TRP-STGT 2015 Conversation Week 5: Gunnail

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trap15
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TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

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Gunnail (NMK, 1993)

AAAH AAAH AAAH AAAH AAAH AAAH

Playing week ends Sunday, 20 December, 2015 at 22:00 GMT

Dynamic scoreboard at http://daifukkat.su/stgt/2015/

Tournament main thread: http://shmups.system11.org/viewtopic.php?t=55370
Score submission thread: http://shmups.system11.org/viewtopic.php?t=55920

RULES

MAME or PCB. MAME set is named gunnail.
Autofire is allowed.
1 credit only.
You may use the quiet alarm hack.

DIP SWITCH/CONFIGURATION SETTINGS
Default settings.

Discuss the game, strategy, and such here, not the score submission thread.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by KoopaTGR »

YES WE'RE PLAYING A GOOD GAME
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Perikles
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Perikles »

Looks like all of my guesses were wrong. I was clandestinely expecting Acrobat Mission to show up, that seems like a game you'd pick, trap15. I'm also sad that we didn't get to play a single horizontal shooter. :( Oh well!
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Jaimers »

Gunnail Superplay

I sure hope you guys like milking really easy patterns for 5 minutes on end!
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by DKA_Darius »

the scoring system of this game is pretty awesome.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by T4N3 »

beep beep beep ♪
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by ProjectAKo »

My only guess was that there would be some Raizing game, so then I went and learned all the raizing games that weren't in previous STGTs...
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by EmperorIng »

At least you had fun, AKo. Which I can't say for last week, but hey. You're a champ in my eyes.
DKA_Darius wrote:the scoring system of this game is pretty awesome.
"Remember that retarded system in Under Defeat where you have to lose all your lives in order to max out the score multiplier? Guess where they took their inspiration from!"
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Bananamatic »

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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by DKA_Darius »

Jaimers wrote:Gunnail Superplay

I sure hope you guys like milking really easy patterns for 5 minutes on end!
Why I cannot recover my shield in the beginning of stage 3, is there any different version of this game? And I just get x10 on the stage 4 boss but this video is x100
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

You only get x100 if you go into the boss with x10 and no-miss it (same with x5 -> x50, x3 -> x30). The shield recovery is the extend.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Squire Grooktook »

Wow you guys finally get a game (besides Strikers) with solid patterns, solid level design, a great art style, and all I hear is complaints about boss milking that nobody here will probably need to use lol.

This is probably the second best game in the tournament so far after Strikers. Enjoy it while you can, before we have to play Bioship Paladin or some shit.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by ED-057 »

what is this
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Ikazu-san »

Squire Grooktook wrote:Enjoy it while you can, before we have to play Bioship Paladin or some shit.
I think you just spoiled next year.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Yazphier »

tihitihi..

if those hitboxes are as big as chunky as they appear to be am i probably gonna enjoy this week :wink:
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

Eaglet wrote:Eaglet - 4,001,200 - 7 - 1P - Shmupmame 4.2

Fun game! Is there any rank in this?
Yes, there is survival rank. Since you want to be no-missing the game anyways, don't worry about it.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Eaglet »

Thanks, That's what i suspected.
Think i'm gonna try go for scoring in the first stages and then save as much shield as i can until the last boss.
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

The game never really gets particularly hard, I'd say. I think a lot of people should be able to clear it at least. Only once you start scoring the later stages does the game really begin :)
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by resty »

It seems that when you die in the middle of the stage, you can't get x10 multiplier of the boss, but you can suicide at the beginning of the stage and that doesn't affect the boss multiplier.
Anyone knows what separates these two scenarios? To certain part of the stage, pick up certain item or kill some enemies ?
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Shepardus »

resty wrote:It seems that when you die in the middle of the stage, you can't get x10 multiplier of the boss, but you can suicide at the beginning of the stage and that doesn't affect the boss multiplier.
Anyone knows what separates these two scenarios? To certain part of the stage, pick up certain item or kill some enemies ?
I'm pretty sure as long as you lose your shield before the boss starts (and no-miss the boss), you'll get the multiplier. The boss can "start" before it appears on the screen, though - you can hear the boss music starting earlier when it looks like you're still in the "stage."
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

You only get the *10 to the ending multiplier if it's your last life, which is important. So you can't go into a boss with x5 when you could be going in with x10, no-miss and expect to get x50. In that case you must go for the full x100 if you want the *10 to the ending multiplier.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Shepardus »

NMK's flashing bullets are still irritating (not as bad as USAAF Mustang, but worse than Thunder Dragon 2 IMO since the brownish color tends to blend in with the backgrounds), and the horizontal camera scrolling is wack as hell (you can scroll the camera by pressing yourself against the edge of the screen), but other than that it seems pretty decent. I'd hope I get better quickly, though, as dying in the first two stages is going to get old quickly...
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by resty »

Shepardus wrote: I'm pretty sure as long as you lose your shield before the boss starts (and no-miss the boss), you'll get the multiplier. The boss can "start" before it appears on the screen, though - you can hear the boss music starting earlier when it looks like you're still in the "stage."
I have had some runs that lost all my shield long before the boss fight (and before music change), but still just get a x5 instead of x50.
Perhaps I need to do some more research.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by KoopaTGR »

I should let everyone know that the most recent MAME versions (0.155 and beyond) have better sound (and graphics) for this game, done by our very own trap15.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Blinge »

Ahh.. is shmupmame 4.2 not included in this then? The sound does seem a bit shitty.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

*repeats usual "shmupmame is shit stop using it and use mameplus" spiel*
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Blinge »

but it's called shmup mame, so it's clearly the mame for me!
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Perikles »

Just to be entirely safe: it's still stage over score, right? I've seen people post scores that were higher in terms of score but worse in terms of progress, so I'm a bit perplexed.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by trap15 »

Yes it is; if a run is submitted with a lower ranking it will not be added.
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: TRP-STGT 2015 Conversation Week 5: Gunnail

Post by Blinge »

trap15 wrote:*repeats usual "shmupmame is shit stop using it and use mameplus" spiel*
I haven't read that spiel dude, could someone briefly explain why shmupmame is shit? Is it because it supports fewer games?
I've got hold of mameplus now anyway.
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