Some general questions about Cave's Dangun Feveron PCB...
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PC Engine Fan X!
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Some general questions about Cave's Dangun Feveron PCB...
How does one unlock the hidden Uo Poko character on Cave's Dangun Feveron arcade Jamma compatible PCB?
I dig the funky 1970's BGM tunes of Dangun's courtesy of "T's Music". Tis a shame that Cave hasn't released a sequel to it...will it remain as a one-off produced arcade shump title? Could 'Dangun Feveron 2 PCB' be out in nearby future? And would you like to see that ideal shmup sequel become a reality? ^_~
Sure, I've tried Dangun on Mame32 emulation just to get an idea how it plays. Of course, I realize that there are some arcade shmup PCB game titles that haven't been released as a home game console port but released as a Mame rom dump -- i.e. Dangun Feveron/Feveron S.O.S.
A big thanks to ResOGlas for the Dangun Feveron PCB. ^_~
Shmups, how BAD have you got it?
PC Engine Fan X! ^_~
I dig the funky 1970's BGM tunes of Dangun's courtesy of "T's Music". Tis a shame that Cave hasn't released a sequel to it...will it remain as a one-off produced arcade shump title? Could 'Dangun Feveron 2 PCB' be out in nearby future? And would you like to see that ideal shmup sequel become a reality? ^_~
Sure, I've tried Dangun on Mame32 emulation just to get an idea how it plays. Of course, I realize that there are some arcade shmup PCB game titles that haven't been released as a home game console port but released as a Mame rom dump -- i.e. Dangun Feveron/Feveron S.O.S.
A big thanks to ResOGlas for the Dangun Feveron PCB. ^_~
Shmups, how BAD have you got it?
PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Tue Jul 04, 2006 7:05 pm, edited 1 time in total.
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Damocles
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From Maws:
Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character.
Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character.
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PC Engine Fan X!
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Frederik
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I recommend the super-play.co.uk vids for it - you seem to be able to score a LOT more than with any of the other ships, but be warned - its even faster and the cat goes "Meow meow meow meow meowmeowmeowmeowmeowmeowmeowmeow meowmeowmeowmeow meowmeowmeow". You don`t have a secondary weapon either but a shot that can be switched in its width via the bomb button (aaah, you don`t have any bombs, either!)That superplay is so brutally fast you barely see enemies appearing during the first level. Good luck 
THE BULLETS ARE NOW DIAMONDS!
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chtimi-CLA
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As a beginner the cat's speed is impossible to deal with, begin with the B ship, bomb or roll, speed 3, then switch to speed 4. B or C -lockon are good for survival but horrible for scoring and you will get the extend very late if at all. bosses will last longer too with lockon since it's quite weak.PC Engine Fan X! wrote:For Damocles,
Thanks for the hidden Uo Poko charcacters...I'll give them try to see which is better in terms of playability & survivalibility. ^_~
PC Engine Fan X! ^_~
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Frederik
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ResOGlas
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Man, I miss owning the PCB already.
You must execute the Uo Poko code very FAST and accurate to get it to work. It took me like 20 minutes of practice to get it down. The only difference between the 1P & 2P cats are their color (to the best of my knowledge).
I personally prefer to play as the standard ship, speed 4, type B.
You must execute the Uo Poko code very FAST and accurate to get it to work. It took me like 20 minutes of practice to get it down. The only difference between the 1P & 2P cats are their color (to the best of my knowledge).
I personally prefer to play as the standard ship, speed 4, type B.
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Frederik
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I wonder how back then people were supposed found out about this. Man, those were the times were there actually were SECRECTS, not the whole cheats via internet thing. Imagine playing that game in an arcade back then trying really hard and when you`re finished some guy sits down, and WHAM, starts playing with a huge cat that`s not avaiable on the select screen totally ripping your score.
Back then: "Tell me how you did that!" - "Only if you give me your jeans, your watch, your shoes, your money and your soul."
Nowadays: "www.google.com - dangun feveron unlock extra character"

Back then: "Tell me how you did that!" - "Only if you give me your jeans, your watch, your shoes, your money and your soul."
Nowadays: "www.google.com - dangun feveron unlock extra character"
THE BULLETS ARE NOW DIAMONDS!
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Dave_K.
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Knowlege is power, and the internet really evens things up. I remember playing VF2 and Tekken 2 when they first came out in the arcades, and searching around newsgroups and the early internet for info on combos/strategy..very difficult to find and nobody wanted to share info. Glad those days are over.
Regarding Dangun, I agree with earlier advice that the Cat is way to difficult for the begining user. I never had a problem entering in the code, not any more difficult then entering console codes back in the day.
Regarding Dangun, I agree with earlier advice that the Cat is way to difficult for the begining user. I never had a problem entering in the code, not any more difficult then entering console codes back in the day.
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Damocles
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Off-Topic, but that instantly brings to mind the level select code for X-Men 2: Clone Wars.Dave_K. wrote:Regarding Dangun, I agree with earlier advice that the Cat is way to difficult for the begining user. I never had a problem entering in the code, not any more difficult then entering console codes back in the day.
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Frederik
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Speaking of off-topic, the question is answered anyways:
http://www.duelinganalogs.com/?date=2006-05-17

http://www.duelinganalogs.com/?date=2006-05-17
THE BULLETS ARE NOW DIAMONDS!
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JBC
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ROFLFrederikJurk wrote:Speaking of off-topic, the question is answered anyways:
http://www.duelinganalogs.com/?date=2006-05-17
That was awesome, i'm so going to incorporate that into my joking around... tomorrow... somehow.
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PC Engine Fan X!
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Some general questions about Cave's Dangun Feveron PCB...
Thanks to all our fellow shmuppers for the invaluable info on unlocking the hidden Uo Poko characters. ^_~
And now on to some general questions (and some interesting personal observations) about this trippy 'n' speedy Cave Dangun Feveron PCB:
1.) Were any licensed 1970's BGM tunes used for Dangun's cool retro BGM tunes or were they composed as generic 1970's tunes?
1a.) What are the official name titles of the BGM tunes featured on the Dangun PCB? (On the Dangun Sound Test menu, one is treated to a cool sampled array of joined music loops bonus of Sound Test numbers #66, #67, #68...some funky shit, man!) ^_~
1b.) Who was/were the composer(s) for the Dangun PCB?
2.) Was an official OST music CD released featuring Dangun Feveron's cool music? I'd like a copy if anyone could help with that please -- send me a PM and we'll go on from there. ^_~
3.) Surely Cave could've used some 1970's stylized psychadelic backgrounds for some of the in-stage levels -- would've complimented the cool 70's BGM tunes alrighty. Perhaps, that could be implemented in another sequel to Dangun, hmmm? Let's get down and groovy... ^_~
4.) The speed settings of Dangun are insane...reminds me of the fastest speed setting that's selectable "on the fly" on the classic PCE/TG-16 shmup Hu-Card classic that is Gunhed/Blazing Lazers. (Had Cave implemented "on the fly" speed selection via 3rd button mechanic -- would've given Dangun a whole new gameplay mechanic scheme to play around with during certain stages.) As it is, Dangun features an 8-way digital joystick scheme with 2-button layout. A 3rd button would add some interesting functionality indeed. ^_~
5.) Are there any sites that have the Dangun Feveron DIP switch sheet/instruction manual/arcade marquee, etc. to download?
6.) What are the similarities and/or differences between the original Japanese Bios version of Dangun Feveron PCB and the International Bios version of Feveron S.O.S. PCB?
7.) Is it possible to convert from one Bios version to other (via swapping EPROM/s) on the Dangun PCB? And how many chips are need to do the conversion?
8.) Was there a "background" story that Cave created (that sets Dangun's overall pace, style & aestethics resulting in a unique and one-of-a-kind arcade shmup title experience that isn't to be missed)?
9.) Even playing it on Mame32 doesn't give the same experience as playing with the real deal that is a Dangun PCB. Nothing else compares to having the real geniune hardware/software setup of arcade Jamma PCBs, arcade cabinets, & Superguns. Of course, for some fellow shmuppers, emulation is all that can be afforded and I understand that situation. The above next-to-the-last line sums it up best IMHO. ^_~
Shmups, how BAD have you got it?
PC Engine Fan X! ^_~
And now on to some general questions (and some interesting personal observations) about this trippy 'n' speedy Cave Dangun Feveron PCB:
1.) Were any licensed 1970's BGM tunes used for Dangun's cool retro BGM tunes or were they composed as generic 1970's tunes?
1a.) What are the official name titles of the BGM tunes featured on the Dangun PCB? (On the Dangun Sound Test menu, one is treated to a cool sampled array of joined music loops bonus of Sound Test numbers #66, #67, #68...some funky shit, man!) ^_~
1b.) Who was/were the composer(s) for the Dangun PCB?
2.) Was an official OST music CD released featuring Dangun Feveron's cool music? I'd like a copy if anyone could help with that please -- send me a PM and we'll go on from there. ^_~
3.) Surely Cave could've used some 1970's stylized psychadelic backgrounds for some of the in-stage levels -- would've complimented the cool 70's BGM tunes alrighty. Perhaps, that could be implemented in another sequel to Dangun, hmmm? Let's get down and groovy... ^_~
4.) The speed settings of Dangun are insane...reminds me of the fastest speed setting that's selectable "on the fly" on the classic PCE/TG-16 shmup Hu-Card classic that is Gunhed/Blazing Lazers. (Had Cave implemented "on the fly" speed selection via 3rd button mechanic -- would've given Dangun a whole new gameplay mechanic scheme to play around with during certain stages.) As it is, Dangun features an 8-way digital joystick scheme with 2-button layout. A 3rd button would add some interesting functionality indeed. ^_~
5.) Are there any sites that have the Dangun Feveron DIP switch sheet/instruction manual/arcade marquee, etc. to download?
6.) What are the similarities and/or differences between the original Japanese Bios version of Dangun Feveron PCB and the International Bios version of Feveron S.O.S. PCB?
7.) Is it possible to convert from one Bios version to other (via swapping EPROM/s) on the Dangun PCB? And how many chips are need to do the conversion?
8.) Was there a "background" story that Cave created (that sets Dangun's overall pace, style & aestethics resulting in a unique and one-of-a-kind arcade shmup title experience that isn't to be missed)?
9.) Even playing it on Mame32 doesn't give the same experience as playing with the real deal that is a Dangun PCB. Nothing else compares to having the real geniune hardware/software setup of arcade Jamma PCBs, arcade cabinets, & Superguns. Of course, for some fellow shmuppers, emulation is all that can be afforded and I understand that situation. The above next-to-the-last line sums it up best IMHO. ^_~
Shmups, how BAD have you got it?
PC Engine Fan X! ^_~
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PsikyoPshumpPshooterP
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PC Engine Fan X!
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Some helpful advice on waiting for a Dangun Feveron PCB...
For PsikyoPshumpPShooterP,PsikyoPshumpPshooterP wrote:please stop rubbing the Dangun Feveron pcb in my face! I want it!!!!!!!!!![]()
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Patience, young shmupper -- you'll become a proud owner of a Dangun Feveron PCB soon but not now...heed my advice and just keep the faith, ol' young shmupper and you shall find one in the nearby future. ^_~
Don't give up hope on scoring a Dangun Feveron PCB -- keep your eyes & heart focused on the ultimate goal of acquiring one. Once having done so, then your hard work & persistence will have finally paid off. ^_~
It helps to have some $$$ to buy one...ya'know? -- is the words from one wise shmupper to his flock of youngling shmuppers. Ah, the shmup promised land is getting closer & closer everyday. ^_~
May the beautiful and well-endowed Lady Luck bestow her generous luck on you to find one...I'll bet you've heard of her, hmmm? ^_~
PC Engine Fan X! ^_~
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segasonicfan
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I've got it real bad...lol. Just bought this game after spending a couple weeks hunting it down and I've been playing non-stop. I'm trying to 1CC as far as I can go with collecting all the disco men but MAN is it hard! It's a lot like some of the Raizing games in speed, only with Cave's brilliance and perfected shot patterns. Damn it is so good.
Anybody want to compare high scores on the first level? I'm sure I'm not good enough to brag at all, but I was happy to beat the Cave high of 15,000. I got 17,8215
How the hell did they get 300 disco men though? That must be every available one on the stage. The most I can grab is 292 and even that was a fluke.
BTW, I've noticed the sound quality is a little rough on some of the explosions...is this normal or is something wrong with my board? It still has good sound, just not perfect (when many things are blowing up it sounds a little scratchy). Eh...maybe I'm being too picky (I am a terribly bad audiophile junky as well).
-Segasonicfan
P.S. Just got Esp Ra.De. from ResOGlass....my mail needs to bring it faster!
Anybody want to compare high scores on the first level? I'm sure I'm not good enough to brag at all, but I was happy to beat the Cave high of 15,000. I got 17,8215
BTW, I've noticed the sound quality is a little rough on some of the explosions...is this normal or is something wrong with my board? It still has good sound, just not perfect (when many things are blowing up it sounds a little scratchy). Eh...maybe I'm being too picky (I am a terribly bad audiophile junky as well).
-Segasonicfan
P.S. Just got Esp Ra.De. from ResOGlass....my mail needs to bring it faster!
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Icarus
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@PCFX:
1.) All original tracks made to sound like disco music.
- a.) http://www.gmronline.com/info.asp?CatNumber=SGCD-0004
- b.) Ryuichi Yabuki, Nanpei Misawa
2.) Yes. hard to find, See above link.
3.) Interesting, but it would interfere with the already hard-as-nails gameplay.
4.) Again, interesting. I doubt Cave are considering Feveron 2 though.
5.) http://www.world-of-arcades.net/Cave/Fe ... everon.htm
You really need to use a search engine more often. ^_-
6.) Identical, except for the obvious name change, I believe.
7.) Yes. http://www.world-of-arcades.net/Cave/Fe ... isions.htm
8.) http://www.gamengai.com/bn_inf.php?type ... d=1296&p=1
9.) That's because MAME emulates all pre-DOJ hardware at faster-than-original speeds. Original Cave hardware runs at 57.5Hz, while MAME does it at a flat 60Hz. The extra two-and-a-half frames speed difference is very noticeable once you get used to spotting it (good benchmark: compare MAME DDP with Saturn and PSX DDP to see the difference it makes, old threads discussing it on forum somewhere).
I used to have Feveron myself, before I sold it. Loved it though, one of my favourite pre-DOJ games, but I will always prefer Guwange over it (which I still have the PCB of ^_-)
1.) All original tracks made to sound like disco music.
- a.) http://www.gmronline.com/info.asp?CatNumber=SGCD-0004
- b.) Ryuichi Yabuki, Nanpei Misawa
2.) Yes. hard to find, See above link.
3.) Interesting, but it would interfere with the already hard-as-nails gameplay.
4.) Again, interesting. I doubt Cave are considering Feveron 2 though.
5.) http://www.world-of-arcades.net/Cave/Fe ... everon.htm
You really need to use a search engine more often. ^_-
6.) Identical, except for the obvious name change, I believe.
7.) Yes. http://www.world-of-arcades.net/Cave/Fe ... isions.htm
8.) http://www.gamengai.com/bn_inf.php?type ... d=1296&p=1
9.) That's because MAME emulates all pre-DOJ hardware at faster-than-original speeds. Original Cave hardware runs at 57.5Hz, while MAME does it at a flat 60Hz. The extra two-and-a-half frames speed difference is very noticeable once you get used to spotting it (good benchmark: compare MAME DDP with Saturn and PSX DDP to see the difference it makes, old threads discussing it on forum somewhere).
I used to have Feveron myself, before I sold it. Loved it though, one of my favourite pre-DOJ games, but I will always prefer Guwange over it (which I still have the PCB of ^_-)

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segasonicfan
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Icarus
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No. To get more discomen, you have to destroy an enemy within 2 seconds of it appearing on screen. The faster you kill, the faster enemies will appear.segasonicfan wrote:It seems when you use your normal shot instead of bombs or what not more men appear? How does that work?
It's weird, I always kill every ship on the first stage but my number of men always varies like hell.
And the record for stage1 is over 400 discomen IIRC. ^_-
Here's a quick replay I cobbled together.
--> Player: Icarus // Stage 1, 372 Discomen, No Miss <Type C, Speed 4, Roll> (DIVX - 16MB)
Last edited by Icarus on Sat Jul 22, 2006 11:10 pm, edited 1 time in total.

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segasonicfan
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Ahh, I see. Sweet mother that's a lot of discomen.No. To get more discomen, you have to destroy an enemy within 2 seconds of it appearing on screen. The faster you kill, the faster enemies will appear.
And the record for stage1 is over 400 discomen IIRC. ^_-
Here's a quick replay I cobbled together.
-Segasonicfan
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zaphod
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ANother secret. a bomb will destroy an entire formation. before the formation enters the screen.
Also, normal enemies killed by bomb don't release disco men. But it's worth it to continue the chain if you need to.
Yes, killing enemys rapidly rewards you with more enemies to kill, and thus more score and more disco men.
Also, normal enemies killed by bomb don't release disco men. But it's worth it to continue the chain if you need to.
Yes, killing enemys rapidly rewards you with more enemies to kill, and thus more score and more disco men.
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segasonicfan
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Icarus
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Doh! Forgot to put the file extension on the link above. -_-;;
Should be working now.
Regarding bombs: you should not bomb at all in the game unless you need to advance the formation spawning for scoring purposes. Also, bombing freezes all discomen in place and speeds you up to the equivalent of Speed 6 temporarily.
Should be working now.
Regarding bombs: you should not bomb at all in the game unless you need to advance the formation spawning for scoring purposes. Also, bombing freezes all discomen in place and speeds you up to the equivalent of Speed 6 temporarily.

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zaphod
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Icarus
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Oh you mean that Bomb!zaphod wrote:oi menant the Bomb-type floating thingamajig. if it hits the first shi p in a formation it takes out theentore formation before it enters the screen, and all the men float on fro the side.
It doesn't take out an entire formation, it causes chain explosions and will continue to until the explosion dissipates. Although you can argue that it's pretty much the same thing. ^_-
The only problem is that they move slowly, and you can only have a few on screen at any one time. Awesome power for stages but hard to use against bosses. I prefer Roll for both stage and boss myself.

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Venom
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Segasonicfan, there is a rough guide in the strategy forum. I wrote the part on B-Roll, but it's less strategy and more an account of my movements around the screen and use of weapons.
From the thread my DM count for stage 1 was 383, but I think I hit 385-87 before. Have fun with the game, good luck on the 1CC, oh, and there is a secret boss if you complete the game without dying, and it doubles the end bonuses
From the thread my DM count for stage 1 was 383, but I think I hit 385-87 before. Have fun with the game, good luck on the 1CC, oh, and there is a secret boss if you complete the game without dying, and it doubles the end bonuses
Fascination...
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CRI
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Venom
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CRI, is that with normal ship or cat? I avoided the cat, just the sound it makes would have driven me crazy.
Sorry, no recording of it. I'll check if I have any input files around, think I might have a decent run into the fourth stage. The cat 1LC video is around, but it doesn't help much for normal ship play.
Damn, nearly 2 years already. Time really flies...
Sorry, no recording of it. I'll check if I have any input files around, think I might have a decent run into the fourth stage. The cat 1LC video is around, but it doesn't help much for normal ship play.
Damn, nearly 2 years already. Time really flies...
Fascination...
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CRI
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the score is with type b bomb.
i tryed the cat today and you can realy get more discomen but doging is pain.
so the cat is not my type of player maybe i try it when i finish the game.
i have here 3 superplay's
1 with the cat
1 with type b bomb (but he don't score on the 4. stage)
and 1 time attack with the cat
also at the type b bomb video he bomb the stage bosses but i want to see how to doge them.
btw: congrats on you 1LC
i think feveron is one of the hardest games i have ever played.
i tryed the cat today and you can realy get more discomen but doging is pain.
so the cat is not my type of player maybe i try it when i finish the game.
i have here 3 superplay's
1 with the cat
1 with type b bomb (but he don't score on the 4. stage)
and 1 time attack with the cat
also at the type b bomb video he bomb the stage bosses but i want to see how to doge them.
btw: congrats on you 1LC
i think feveron is one of the hardest games i have ever played.
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Icarus
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Those replays I believe are taken from the CKDF Feveron replay DVD. The player for regular mode is Clover-YMN and the Time Attack player is KDK-TAKEYUKI.CRI wrote:1 with the cat
and 1 time attack with the cat
I've got that DVD after tracking it down on YAJ. Really good stuff, but Uotaro's movement soundeffect is really annoying. x_x
Are you still playing anything Venom? Or have you taken an extended leave of absence? It's been a while since I last saw you post on here. (Welcome back BTW ^_-)Venom wrote:Damn, nearly 2 years already. Time really flies...

