Are you for Japanese arcade shmup developers to create sequels to their existing arcade shmup intellectural property series or would you rather see all new arcade shmup game titles IPs created from scratch?
Of course, going either route will entail developement costs, employee salaries, over time budgets, over set schedule developement budget, etc. -- hence, those factors are the "real" reason why arcade shmup game titles are so damn expensive upon intial release in Japan.
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My two cents on above listed question --
I don't mind seeing more arcade shmup PCB sequels, but they should, at the very least, improve upon it's predecessor in terms of gameplay, overall stylish visual presentation, gameplay mechanics, etc. Otherwise, it would simply be another rehashed arcade shmup title based on it's earlier interation.
As for the new arcade shmup title IPs, they're considered so new that there's no original source material to fall back on to make a sound judgement as whether or not this very 1st arcade shmup title could be better (i.e. - Psyvariar Medium Unit Taito G-Card got a revision change six months later under the name of Psyvariar Revision Taito G-Card for the Taito G-Net mobo series in Japan -- the latter is regarded as being better because of it's improvements upon the original release). Future revisions or true sequels of said arcade shmup PCB IPs, generally, are better than their original versions.
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And is it worth paying the MSRP of $2,000-$3,000 USD for such full arcade shmup PCB kit? That kind of money ain't chmup change, okay? If one's fucking filthy rich or "well-off", then that kind of $$$ shouldn't be a problem, should it? For those of us less fortunate, it would make more sense to buy the latest arcade shmup PCBs at lower prices if one waits awhile. For those of you newbie arcade PCB hobbyists, it ain't a cheap hobby either. ^_~
A simple solution of arcade shmup developers would to release their newest arcade shmup titles in the affordable price range of $500-$1,000 USD...but would that make good business sense profit-wise?
Arcade shmup developers have to reap their development costs back -- hence, the insane high prices upon release. Profit that the arcade shmup developer earns from the direct sales of it's latest arcade shmup PCB that could go possibly towards developing an arcade shmup sequel or to create a new arcade shmup IP. This shmup development cycle (and also applies to other genres in general) is reapeated again & again, year after year. ^_~
PC Engine Fan X! ^_~