moving through a bullet-hell via stylus?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
mirkvid
Posts: 606
Joined: Wed Jan 26, 2005 11:41 pm
Location: las vegas NV

moving through a bullet-hell via stylus?

Post by mirkvid »

so i was playing New Super Mario Bros. the other day and found a mini game where you drag a bobomb around the screen while trying to avoid fireballs. the longer you survive, the more fireballs start to appear. it felt very shmup-like to me and thought it would be cool to implement this idea in a shooter. the only problem with it is that the stylus blocks your view to part of the screen!

anyone else try this game yet?
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

^^^^

I really like this minigame myself and like you, found it to have a little bit of a manic shmup feel. It's even more fun in 2 player and gets scary hectic when your bobombs bump into each other.
Last edited by Dylan1CC on Tue Jul 25, 2006 7:18 pm, edited 1 time in total.
Image
User avatar
FatCobra
Posts: 1796
Joined: Mon Feb 14, 2005 9:55 pm
Location: Tampa, FL

Post by FatCobra »

Why not? Although wouldn't a shmup with stylus control have the same problems as a mouse-driven shmup? (I.e. ship drifts a little due to inerta)
Shmups: It's all about blowing stuff up!
User avatar
Vexorg
Posts: 3125
Joined: Wed Jan 26, 2005 1:33 am
Location: Greensboro NC

Post by Vexorg »

There are games on the PocketPC that control in this fashion (Darklaga and Claygun come to mind right offhand) and it does work, but it does have its issues (the main one being that the stylus can obscure a portion of the screen and cause problems.)
We want you, save our planet!
The Sledgehammer - Version 3.0
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Maybe using a transparent stylus would alleviate some of the screen problems?
ill6
Posts: 492
Joined: Mon Mar 21, 2005 9:29 am

Post by ill6 »

With a transparent hand?
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Of course. :lol:
User avatar
DJ Incompetent
Posts: 2378
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

Warioware Touched has a shmup stage. In the boss part of Ashley's stage (goth chick with the background vocals), you control a moving Earth with the stylus and dodge everything. Later you get an autofire weapon and take on some boss.

Stylus shmups wouldn't work unless the game was designed with some Centipede/Millipede or Space Invaders type of movement restrictions to keep your stylus or hand from getting in the way. You'd have to be constricted to the bottom right of the screen (right-handers) or the bottom left (left-handers) for it to work. Maybe some game where you're just a private operating one of many ball gun turrets on a B-19esq airship in some war, only the ball turret itself has some limited dodging capabilities on wires or cables or somethin'.

Thinkin' aloud.

I'm more excited for the stylus possibilities of light gun games. Point Blank DS is a great example. What if Nintendo brought back Battleclash or Metal Combat? Those games for the old SNES Super Scope. That would rock, wouldn't it? I mean, they're not technically FPSs, and they're not technically shmups, but the charging and deflecting and countering and blowing bosses up piece-by-piece is awesome madness. Feels as quasi-shmup as Rez does I guess.

It's worth mentioning anyway. Sorry if ya felt OT'd.


Anybody remember Zap 2016 for the PDAs? Were they ever stylus controlled?
User avatar
mirkvid
Posts: 606
Joined: Wed Jan 26, 2005 11:41 pm
Location: las vegas NV

Post by mirkvid »

i think it would work if the action was displayed on the TOP screen, while you control on the bottom screen. someone get me a DS devkit!
User avatar
DJ Incompetent
Posts: 2378
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

mirkvid wrote:i think it would work if the action was displayed on the TOP screen, while you control on the bottom screen. someone get me a DS devkit!
It's not impossible
User avatar
the2bears
Posts: 394
Joined: Wed Jan 26, 2005 6:08 am
Location: San Carlos, CA
Contact:

Post by the2bears »

mirkvid wrote:i think it would work if the action was displayed on the TOP screen, while you control on the bottom screen. someone get me a DS devkit!
Don't need one, homebrew on the NDS is pretty advanced :)

Bill
User avatar
Minzoku
Posts: 1006
Joined: Wed Jan 26, 2005 1:34 pm
Location: Maryland, USA
Contact:

Post by Minzoku »

I actually play Internet freeware games with my graphics tablet... it's there, and less stress than a mouse. The problem is when I play a dodging game, even though my stylus is out of the way, I can "teleport" by lifting the stylus off the tablet. This seems like a great cheat, but if I don't know EXACTLY where to put my stylus back, I could teleport straight into an obstacle :?
"This is not an alien life form! He is an experimental government aircraft!"
User avatar
DJ Incompetent
Posts: 2378
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

Minzoku wrote:I actually play Internet freeware games with my graphics tablet... it's there, and less stress than a mouse. The problem is when I play a dodging game, even though my stylus is out of the way, I can "teleport" by lifting the stylus off the tablet. This seems like a great cheat, but if I don't know EXACTLY where to put my stylus back, I could teleport straight into an obstacle :?
Sounds like you know how to turn every PC shmup into a game of Asteroids.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

FatCobra wrote:Why not? Although wouldn't a shmup with stylus control have the same problems as a mouse-driven shmup? (I.e. ship drifts a little due to inerta)
"Inertia" is usually programmed right into a game to simulate real-life inertia. Think back to any Arkanoid-with-a-mouse clone you've played on PC - computer mice stop pretty much instantly.

:lol: @ DJ
Post Reply