The SD2SNES now supports SUPER FX! Possibly...

The place for all discussion on gaming hardware
Post Reply
User avatar
Triaxis
Posts: 46
Joined: Wed May 22, 2013 7:48 pm
Location: USA California

The SD2SNES now supports SUPER FX! Possibly...

Post by Triaxis »

What if instead of coding for Super FX support you were to take an actual super FX chip, mount it to a PCB and plug that into the USB port of the SD2SNES. There is a game called Winter Gold / FX Skiing that used the Super FX GSU-2 and its very inexpensive that could be harvested for SFX2 chips. Someone could sell it as an ad on :)

From what i understand the super FX chip is very complicated so if we cant reverse engineer it why not de-solder it :)
User avatar
ApolloBoy
Posts: 939
Joined: Sat Jan 28, 2012 7:17 pm

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by ApolloBoy »

Triaxis wrote:What if instead of coding for Super FX support you were to take an actual super FX chip, mount it to a PCB and plug that into the USB port of the SD2SNES.
Uhhhh what
User avatar
Triaxis
Posts: 46
Joined: Wed May 22, 2013 7:48 pm
Location: USA California

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Triaxis »

This is my idea to bring super FX support to the sd2snes :)
User avatar
ApolloBoy
Posts: 939
Joined: Sat Jan 28, 2012 7:17 pm

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by ApolloBoy »

Triaxis wrote:This is my idea to bring super FX support to the sd2snes :)
I know that, it just happens to be an utterly bizarre idea that's rather impractical...
ZellSF
Posts: 2726
Joined: Mon Apr 09, 2012 11:12 pm

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by ZellSF »

Missed 1st of April by quite a bit there.
User avatar
Triaxis
Posts: 46
Joined: Wed May 22, 2013 7:48 pm
Location: USA California

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Triaxis »

You're probably right, super FX games on actual hardware will always require the original cartridge. Thanks for the feedback.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Ed Oscuro »

SNES pin signalling (probably parallel-like) over a modern serial interface with probably totally different voltages and timing? Okay.
User avatar
opt2not
Posts: 1289
Joined: Fri May 20, 2011 6:31 pm
Location: Southern California

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by opt2not »

dammit I just lost a bushel of brain-cells reading this thread. :x
User avatar
darcagn
Posts: 607
Joined: Tue Mar 04, 2008 3:26 pm
Contact:

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by darcagn »

Triaxis wrote:There is a game called Winter Gold / FX Skiing that used the Super FX GSU-2 and its very inexpensive that could be harvested for SFX2 chips. Someone could sell it as an ad on :)
Why harvest the chips and ruin the original game? Maybe we could solder a WiFi card to the inside of an original SuperFX game and have the SD2SNES communicate with it wirelessly with a USB WiFi dongle.
ZellSF
Posts: 2726
Joined: Mon Apr 09, 2012 11:12 pm

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by ZellSF »

If we're taking this seriously... From sd2snes FAQ:
Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?

A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.
User avatar
darcagn
Posts: 607
Joined: Tue Mar 04, 2008 3:26 pm
Contact:

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by darcagn »

ZellSF wrote:If we're taking this seriously... From sd2snes FAQ:
Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?

A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.


That answers a different question though--all that is saying is that the sd2snes wouldn't be able to communicate with a SuperFX chip via cartridge pins. The OP is suggesting that we remove the chip from the cartridge altogether, meaning you could wire up any of the pins you'd like.

The real problem here is doing it through USB. If you re-engineered the sd2snes board with the right solder pads, you should be able to make one that's capable of using a SuperFX you solder on. But no one has made such a product so far.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Ed Oscuro »

Actually that seems to be on the same path, specifically the final sentence, you're suggesting (and which I suggested earlier), which is that the SuperFX has to be able to directly signal the main CPU in the same manner as a chip on a regular cartridge, rather than being separated by SD2SNES or USB circuitry / signalling. As I understand it, get the flash and other circuitry of the SD2SNES in serial behind the SuperFX to provide that cartridge ROM/RAM (?) access, and get some pins for the SuperFX to connect to the same pins as the original.
User avatar
Pasky
Posts: 699
Joined: Mon Oct 21, 2013 3:58 am

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Pasky »

I always hate the idea of harvesting chips from another game. Especially for repros or something silly such as this.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by trap15 »

The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Pasky
Posts: 699
Joined: Mon Oct 21, 2013 3:58 am

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Pasky »

trap15 wrote:The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
Not to mention SD2SNES is open source.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by Ed Oscuro »

trap15 wrote:The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
Oh, nice!

Actually on this site - http://sd2snes.de/blog/status - SuperFX GSU1/2 is listed as a "work in progress," with a note somewhere that StarFox is running slow. Hopefully in the final release you get a fast-enough FPGA that can be run faster than the original chip, with no overclocking concerns.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: The SD2SNES now supports SUPER FX! Possibly...

Post by trap15 »

Pretty much everything about the SNES is now pretty well-understood thanks to bsnes, tbh. I'd be surprised if anyone found anything that wasn't what was expected/documented.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Post Reply