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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 2:18 am 


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Joined: 05 Jan 2018
Posts: 340
Turrican wrote:
Interesting reading. I already knew that the "C" is for Christopher, so there may be some documentation out there explaining that. Game manual, or guide booklet or something.

Also, the Jiangshi were so popular that they managed to appear in Super Mario Land, with their characteristic jump, didn't they? :)

Konami never officially revealed what Ralph/Trevor C. Belmont's middle initial in any document. I'm assuming they left it ambiguous on purpose to avoid any overlapping between Akumajō Densetsu and Dracula Densetsu.

The back of Castlevania II's box actually has a screenshot with jumping zombies. I have to wonder if the code for that behavior still exists within the game.

BulletMagnet wrote:
In case anyone hasn't seen it yet, if you thought Simon Belmont's appearance in Captain N was embarrassing, have a gander at what was once in the works.

On the other hand, that Double Dragon concept art actually looks decent though. Very faithful to the character art for the first NES game and much better than the show we actually got years later.

I can understand why they would take that approach with Castlevania though. By the 1980's the Universal monsters (Dracula, Frankenstein, The Mummy) were already seen as cheesy relics from the 1950's, so instead of trying to take the material seriously, they went with a more comical take. Not saying it's right, but it makes sense when you consider that context.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 4:26 pm 


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Joined: 09 Feb 2005
Posts: 696
Location: Berkeley, CA
happy to see M2 was involved in this recent Castlevania compilation. I assume it's quality. Has anyone tried this yet? I may pick it up this weekend but still have to figure out which platform to go with, dpads on both ps4 and Switch are less than ideal...
https://twitter.com/M2_game/status/1128859281674067969


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 5:45 pm 


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Posts: 790
The Pokken Pads for Switch are supposed to have pretty good D-pads...
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri May 17, 2019 9:17 pm 


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Location: Berkeley, CA
Actually I have that Pokken pad, it's not bad but the buttons and d-pad are a little mushy, especially compared to something like a Saturn or SNES pad.


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 Post subject: Re: vania is a adventure
PostPosted: Mon May 20, 2019 7:23 pm 


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Given that M2 is behind the collection and their track record of putting in the extra coin for enthusiasm; I wonder if they separately build a mode that corrects the mess that is the performance of The Adventure.

Can anybody tell?
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 Post subject: Re: vania is a adventure
PostPosted: Mon May 20, 2019 7:43 pm 


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Joined: 26 Jan 2005
Posts: 7034
Location: MD
Ronyn wrote:
Given that M2 is behind the collection and their track record of putting in the extra coin for enthusiasm; I wonder if they separately build a mode that corrects the mess that is the performance of The Adventure.

Can anybody tell?


It seemed accurate to me, but the game was always a bit slow. It has graphical glitches on real hardware too. M2 has offered games with improvements before, but since this is emulation, I wouldn't expect them. I actually kind of like the game despite its flaws, though.


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 Post subject: Re: vania is a adventure
PostPosted: Thu May 23, 2019 2:23 am 


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Joined: 08 Dec 2005
Posts: 18347
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
Seems that Castlevania vet Bloodreign stumbled upon a Highly Unusual review from back in the day comparing Nightmare Creatures and Symphony of the Night, and I independently re-discovered it looking up some info about Nightmare Creatures the other day.

I like Nightmare Creatures as much as the next guy, but this is Something Else. Brace yourself for a paragraph of true vintage insanity:

https://ew.com/article/1997/10/24/pc-ga ... ony-night/

...I've played a bit of the PC version of Nightmare Creatures within the last few years, and I don't think there's any fog in the game at all, unless I'm misremembering or it's present in one of the other format releases.


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