I DID IT! Share your latest 1CCs/other triumphs here...

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Faith
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Faith »

Cho Ren Sha 68K Impossible 2-ALL -_-"...

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So much to say! Most important: this run was on PX68k so it is accurate for FPS & hardware slowdown. The hardware slowdown is the important thing! Obviously, this game and mode was balanced with it. If you try this using Windows EXE it will be much, much harder because there is zero hardware slowdown when have 100+ revenge bullets on screen lol @_@!~

I first tried Impossible using Windows EXE (like my Normal 2-ALL) so have quite a lot of experience with it... but eventually put game away because got very frustrated with the crazy # of revenge bullet.

When I switched to emulate on PX68k instead... wow. Really very big difference!

After switch, take around 10 more hours to achieve 2-ALL clear!! Also: the 2-ALL clear was achieved on the first attempt of reaching second loop. The main struggle is really the first loop to build score.

For me, the most important thing was: hold first life as long as possible on first loop. My run actually was very messy... hell a lot of shield loss during first loop... but I was very lucky to recover each one, and so only my first actual loss of life was only at Stage 0 on the first loop! This was very lucky! Actually, my goal for Impossible... was just to do 1-ALL... and I would be very happy. But I started second loop with only one life lost... so I immediately took it seriously... but this was my first exposure to it on Impossible.

Immediately, I felt second loop of Impossible was easier than first loop. I think... will even say it is easier than Normal second loop. Main reason is the revenge bullets are VERY clean and easy to read, because the bullet pattern used for them, is very good. My main complaint with Normal 2-ALL was the revenge bullet used the most common bullet sprite in game, so hard to read. Not the case this time!

Also: second reason is: because the revenge bullets in second loop Impossible are big and flashing... they generate more hardware slowdown. This is most easy to notice when they spawn, because the revenge bullet spawn on enemy explosion, so... you get a brief sudden "lag" when they appear because there is a lot going on at once on screen. This allows you to quickly read them, then reposition ship. So... even though the damn revenge bullet direction is random... but because there is now brief lag when they spawn, it is much more realistic to read and dodge.

Another important thing to learn for Impossible: is when to intentionally lose shield instead of using bomba. So, example: if I am now stuck and about to die, but I know my bomba stock is 3... and I know that next item carrier it is safe to do 3x power-up pickup... then I will choose to lose shield instead of bomba. Because that way... when I do 3x collection... I will get shield back, then +1 bomba. But if I had used bomba instead... then I will minus 1 bomba, and then plus 1 from item carrier... and will still be same.

The biggest struggle in Impossible... especially first loop... is very often, doing 3x power-up pickup is damn difficult. So it is important to know when it is safe to do it, so you can try rebuild resources. This is how I only manage to take first loss of life very late in the first loop X_X!~

I will definitely say... if you can clear 1-ALL in Impossible... then you can definitely do 2-ALL. One big advantage with Impossible is... it seems that enemy give more score. So... because of that... it is less important to do 3x power-up pickup. You can play 100% survival and only occasionally do 3x power-up pickup when it is very safe... and you will still score well enough to reach 7-8 extends stock by end of first loop. Then... after that... when going into second loop... you will be building more and more extends as both score and extends stock keep building up.

Overall... very highly recommend this mode! Thank you everyone for encouragement to do this... and especially suggestion to emulate instead of playing Windows EXE lol!! Wouldn't do this otherwise!!~

And finally: the damn Stage 4 boss (the many blimp that spawn one after another) is 100x easier on PX68k than Windows EXE. That was always my run-ender when playing on Windows EXE... usually will always have to use 5 bomba because the blimp shoot out 100's of revenge bullet and without hardware slowdown it is very hard to dodge... then would usually lose at least one extend here, then because ship power-up all lost will start Stage 5 in very bad position... and then just keep chain death from there. This single fight being easier was one of the big advantages!

Having poor Stage 5 after that blimp boss is also bad news because the Stage 5 boss have a million destructible parts which means whole fight have a lot of revenge bullets, lol. Fking revenge bullets zzz.
<3 Faith <3 1CC's STG Never Die
sol.invictus
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by sol.invictus »

Finally cracked 9 billion in RefRain Prism Memories! Was hard stuck in the 7 billion range for a while, and now I’m seeing how 10 billion+ is possible.

Also, noticed some funny messages coming from the options at the end—almost want to watch them for an entire playthrough to see what other interesting things they say.
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ForeverGnomed
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by ForeverGnomed »

Ah! My DoDonPachi DaiOuJou journey has finally concluded, hah! I must have opened up the ol' candy cab (gotta manually set that PGM cart to free play each and every time upon boot up) a hundred times by now :P But yep, finally got the 1CC. I didn't think I'd get it honestly (always happens this way, huh?) - I'd been dancing around it for months - was relatively consistent with 5-stock 1CCs, had a few 3-stock runs where I lost it at the final boss, and even had a 5-stock 1CC where I finished with enough lives where it would have been a 1CC on default settings.

But sat down today, had everything set to default - and I changed one thing in the strategy - I had never been able to get enough points for the second score extend, so I told myself this time to just go wild with hypers to see how it feels, using them liberally in hopes to build enough chain and score for once - and it worked! I got that second extend (just barely!), reached the final boss with enough resources, dodged smartly, and pulled off the 1CC - boom, that great dopamine hit when you finally achieve it!

I'm really glad to cap off DaiOuJou. It's a great game, and probably the toughest 1CC I've gotten so far. Honestly, it took a while to grow on me - I played it following Ketsui and was initially disappointed in its bullet patterns compared to those very dynamic ones of the former (Ketsui). But after really getting into it, it was just the comparison that was throwing me off - DaiOuJou is awesome in its patterns, bosses, aesthetic - everything - such an awesome game to dedicate the time to. I'm not sure what game I'll take on next, but whew, I'm ready for a well-deserved break I think :)
PC Engine Fan X!
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by PC Engine Fan X! »

There's the IGS PGM cart of DoDonpachi Dai-Ou-Jou "Black Label" arcade stg to try your hand at if you've already 1CC'ed the PGM cart of DoDonpachi Dai-Ou-Jou "White Label."

PC Engine Fan X! ^_~
ForeverGnomed
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by ForeverGnomed »

PC Engine Fan X! wrote: Wed May 20, 2026 10:44 pm There's the IGS PGM cart of DoDonpachi Dai-Ou-Jou "Black Label" arcade stg to try your hand at if you've already 1CC'ed the PGM cart of DoDonpachi Dai-Ou-Jou "White Label."

PC Engine Fan X! ^_~
Yeah, I played it via the IGS PGM cart, and on boot up it gives you the option of "version 1 or 2", White Label or Black Label - I chose to take on Black Label from the beginning. I hear White Label is more difficult - maybe someday, heheh.
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copy-paster
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by copy-paster »

Was derusting TD2 and got 5.1mil nomiss. I have the INP saved to record at later time.

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I'll be showcasing this one alongside Metal Slug 3 for the upcoming Shmup Slam next month.
ForeverGnomed
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by ForeverGnomed »

Nahar wrote: Thu May 21, 2026 6:09 pm Just 1cc'd Espgaluda!!!
Nice Nahar! I spent some time with Espgaluda with a 1CC in sight, but just kept getting whomped by the notorious last phase of the final boss - props on overcoming that!
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To Far Away Times
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by To Far Away Times »

Espgaluda is a good one. The last boss fight is notoriously nasty but the rest of the game up until stage 5-2 is pretty manageable. I think it was one of my fastest CAVE clears at three days of practice (In fact, it's the only CAVE game I've ever reached the last stage on full lives), but also, one of the most satisfying and stressful because of the huge difficulty spike with 20-ish minutes of gameplay on the line at the end.

It's certainly an interesting difficulty balance, and I wouldn't want every game to be like that, but as a one off, I think it's kind of neat. Makes the game very memorable.
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Nahar
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Nahar »

ForeverGnomed wrote: Thu May 21, 2026 11:11 pm
Nahar wrote: Thu May 21, 2026 6:09 pm Just 1cc'd Espgaluda!!!
Nice Nahar! I spent some time with Espgaluda with a 1CC in sight, but just kept getting whomped by the notorious last phase of the final boss - props on overcoming that!
Thanks!
To Far Away Times wrote: Fri May 22, 2026 11:46 pm Espgaluda is a good one. The last boss fight is notoriously nasty but the rest of the game up until stage 5-2 is pretty manageable. I think it was one of my fastest CAVE clears at three days of practice (In fact, it's the only CAVE game I've ever reached the last stage on full lives), but also, one of the most satisfying and stressful because of the huge difficulty spike with 20-ish minutes of gameplay on the line at the end.

It's certainly an interesting difficulty balance, and I wouldn't want every game to be like that, but as a one off, I think it's kind of neat. Makes the game very memorable.
I think just like you. I don't think every game would feel nice with this kind of progression, but Espgaluda manages it well.
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Whiskers
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Whiskers »

Dodonpachi - 1-ALL Clear (A-L)

It’s a pretty terrible run, truth be told. I haven’t got much time to practise nowadays. It kinda sucks, but there isn’t much I could do unfortunately.
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Angry Hina
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Re: I DID IT! Share your latest 1CCs/other triumphs here...

Post by Angry Hina »

Sonic Wings / Aero Fighters 1 with Kohful
https://youtu.be/5Wwtgk0qhYo

What I like about this run is my pointlessly risky maneuvering at 00:45; my cheeky dodging at 7:47; the way I managed to quickly and safely take out both turrets at 10:16 (which is often a fine line to walk)—allowing me to clear the spread-shot phase using just a single bomb—and, above all, the bomb-less victory against the Monkey Boss! 😄 At 8:45, I lost control a bit due to the helicopter, which meant I "had" to use a bomb—and consequently couldn't execute my clean, two-bomb strategy against the boss.
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