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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue Apr 16, 2019 8:13 pm 



Joined: 09 Oct 2011
Posts: 33
trap15 wrote:
Yes, the “rapid my set” is the autofire button I mean. You want to shoot with that button to adjust, but you can’t use it “properly” at some times. So you want a non-rapid shot button to avoid the speed change in those other instances.

Thanks for the reply and advice trap but I can't get that to work.

I can indeed use the "Rapid My Set" button (RMS) to adjust, but that will only adjust speed for buttons that have RMS assigned and has absolutely no effect on the non-rapid shot button.

As far as I can tell, when a button does not have the RMS assigned to it, nothing affects the speed of its autofire other than a tap-tap-taperroooo. So I can use my RMS button to fire at 20hz or whatever, but if the non-RMS button started at 10hz, it will still fire at 10hz regardless of what I do with the RMS button.


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue Apr 16, 2019 9:08 pm 


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I have used 20Hz button mappings (both via explicit button mapping as well as the adjustable "rapid my set" mapping) to raise the autofire rate in the late-game so I wouldn't have to rapidly mash. In both cases, I just need to press the button once, which raises the built-in autofire rate, at which point I can go back to using the regular non-rapid shot button.

I would be really interested to see a clip of using a 20Hz shot binding for an extended period of time, but still keeping the system-level autofire rate at 10Hz. That would be a really big (new) bug, if true.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Apr 18, 2019 4:02 pm 


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Spirit X:
Once you have ever pressed the button faster than the previous auto fire setting according to the game (calculations done depending on slowdown and other stuff) the auto fire rate of just holding the shot button will forever be changed to how fast the button was pressed at it's fastest.
So, if you during the initial slowdown when the screen fades to black after the select ship screen you press the shot button faster than what is 8Hz according to the game's logic (let's say), the speed of shots from holding the shot button will always be 15Hz, unless you press the buttons faster and raise it.
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moozooh wrote:
I think that approach won't get you far in Garegga.

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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Wed Aug 28, 2019 10:42 am 


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Just started playing this game. Confused by a lot of the mechanics so I decided to check some strategy here. Read the whole first page and I think my brain is melting now. :shock:
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sat Sep 21, 2019 3:31 pm 


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It is so nice to see how a game works inside.


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sat Feb 15, 2020 8:33 pm 


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Location: ND, USA
Bumping with some tick point info from Plasmo's twitter.

Plasmo wrote:
During tick point milking with Gain’s swords you sometimes notice certain irregularities. This is due to the fact that Garegga only calculates the point gain you get from the swords every second frame.

This means that you don’t get any points during the other frames. Depending on whether you have started shooting on even frames or odd frames, your score increase differs. This can result in a significant gap during longer milks such as stage 3 boss.

Compare the same sword burst (same position, autofire frequency etc.) on different starting frames in the pictures below. The first picture shows the even frame cycle (570 points total) and the second picture the odd frame cycle (540 points total).

The 20 frames each shown in the pictures above are summarized in this table.

Please pay close attention during your next stage 3 boss milk and don’t lose out on easy points!


Images in the twitter thread:

https://web.archive.org/web/20200213174 ... 0163334144
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Fri Apr 24, 2020 8:21 pm 


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Austin wrote:
Just started playing this game. Confused by a lot of the mechanics so I decided to check some strategy here. Read the whole first page and I think my brain is melting now. :shock:


Same here, I recently purchased this game for ps4 since I have always seen such praise shine on it. And I wanna get into surviving in this game. But it seems like scoring and survival are too closely tied in this game.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Tue May 19, 2020 5:32 am 


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Yeah the game demands scoreplay to rank management.

Since you have the PS4 version why not try out Premium mode? IIRC this mode has fixed rank per-stage and 15hz autofire.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Mon Jun 08, 2020 2:19 am 



Joined: 03 Mar 2020
Posts: 27
Had a run where my per-frame rank increase randomly jumped to 110 after suiciding halfway through stage 4. I'm not sure exactly when it happened because I wasn't looking or recording. Playing Miyamoto with 15hz autofire (hadn't turned it up again by accident); going to 30hz didn't correct it, and picking up a special formation increased it by 2 as expected. Is this an understood glitch or something that can just happen?


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sun Sep 06, 2020 8:49 am 


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Icarus wrote:
An update to the Premium Arrange, maximum rank mode conditions and notes:

What we think are the triggers (some combination of these before the end of stage 1)
• at least 2,000pt medals *
• no miss *
• no autobomb
• no medals dropped

What definitely is not a part of the conditions
• 100% boss part destruction
• Boss time remaining
• 100% in-stage enemy destruction
• 100% item collection
• Current score

What deactivates max rank mode
• Autobombing (this will deactivate max rank mode anywhere it happens)
• Dying on a boss (this will deactivate max rank mode for the next stage even if it's still active when you kill the boss: https://www.twitch.tv/icarusfw/v/108403588?t=35m05s)

What max rank mode changes
• Medal magnet range is the full screen now, and affects both ground and air medals
• Rank (obviously) climbs up to 100%
• Score ticks up constantly throughout the stage
• Item drop order is changed if you're at max Shot power or max Options - the game will ignore whatever you're at max with, and will drop a Medal in its place. Also, the item drop order is greatly accelerated, and feels like every two enemies destroyed drops an item instead of every five. This results in a gigantic rain of Medals that lock in to your position.
• Floods of enemies in certain spots in the stages - combined with the altered and accelerated drop order, can contribute millions more points than usual
• Bosses are worth far more in max rank mode than not - in normal mode, all enemy values are the same as in Arcade, but in max rank mode, bosses have at least 150k more value (eg NL2 is 100k in AC, 300k in max rank mode, GS is 300k/450k) *

Reactivation requirements
• No-missing the boss (see: deactivation requirements, seems to match up)
• (Possible) Time or Attack Cycles remaining requirement
• Autobombing during the stage or boss is okay, but you absolutely must not die to the boss to reactivate max rank mode.

NOTES:
• In Cloud (stage 5), the whole of the boss rush is considered a "boss" for the reactivation requirements, so to reactivate max rank mode for stage 6, you MUST no-miss NL2, MB2, Slayer and BH in one go.

1st full stream archive (6hrs): https://www.twitch.tv/icarusfw/v/108182472
Premium Arrange ALL, 19.37mil, Gain (ABC): https://www.twitch.tv/icarusfw/v/108189596
Premium Arrange ALL, 20,48mil, Gain (ABC): https://www.twitch.tv/icarusfw/v/108192922
2nd full stream archive (4hrs): https://www.twitch.tv/icarusfw/v/108403588
Premium Arrange ALL, 20.86mil, Gain (ABC): https://www.twitch.tv/icarusfw/v/108405914


i got some additional + official infos of Max Rank in Premium mode of Battle Garegga, also the name of that max rank mode was called "Blast Branch" mode.

here, this is what i can confirm about it now:
1. To activate it, your score must reach certain numbers of its requirement, depend on what ships/characters you use.
-Silver Sword: 5,000 points
-Grass-Hopper: 8,000 points
-Flying Barron: 8,000 points
-Wild Snail: 10,000 points
-Gain: 5,000 points
-Chitta: 1,000 points
-Miyamoto: 8,000 points
-Bornnam: 3,000 points
2. Blast Branch mode will be disabled if auto-bomb is used. However, you can re-activate it by having a greater or equal number of life at the start of each stage.
-Stage 2 - Factory: 2 lives
-Stage 3 - Plateau: 3 lives
-Stage 4 - Plant: 3 lives
-Stage 5 - Cloud: 3 lives
-Stage 6 - Base: 3 lives
-Stage 7 - Airport: 3 lives

well...i didn't buy this game yet, so only thing i can do is to watch some expert players playing this game. but i still keep looking forward for it if i have any chances to buy this game.


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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Sep 10, 2020 4:25 pm 


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Joined: 11 Feb 2014
Posts: 843
Location: UK
copy-paster wrote:
Yeah the game demands scoreplay to rank management.

Since you have the PS4 version why not try out Premium mode? IIRC this mode has fixed rank per-stage and 15hz autofire.


I cleared premium today on my first try. And I have very little garegga experience. The autobomb gives you so much resources to 1cc this game. Also, I want to get the arcade experience. I keep seeing this game ranked very highly amongst players, and I always avoided it because it seemed to be unfair to me. But I want to get into it and see and understand why so many people love it.

Am I correct in assuming I can play stages 1 to 5 for pure survival without needing rank management?

Also, the great thing about the ps4 version, is that it shows you the rank percentage on the top right of the screen. I'm just curious at what point and what percentage could you say that the rank becomes impossible or ends a survival run? If I die twice at the start of stage 2, and get an extend off the pink flamingos, will that be enough for me to play for survival only so that I can 1cc this game? OR must I also take into account other aspects of rank management? There's so many questions.

Right now my first goal is 1cc the arcade mode. The game is slowly growing on me. But I really want to see the appeal of why people love it so much. Though the OST is godlike, I can't deny that.
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Last edited by mastermx on Thu Sep 10, 2020 4:37 pm, edited 1 time in total.

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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Sep 10, 2020 4:36 pm 


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Joined: 21 Mar 2012
Posts: 1211
Location: AZ, US
IMO, you'll need to have a plan to deal with the rank in one way or another, whether you're simply trying to keep it low throughout with careful play, or whether you're planning to score well in certain spots to earn more lives to suicide away. I have seen plenty of Golden Bat players clear the game with a simple rank-control strategy without much scoring.

In any case, you're going to need some basic knowledge about what's good and bad for the rank, so you know what big mistakes to avoid. Which powerups to collect (and when), what shot level you should stop powering up at, and other basic things like that. You definitely don't need to get into the minutae, though.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Sep 10, 2020 4:44 pm 


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Joined: 11 Feb 2014
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Location: UK
How does a player differentiate lack of skill from impossible rank is what i'm asking.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Sep 10, 2020 4:57 pm 


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Location: AZ, US
That's hard to answer because there's a ton of factors.

But if you just want a specific number to go off of? I'd say that if your rank is still below 25% at the end of stage 5, you're in good shape.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Thu Sep 10, 2020 5:03 pm 


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Joined: 11 Feb 2014
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CloudyMusic wrote:
That's hard to answer because there's a ton of factors.

But if you just want a specific number to go off of? I'd say that if your rank is still below 25% at the end of stage 5, you're in good shape.


Thank you, I was looking for a guideline like that. Being able to see the rank really removes the ambiguity which is appealing to me.
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 Post subject: Re: ST: Battle Garegga (20.7.14 - edits, record replays list
PostPosted: Sat Sep 12, 2020 2:19 am 


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Location: UK
Omg.... I've fallen in love with battle garegga. I finally get it. I never thought I'd like a game like this. The whole idea of rank management seems so retarded to me. But it's been done in such a fair way. It's actually part of the design it seems. But that makes so little sense to me. Why a game would be so designed that way. Am I making any sense.

I'm wondering how battle bakraid or armed police batrider would be, if I sunk time into them too. Or pink sweets/muchmuchi. I've been avoiding yagawa for far too long! But he has shone his light into my life.

Sent from my SM-N960F using Tapatalk
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