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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Nov 06, 2020 6:59 am 



Joined: 03 Nov 2019
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Well, apologies again, that's what I get for trusting random articles on the web. Where exactly did that myth come from anyway..?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Nov 06, 2020 7:13 am 


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trap15 wrote:
No, I specifically meant manufacturing the hardware for Toaplan while Toaplan existed.

Also, Bakraid and Dimahoo are from 1999 and 2000 respectively, so I think it's a little weird to say Raizing was formed by ex-Toaplan when their direct contributions were at least 6 years after their first game.


Only if you interpret 'formed' as meaning 'founded by' rather than 'made up of.' But I don't think it's a huge deal either way, just one of those tidbits that seems to have been thrown into the stock description of the company every fan wiki on the internet copied off each other to highight some cross pollination.

But that second interview I posted does have some really good anecdotes, like this one:

—What made you choose a sword and sorcery fantasy world as the setting for a shooting game in Mahou Daisakusen?

Yokoo: In the beginning it was titled Haougekiden Saifuaa 2 and was planned around a Chinese martial arts theme, but some staff from Toaplan gave us some advice that “shooting games should have worldwide appeal,” so in order to attract more players we revised the game, and Mahou Daisakusen was the result.


-----------------

There's also this:

Toyama: Mahou Daisakusen was Raizing’s first game, so we recieved various advice from Toaplan staff at the time. I think they taught us about the difference between arcade and console games, and how to approach making games that would be profitable at game centers.

—Was there any other advice you received from Toaplan staff?

Yokoo: They also told us things like “Shooting games are about the journey, not the destination, so boss battles should simply be a bonus extra. They don’t have to be incredibly difficult to be fun.” It was different from our thinking in a number of ways, but those words taught us the value of interesting zako fights, and in that respect we incorporated their advice into our games.

Toyama: I had a lot of discussions with them about technical things like programming methods, but I don’t think we talked about the games themselves much. Other than that, they told us we should choose titles for our overseas versions that didn’t obscure or hide the titles of our products or company name here in Japan. Toaplan’s games definitely followed this naming rule with things like “Truxton,” which sounds similar to “Tatsujin,” and they had various English titles which looked like neologisms of the original titles. But in America, there are many similar names of things domestically, so who knows now whether something is a reference to something in Japan or not. In the end we didn’t follow that advice and named the overseas version of Mahou Daisakusen “Sorcer Striker.”


---------------

So there isn't any question Toaplan folks were involved with them right from the beginning, helping guide their first game. Though if I had to guess, this happened over drinks with Toa guys as they talked about their new venture, rather than any formal consulting.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Nov 06, 2020 7:16 am 


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Two guys contributing to two or three games doesn't really constitute "made up of" I think. It's definitely one of those things someone decided was the truth a decade ago and everyone just accepted and copy-pasted it, so it's why I'm so adamant about correcting the record. Someone has to combat the fake news :wink:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 07, 2020 8:15 am 



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1. Does scoring in Futari original BL/original and ultra 1.5, means just changing shot type when you hear the sound (or color change of numbers)? What more is there to it?

2. How can one do massive damage in Futari BL (God) with Reco shot on some bosses? (staying on top of level 3 boss and using shot, does fast massive damage in superplays, that i can't replicate). Is there a combination of buttons involved, that make the point blank shooting much stronger?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 07, 2020 8:25 am 


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1) Use rapid shot to finish enemies when the counter is green, use laser to finish enemies when the counter is blue. In Black Label Original, you get a pointblank gem shedding bonus for using the appropriate coloured shot at close range, and when the Stage Counter gets maxed at 9999 you enter a high rank mode where speeds increase, but all gems shed this way are large gems.

2) Reco Abnormal in 1.5 and Reco BL both have a pointblank bonus when using shot. Look at the explosions when your main shots hit enemies when at long range vs at pointblank range; that's the indicator when you're doing boosted damage. In both cases, Reco still does as much/more damage when using laser with full lock ons, though.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 07, 2020 3:00 pm 



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Thanks very much, so that's the purpose of the (up to) 9999 number in BL.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 07, 2020 11:27 pm 



Joined: 09 Jul 2020
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Gonna install retroarch on my new pc, it's only got soc Intel uhd graphics , I fucked up abit as older model had iris graphics card urghh but these shmups we all love, none of em need fancy graphics card do they? Think my 8 yr old Mac played mush,ket,dodon etc
Thnx in advance

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 12:49 am 


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trap15 wrote:
Two guys contributing to two or three games doesn't really constitute "made up of" I think. It's definitely one of those things someone decided was the truth a decade ago and everyone just accepted and copy-pasted it, so it's why I'm so adamant about correcting the record. Someone has to combat the fake news :wink:


From what I know it would be more accurate to say that Raizing was formed by ex Compile staff. That was the common thread between Kazuyuki Nakashima, Yuichi Toyama, and Kenichi Yokoo who made Sorcer Striker along with a composer. They worked on games like MUSHA and Spriggan. I think it was just Toyama who was also at Toaplan.

Speaking of correcting the record Nakashima also directed Battle Garegga, not Yagawa.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 1:45 am 



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Question... is there any way to buy The Simpsons Arcade game for PS3?

Today I happened to come across a PS3 with a couple games for cheap and so went ahead and bought it. I got home and plugged it in and found that everything is working just fine. But I don't know much about PS3's or their games. (I do have a PS2 and play PS1 and PS2 games on it.) But one game that was available on the PS3 that had me wanting to buy one a few years back was The Simpsons Arcade game. It looks like it's a downloadable game, or at least was. I just can't seem to find it in the PlayStation Store.

Anyhow, maybe I'm just venting a bit since I was bummed that I won't be able to play this game. I loved playing The Simpsons with my brothers and sister in an arcade we visited once when I was a kid.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 2:43 am 


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Rastan78 wrote:
I think it was just Toyama who was also at Toaplan.

I'd never heard of Toyama being at Toaplan, have a staff roll entry or something?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 3:01 am 


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Issac Zachary wrote:
Question... is there any way to buy The Simpsons Arcade game for PS3?


It was delisted years ago, so unfortunately no. I don't think it's available anywhere outside of emulation.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 3:06 am 


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Oh yeah, you're right. For some reason I was conflating Toyama with Tatsuya Uemura.

Uemura went from Toaplan to Gazelle and only did work for Raizing later on.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 3:43 am 



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Sengoku Strider wrote:
Issac Zachary wrote:
Question... is there any way to buy The Simpsons Arcade game for PS3?


It was delisted years ago, so unfortunately no. I don't think it's available anywhere outside of emulation.


Thanks! Too bad they delisted it. I wonder why they did.

I guess now I have to decide what to do with the PS3. I do like the Gran Turismo 5 game I got with it. Now I own Gran Turismo 2, 3, 4 and 5.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 08, 2020 4:37 am 


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Issac Zachary wrote:
Thanks! Too bad they delisted it. I wonder why they did.


It's not uncommon with older licensed properties. The publisher has to pay to renew the license, so often these games only come back for a year or so, as sales tend to be heavily front-loaded anyway. lt happened with X-Men the Arcade Game and D&D Chronicles of Mystaria as well.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Nov 09, 2020 2:36 pm 


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el_rika wrote:
Thanks very much, so that's the purpose of the (up to) 9999 number in BL.


As far as I can tell, the Stage Counter is also used in all modes that have it (1.5 Ori/Ult - BL Ori) to determine the value of collected gems. The higher the Stage Counter, the more points you get when collecting gems.
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 Post subject: Looking for a game
PostPosted: Fri Nov 13, 2020 3:23 am 



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Ok so this game came out in the early 2000's it's a top down shmup that had a very similar esthetic to doom, all the bosses were big and had different parts to destroy, giant mechanical fleshy things. If anyone has any idea what it's called I would love to know, I grew up playing and would like to revisit.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 14, 2020 4:19 pm 



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EDIT: sorry, wrong section.


Last edited by pedroTFP on Fri Nov 20, 2020 9:37 am, edited 2 times in total.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Nov 18, 2020 8:38 pm 


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Does anyone have any first-hand experience with the PC Engine Mini versions of Gradius 1?

Regarding the "near arcade" version:
- Is it the actual arcade game or just an enhanced version of the original PCE release?
- Does it run well?

Regarding the PCE version:
- Does it fix the excessive slowdown?


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 Post subject: Re: Looking for a game
PostPosted: Wed Nov 18, 2020 10:06 pm 


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Ytsurk wrote:
Ok so this game came out in the early 2000's it's a top down shmup that had a very similar esthetic to doom, all the bosses were big and had different parts to destroy, giant mechanical fleshy things. If anyone has any idea what it's called I would love to know, I grew up playing and would like to revisit.


This is a bit vague; so far we know it's an organic/flesh themed shmup that's top down, but don't have any real info on anything else in the game.

Is it a 4:3 aspect ratio with a vertical screen? Is it a vertizontal game (vertical with a horizontal aspect like Giga Wing/Mars Matrix? Is it for arcade, a console, for PC? Is it single player only, 2 player? Do you remember what the player ship looked like, do you remember any specifics about player weapons or powerups, did you have a bomb, do you remember any details about enemies or bosses?

Was the aesthetic something like Galshell 2 or Gynoug?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Nov 30, 2020 5:24 pm 


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So, there are so many Touhou games on Steam, both official and fanmade ones, so i could use some recommendations:) Already got Fantastic Danmaku Festival and from what little i've played, it felt nice:)


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Dec 05, 2020 2:24 am 


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Does anyone happen to know whether Gradius II was reproduced in the PC Engines Memories series? I would like to get the game again but I don't want a reproduction. For some reason I had trouble finding a complete list of games released in the Memories series.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Dec 08, 2020 2:35 pm 


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Hi Farm,

Stevens here - long time listener first time caller -

In Garegga you want your rank below what % when you start stage 6?

Thanks.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Dec 09, 2020 12:31 am 


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How did Tagami(???) has different colors in this Shikigami no Shiro video?

https://youtu.be/Q2euDxDzSvg
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Dec 09, 2020 1:29 am 


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leodash wrote:
How did Tagami(???) has different colors in this Shikigami no Shiro video?

https://youtu.be/Q2euDxDzSvg


Press up/down on the character select. I've seen images of 'player 3' color schemes, but I'm not sure what version allows them or if it's just concept art or something.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Dec 09, 2020 1:37 am 


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Thank you!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Dec 13, 2020 5:04 am 



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So, was Under Defeat influenced by Toaplan's Kyukyoku Tiger?

Everyone seems to think so, because they're both helicopter military shmups with a vaguely historical sci-fi aesthetic.

But have the developers ever actually said as much?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Dec 13, 2020 3:38 pm 


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Kyukyoku Tiger had so much influence on the whole genre that it'd be hard for Under Defeat not to catch some.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Dec 13, 2020 5:16 pm 


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Licorice wrote:
So, was Under Defeat influenced by Toaplan's Kyukyoku Tiger?

Everyone seems to think so, because they're both helicopter military shmups with a vaguely historical sci-fi aesthetic.

But have the developers ever actually said as much?


As far as 1980s heli STGs go, I associate UD more with Taito's Gyrodine, both incorporating a bit of IRL helicoptering via tilting shots. (I guess the more conventional locked forward shot is pretty heli-esque too, tbf)

UD also shares GD's take on the classic Xevious air/ground attack, albeit automated (UD's main shot auto-targets ground enemies in its path, while your secondary guns fire straight ahead at all times).

There's the floating, colour-cycling pickups, but that's really a Toaplan thing in general. And while both KT and UD have a Bomb Button, the latter's works like Tatsujin's - instant screen-wiping salvation, as opposed to the nervous delay and limited blast radius of KT (an ethos copied by the absolute undeniable Tiger clone, Raiden).

Going down the rabbithole a bit, UD developers G-Rev feature ex-Taito personnel... but while Gyrodine was published by Taito, it was developed by Crux, a developer key to what would become Toaplan (see also Orca).

This is the kind of tight, no-flab genre where resemblances are bound to show up in the wake of supremely popular, influential games, even if the STGs in question don't actually play much alike. I'm personally convinced Compile's signature "body ram" burst invincibility prefigured Psyvariar's charmingly-monikered, singularly unstoppable "Invisible Time" (aka RUBBIN TIME Image), even if the triggers are utterly dissimilar (pickup VS buzz).

(I loved your observation, Mortificator, that noted Ikeda favourite Salamander also features monster slowdown AKA focus movement when you depress the [fire] button while fully-armed Image)
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 14, 2020 10:22 pm 


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G3n3raL86 wrote:
So, there are so many Touhou games on Steam, both official and fanmade ones, so i could use some recommendations:) Already got Fantastic Danmaku Festival and from what little i've played, it felt nice:)

Jaimers is quite the Touhou expert and he said the best fangame on steam is Elegant Impermanence of Sakura. I am a lot less experienced with Touhou than he is but I also agree it is really good.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 01, 2021 5:26 pm 


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Blazing Star's Stage 3 boss, the one that starts off in a downward shaft, what the heck's going on with the hitbox on its green spread laser attack the lower section uses? I can't figure out when it's active or not, why I'm not getting hit when it touches me, why I get hit when I do, how to dodge it reliably, and so on. Someone, please enlighten me so I can understand just what the heck is going on.
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