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 Post subject: RQ: Best weapons configuration(s) in PS2 Silpheed??....
PostPosted: Mon Jul 24, 2006 11:25 pm 


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Joined: 26 Jan 2005
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Location: Denver, Colorado, USA
Very curious to read some opinions on this, as the game is one that I'd really like to 1cc.
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 Post subject:
PostPosted: Wed Jul 26, 2006 1:39 am 


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I just roll with Napalm Bomb and Optics Laser all day. I may change up the laser for something forward firing if I get bored...which...I do.

When using Napalm Bomb, if you don't accidentally get a steady hold on the button to where the 6 napalms start firing individually, steer your ship near a hard place so only one of the two napalms on each spread detonates before the other. This way with each napalm not firing at the same time, you can have more firepower going on at once without leaving yourself open.
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PostPosted: Wed Jul 26, 2006 1:56 am 


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DJ Incompetent wrote:
I just roll with Napalm Bomb and Optics Laser all day. I may change up the laser for something forward firing if I get bored...which...I do.

When using Napalm Bomb, if you don't accidentally get a steady hold on the button to where the 6 napalms start firing individually, steer your ship near a hard place so only one of the two napalms on each spread detonates before the other. This way with each napalm not firing at the same time, you can have more firepower going on at once without leaving yourself open.


Ok, thanks; I'll have to give that a shot! :D
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 Post subject:
PostPosted: Fri Aug 04, 2006 3:26 pm 


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Stage 1 = 2x Vulcan not the V vulcan
stage 2-5 = Optics laser and napalm bomb
Stage 6 = 2x napalm bombs

The first time I used the dual napalm bombvs on the last stage, I 1cc'ed the game...
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 Post subject:
PostPosted: Fri Aug 04, 2006 5:21 pm 


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thesuperkillerxxx wrote:
Stage 1 = 2x Vulcan not the V vulcan
stage 2-5 = Optics laser and napalm bomb
Stage 6 = 2x napalm bombs

The first time I used the dual napalm bombvs on the last stage, I 1cc'ed the game...


Really? That's cool, thanks for the advice, as I definately would like to 1cc this shmup!
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 Post subject:
PostPosted: Thu Feb 08, 2007 7:15 am 


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Joined: 28 Jan 2005
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Location: Kansas
I know this is an old-ass thread, but how do you deal with the sword midboss on Level 6? I picked up the game last night, got to what I think is the final boss (huge-ass ship with a half-dozen straight lasers), but havn't been able to get past the sword midboss since then.


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PostPosted: Thu Feb 08, 2007 8:41 am 


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Nevermind...dual napalms make short work of him...before he can pull out the sword. They also make the end boss look like a joke...as long as you're close enough to hit him.


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 Post subject:
PostPosted: Tue Feb 05, 2008 3:48 pm 



Joined: 17 Feb 2007
Posts: 185
Code:
Tested on an orange enemy near the beginning (after 4 clusters of small enemies)

Vulcan        8 Shots
Vvulcan       8 Shots
Optics Laser  2 Shots
7 Type Beam   4 or 5 shots
Napalm Bomb   1 shot

Mixed
1 Optics Laser + 3 Vulcan      therefore the Laser is roughly 5 Vulcan


Code:
              Damage
---------------------------------------
Vulcan        1
Vvulcan       1 (per bullet)
Optics Laser  5
7 Type Beam   2-ish
Napalm Bomb   8 at least, probably more (per bomb)


Star Bow is hard to measure, but it seems to be pretty weak. If I had to guess I'd say 1 damage per bullet.


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