From what i understand the super FX chip is very complicated so if we cant reverse engineer it why not de-solder it
The SD2SNES now supports SUPER FX! Possibly...
-
Triaxis
- Posts: 46
- Joined: Wed May 22, 2013 7:48 pm
- Location: USA California
The SD2SNES now supports SUPER FX! Possibly...
What if instead of coding for Super FX support you were to take an actual super FX chip, mount it to a PCB and plug that into the USB port of the SD2SNES. There is a game called Winter Gold / FX Skiing that used the Super FX GSU-2 and its very inexpensive that could be harvested for SFX2 chips. Someone could sell it as an ad on 
From what i understand the super FX chip is very complicated so if we cant reverse engineer it why not de-solder it
From what i understand the super FX chip is very complicated so if we cant reverse engineer it why not de-solder it
-
ApolloBoy
- Posts: 939
- Joined: Sat Jan 28, 2012 7:17 pm
Re: The SD2SNES now supports SUPER FX! Possibly...
Uhhhh whatTriaxis wrote:What if instead of coding for Super FX support you were to take an actual super FX chip, mount it to a PCB and plug that into the USB port of the SD2SNES.
-
Triaxis
- Posts: 46
- Joined: Wed May 22, 2013 7:48 pm
- Location: USA California
Re: The SD2SNES now supports SUPER FX! Possibly...
This is my idea to bring super FX support to the sd2snes 
-
ApolloBoy
- Posts: 939
- Joined: Sat Jan 28, 2012 7:17 pm
Re: The SD2SNES now supports SUPER FX! Possibly...
I know that, it just happens to be an utterly bizarre idea that's rather impractical...Triaxis wrote:This is my idea to bring super FX support to the sd2snes
-
ZellSF
- Posts: 2726
- Joined: Mon Apr 09, 2012 11:12 pm
Re: The SD2SNES now supports SUPER FX! Possibly...
Missed 1st of April by quite a bit there.
-
Triaxis
- Posts: 46
- Joined: Wed May 22, 2013 7:48 pm
- Location: USA California
Re: The SD2SNES now supports SUPER FX! Possibly...
You're probably right, super FX games on actual hardware will always require the original cartridge. Thanks for the feedback.
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: The SD2SNES now supports SUPER FX! Possibly...
SNES pin signalling (probably parallel-like) over a modern serial interface with probably totally different voltages and timing? Okay.
-
opt2not
- Posts: 1289
- Joined: Fri May 20, 2011 6:31 pm
- Location: Southern California
Re: The SD2SNES now supports SUPER FX! Possibly...
dammit I just lost a bushel of brain-cells reading this thread. 
-
darcagn
- Posts: 607
- Joined: Tue Mar 04, 2008 3:26 pm
- Contact:
Re: The SD2SNES now supports SUPER FX! Possibly...
Why harvest the chips and ruin the original game? Maybe we could solder a WiFi card to the inside of an original SuperFX game and have the SD2SNES communicate with it wirelessly with a USB WiFi dongle.Triaxis wrote:There is a game called Winter Gold / FX Skiing that used the Super FX GSU-2 and its very inexpensive that could be harvested for SFX2 chips. Someone could sell it as an ad on
-
ZellSF
- Posts: 2726
- Joined: Mon Apr 09, 2012 11:12 pm
Re: The SD2SNES now supports SUPER FX! Possibly...
If we're taking this seriously... From sd2snes FAQ:
Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?
A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.
-
darcagn
- Posts: 607
- Joined: Tue Mar 04, 2008 3:26 pm
- Contact:
Re: The SD2SNES now supports SUPER FX! Possibly...
ZellSF wrote:If we're taking this seriously... From sd2snes FAQ:Q: Can enhancement chip XY be realized using a pass-through adapter with the original enhancement chip on top?
A: The only enhancement chip where that would work is the DSP series (DSP1-4, ST0010) which are already supported natively. All other enhancement chips have the game ROM “behind” them and control access to it, which a cartridge plugged in parallel to the sd2snes cannot do.
That answers a different question though--all that is saying is that the sd2snes wouldn't be able to communicate with a SuperFX chip via cartridge pins. The OP is suggesting that we remove the chip from the cartridge altogether, meaning you could wire up any of the pins you'd like.
The real problem here is doing it through USB. If you re-engineered the sd2snes board with the right solder pads, you should be able to make one that's capable of using a SuperFX you solder on. But no one has made such a product so far.
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: The SD2SNES now supports SUPER FX! Possibly...
Actually that seems to be on the same path, specifically the final sentence, you're suggesting (and which I suggested earlier), which is that the SuperFX has to be able to directly signal the main CPU in the same manner as a chip on a regular cartridge, rather than being separated by SD2SNES or USB circuitry / signalling. As I understand it, get the flash and other circuitry of the SD2SNES in serial behind the SuperFX to provide that cartridge ROM/RAM (?) access, and get some pins for the SuperFX to connect to the same pins as the original.
-
Pasky
- Posts: 699
- Joined: Mon Oct 21, 2013 3:58 am
Re: The SD2SNES now supports SUPER FX! Possibly...
I always hate the idea of harvesting chips from another game. Especially for repros or something silly such as this.
-
trap15
- Posts: 7835
- Joined: Mon Aug 31, 2009 4:13 am
- Location: 東京都杉並区
- Contact:
Re: The SD2SNES now supports SUPER FX! Possibly...
The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
Pasky
- Posts: 699
- Joined: Mon Oct 21, 2013 3:58 am
Re: The SD2SNES now supports SUPER FX! Possibly...
Not to mention SD2SNES is open source.trap15 wrote:The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
-
Ed Oscuro
- Posts: 18654
- Joined: Thu Dec 08, 2005 4:13 pm
- Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Re: The SD2SNES now supports SUPER FX! Possibly...
Oh, nice!trap15 wrote:The SFX has been fully reverse engineered anyways, just reimplement it on the FPGA...
Actually on this site - http://sd2snes.de/blog/status - SuperFX GSU1/2 is listed as a "work in progress," with a note somewhere that StarFox is running slow. Hopefully in the final release you get a fast-enough FPGA that can be run faster than the original chip, with no overclocking concerns.
-
trap15
- Posts: 7835
- Joined: Mon Aug 31, 2009 4:13 am
- Location: 東京都杉並区
- Contact:
Re: The SD2SNES now supports SUPER FX! Possibly...
Pretty much everything about the SNES is now pretty well-understood thanks to bsnes, tbh. I'd be surprised if anyone found anything that wasn't what was expected/documented.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.