Mushihime-sama

Locked
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Mushihime-sama

Post by EOJ »

New Mushihime-sama high score thread is available here.




Image
CAVE 2004 (PCB), 2005 (PS2)

This is the new Mushihime-sama hi score thread. I have taken over the previous thread created by SFKhoa, which can be found archived here.

Rules: no continues, no restarts, and default live stock, difficulty, and extends. Submit in the order shown in the table. All tables are now capped at 20 slots. Rapid Fire scores now have their own tables, except for Arrange mode.

The scores in the standard (no rapid fire) tables are to be done only using the stock buttons A (shot), B (bomb), and C (full auto). Please include rapid fire settings (in the PS2 numerical format) if you use rapid fire (A+ and C+ settings, known on the PS2 option screen as RAPID SHOT and RAPID FULLAUTO, respectively).

Key for all tables:
SCORE – NAME – STAGE (LxX for ALL scores) – VERSION (PS2/PCB) –[A+X, C+X (ONLY FOR RAPID FIRE TABLES)].

The Arrange mode tables obviously lack the VERSION column as it can only be PS2. LxX for ALL scores indicates how many spare lives you finished the game with (for example, if you finish the game with 2 spare lives, list it as Lx2, if you finish the game with no spare lives, list it as Lx0)
---

ORIGINAL MODE
  1. 65,002,411 - AST-NEV - ALL (NO MISS) - PCB
  2. 62,142,869 - DKU-NEO - ALL (NO MISS) - PCB
  3. 61,966,652 - DEL - ALL (NO MISS) - PCB
  4. 51.974.258 - DKU-KAB - ALL (LX4) - PCB
  5. 51,835,530 - EOJ - ALL (Lx4) - PCB
  6. 50,819,680 - AST-LUN - ALL (Lx4) - PS2
  7. 43,334,156 – Kenchan – ALL (Lx3) – PCB
  8. 40,832,869 - jpj - ALL (Lx3) - PCB
  9. 40,790,080 - Ex_Mosquito - ALL (Lx3) - PCB
  10. 40,278,281 - mulletgeezer - ALL (Lx3) - PCB
  11. 31,760,430 - d-ku BAD - ALL (Lx2) - PCB
  12. 31,624,691- RGC - ALL (Lx2) - PS2
  13. 31,138,333 - Sven666 - ALL (Lx2) - PCB
  14. 30,469,585 - Kaede - ALL (Lx2) - PS2
  15. 29,821,482 - bpe - All (Lx2) - PCB
  16. 29,727,300 - MrMonkeyMan - ALL (Lx2) - PS2
  17. 27,399,082 - silvergunner/RIG - ALL(Lx2) - PS2
  18. 21,312,100 - Randorama - ALL (Lx1) - PS2
  19. 20,080,520 - Smraedis - ALL (Lx1) - PS2
  20. 19,639,357 - NTSC-J - ALL (Lx1) - PS2

ORIGINAL MODE (RAPID FIRE)
  1. 33,934,260 - AST-LUN - ALL (Lx2) - PS2 - [A+4, C+12]
  2. 7,597,623- MOSQUITO FIGHTER - Stage 5 - PS2 [A+??, C+??]

MANIAC MODE
  1. 437,190,909 - d-ku A-M - ALL - PCB
  2. 426,257,832 - DKU-BON - All - PCB
  3. 413,850,350 - AST-KOT - ALL(Lx2) - PS2
  4. 359,028,029 - EOJ - ALL(Lx0) - PS2
  5. 325,399,786 - toby - ALL - PS2
  6. 290,098,411 - Gaijin Punch – ALL (Lx3) – PCB
  7. 267,730,564 - MrMonkeyMan - ALL - PS2
  8. 267,435,586 - HDJ - ALL - PCB
  9. 226,860,910 - MHK- Stage 5 - PCB
  10. 216,407,161 - AST-LUN - ALL - PS2
  11. 202,773,504 - Necronopticous - Stage 5 - PCB
  12. 199,498,513 - DKU-NEO - ALL - PCB
  13. 168,477,386 - freddiebamboo - Stage 5 - PS2
  14. 104,809,198 - RGC - Stage 5 - PS2
  15. 101,418,877 - eckart - Stage 5 - PCB
  16. 99,563,915 - Aquas - Stage 4 - PS2
  17. 94,770,987 - IGH - Stage 5 - PCB
  18. 85,322,184 - Superyoups- Stage 5 - PS2
  19. 84,664,470 - PlasmaBlooD - ALL - PS2
  20. 78,306,290 - Marler - Stage 5 - PS2

MANIAC MODE (RAPID FIRE)
  1. 835,815,281 – maco – ALL (Lx0) – PS2 – [A+4, C+2]
  2. 437,694,756 - EOJ - ALL(Lx2) - PS2 - [A+4, C+2]
  3. 401,765,850 - kawaijb - ALL – PS2 – [A+4, C+2]
  4. 110,714,477 - freddiebamboo - Stage 4 - PS2 – [A+5, C+4]
  5. 82,904,734 - tassian - Stage 3 - [A+12, C+4]
  6. 23,445,227 - MOSQUITO FIGHTER - Stage 3 - [A+??, C+??]


ULTRA MODE
  1. 200,424,141 - AST-LUN-CPF - stage 5 - PS2
  2. 136,369,853 - toby - Stage 4 - PS2
  3. 49,956,973 - Cowboy-NOA - Stage 5 - PS2
  4. 20,979,913 - Shalashaska - Stage 3 - PS2
  5. 16,702,211 - silvergunner/RIG -Stage 3 - PS2
  6. 2,989,614 - Skyline - Stage 2 - PS2
  7. 1,598,400 - Landshark - Stage 2 - PS2
  8. 1,273,712 - MSZ - Stage 2 - PS2

ULTRA MODE (RAPID FIRE)
  1. 315,098,524 - AST-LUN-YUM - stage 5 - PS2 - [A+12, C+2]
  2. 219,510,239 - toby - Stage 4 - PS2 - [A+13, C+2]
  3. 18,828,721 - icognoscente - Stage 3 - PS2 - [A+??, C+??]
  4. 2,211,528 - MOSQUITO FIGHTER - Stage 2 - PS2 - [A+??, C+??]

ARRANGE MODE
  1. 1,004,299,789 - HDJ - ALL (Lx3) [Rapid fire used]
  2. 812,723,893 - Smraedis - ALL (Lx3)
  3. 804,186,539 - EOJ - ALL (Lx1)
  4. 707,585,836 - MrMonkeyMan - ALL (Lx2)
  5. 631,151,968 - Shalashaska - ALL (Lx2)
  6. 558,031,272 - pugeta - ALL
  7. 491,899,780 - Kewing - ALL (Lx2)
  8. 431,706,326 - Nemo - ALL
  9. 431,319,946 - CVM - ALL (Lx1)
  10. 415,514,737 - SuperYoups - ALL (Lx0)
  11. 413,776,564 - Kaiser - ALL (Lx1) - PS2
  12. 406,716,655 - CRI - ALL (Lx1)
  13. 368,130,317 - dolph - Stage 5
  14. 363,495,896 - SFKhoa - Stage 5
  15. 346,144,960 - agony - Stage 5
  16. 331,013,536 - Bridget - Stage 5
  17. 312,493,172 - NTSC-J - Stage 5
  18. 312,240,050 - JSON - ALL (Lx0)
  19. 309,844,861 - crithit5000 - Stage 5
  20. 300,297,067 - AST-LUN - Stage 5
Last edited by EOJ on Sun Dec 02, 2007 11:19 pm, edited 186 times in total.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

The new thread is up with a new format. Let me know if you have any comments/criticism with it. Also, if there are any errors in any scores anywhere, let me know and I'll correct them right away.

Finally, if you used rapid fire on any of your above scores, please let me know the A+ and/or C+ settings. :D
User avatar
GaijinPunch
Posts: 15845
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Maniac Gaijin Punch 118,787,738 ALL Default

FYI, if you use "code" instead of "quote" tags, it uses a fixed-width font, so lines up nicer. Just a matter of taste though.

EDIT: Looks like you're updating as I type. :)
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

GJP- I got your score, and changed your name from GaijinPunch to Gaijin Punch. Is that what you wanted?

I didn't go with the code tags because 1)I hate the green font and 2)I wanted to include a color-coding scheme for the rapid fire. :wink:
kotaro
Posts: 72
Joined: Wed Feb 22, 2006 8:00 pm
Location: Italy
Contact:

Post by kotaro »

Thanks twe for your work...
For me we have to divided the different tipe of score, for example: my score and Lun score or Toby is made by using "default" setting of buttons..i read tha you write that you score is made by using a C+ button and that is an AutoHack fire setting that is different from my setting..so I think that you can divided the scores obtained with this setting in a different table as Arcadia do!!IS that correct?!What do you you think about it?!?! :o
So, thanks for your work and congrats for your increasing score... :o can you post a photo of the score!! :o
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

kotaro wrote:i read tha you write that you score is made by using a C+ button and that is an AutoHack fire setting that is different from my setting..
No, I used an A+ setting of 12, just to save my right hand from pain, and I only used it in parts of Stage 5. I did not use any C+ setting (this creates the artificially higher scores).
so I think that you can divided the scores obtained with this setting in a different table as Arcadia do!!IS that correct?!What do you you think about it?!?! :o
This was discussed in the previous thread, but ultimately nobody liked it. It would be too messy, and with too many tables. I have color-coded the rapid fire settings and it's easy to see.
So, thanks for your work and congrats for your increasing score... :o can you post a photo of the score!! :o
Thanks for your thanks, and yeah I can post a photo of my score:

Image
kotaro
Posts: 72
Joined: Wed Feb 22, 2006 8:00 pm
Location: Italy
Contact:

Post by kotaro »

No, I used an A+ setting of 12, just to save my right hand from pain, and I only used it in parts of Stage 5. I did not use any C+ setting (this creates the artificially higher scores).

What kind of setting are you using?!?
A/A+ button make Reko's moviment goes down and it's use to increase the laser counter!!Perhaps you wold say tha you use C+ just to save your hand from pain, cause the hard tapping that you can do in different part of the game for increase the counter.. :o
But if you change the frequence of your button, you create a an artificially high score I think..cause with this setting or C+ setting button, you can increase your counter higher.. :o
I think also that is correct to post a photo of the score as we do in arcade-extreme.com..in the section of Ast team.... :o
A.S.T Shooting Team www.arcade-extreme.com
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

kotaro wrote: What kind of setting are you using?!?
A/A+ button make Reko's moviment goes down and it's use to increase the laser counter!!Perhaps you wold say tha you use C+ just to save your hand from pain, cause the hard tapping that you can do in different part of the game for increase the counter.. :o
But if you change the frequence of your button, you create a an artificially high score I think..cause with this setting or C+ setting button, you can increase your counter higher.. :o
I already said I use A+ 12, which is equivalent to 4.6Hz. I do not use C+. I already said this in my previous post. There are only a few segments in the game that require fast C tapping, and I do that by myself. A+ does not slow you down nor does it increase your laser counters faster, it increases the main counter faster when used while holding C. I only use A+ 12 in the first half of stage 5 to prevent my hand from hurting, though if I have to I can tap the A button 4-5 times a second (=4.6Hz). I do not use an A+ setting that is faster than what I can tap manually! I tap A manually while holding C in all other parts of the game when I need to. Look at the RAPID FIRE INFO I posted in the main post of this thread, I separate those A+ and C+ settings that are natural from those that are artificial, via the colors yellow and red.
I think also that is correct to post a photo of the score as we do in arcade-extreme.com..in the section of Ast team....
That's nice. But I don't care whether or not people post pics in this thread. I normally only post pics when I get an ALL score.
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

Huge thanks to SFK and TWE for the work on this HS thread!

Twe, actually you shouldn't use A+. It is not a normal autofire (ie 1010101 where 1= bullets and 0= space) but afaik is an "asymmetric one (ie 110110110 or similar). BER or Icarus can confirm this, I think.
Therefore the red/yellow thing is pretty pointless, if you ask me. It's definitely better to clearly separate alternate from default.

My alternate setup for ULTRA is: A+ 14 / C+ 2
I'm not totally happy about this, still experimenting!
And anyway, autohack on PS2 is not that good deal. You'd need at least another C+...

Edited after a better look on the scoreboard ;)
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Maniac Mode

224,265,250 - TWE - Stage 5 - PS2 - Rapid Fire (A+ 12)

Ended my game on the Stage 5 midboss. :(
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

LUNardei wrote:Twe, actually you shouldn't use A+. It is not a normal autofire (ie 1010101 where 1= bullets and 0= space) but afaik is an "asymmetric one (ie 110110110 or similar). BER or Icarus can confirm this, I think.
No one has ever said this on any thread here on shmups, afaik. Where exactly did you get this information? I still think the yellow/red scheme is useful regardless if this autofire is asymmetric or not.

Anyway I didn't use A+ very much on my last run, so I'll probably just do without it from now on anyway. I seem to get a higher counter by manually tapping A while holding C, even though it hurts my hand very much.
kotaro
Posts: 72
Joined: Wed Feb 22, 2006 8:00 pm
Location: Italy
Contact:

Post by kotaro »

I seem to get a higher counter by manually tapping A while holding C

If you tap A holding C you cause an higher damege to the enemies, especially against a boss...if you first tap A you charge your laser conter, than tapping C in your counter increase...What said Lun, is the correct sequence of the fire with and without the AutoHack... :o
Using a different setting and not default you're hacking the score sistem, cause if i chenge my A+ setting i can increase my laser counter very higher then tapping C my counter go up very well..If use hack A and C you can use these botton togheterm to increse counter during the mid-boss...for example against RAzoraiza i can reach, with dafault setting, 75.xxxin my counter, but if i change my frequecy i can get over 90.xxx...in japan some player are used to play with an A+ and two C+ with different frequence, for near and fast enemies...
In ps2 is difficult to set a correct AutoHack I think.. :o
User avatar
SFKhoa
Posts: 2580
Joined: Wed Jan 26, 2005 2:11 pm
Location: Toronto, ON
Contact:

Post by SFKhoa »

I love the new look on the hi-score thread, although I miss the original "code" version. :D

I might have to get back into this game one day, once I get a new PS2.
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

twe wrote: No one has ever said this on any thread here on shmups, afaik. Where exactly did you get this information? I still think the yellow/red scheme is useful regardless if this autofire is asymmetric or not.
First of all congrats on the score! I'll be back sooner or later (and anyway my maniac score was achieved in ignorance, without tapping C but only without mistakes in the key moments and obviously a good stage 3!) ^_^

About the autohack, I think the whole 110077 thing was on click's board. I remember of BER talking about that (first hit theory). If I'm correct, the point about a "yellow" auto is that you can't do the same with your hands at that speed.
Off course we can close an eye on your score, if you say that you used A+ only a little bit there's no problem to me.
Anyway I didn't use A+ very much on my last run, so I'll probably just do without it from now on anyway.
Perfect ;)
I seem to get a higher counter by manually tapping A while holding C, even though it hurts my hand very much.
That's the way. If you want to gain more in stage 5 by autohack you should use A+ at something like 5 (referring to PS2) in combination with C. A+ alone and so high (low frequency) is unhelpful! At that point as you say is better to smash manually. And this is what I do when I practice stage 5 ULTRA with that shitty 14. Damn, I guess TGA use something like 5 or maybe a little less.
User avatar
GaijinPunch
Posts: 15845
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

twe wrote:tapping A while holding C, even though it hurts my hand very much.
That is the problem w/ this game, isn't it. My forearm throbs after like... 2 runs or something.

TWE: Are you able to chain all of stage 3 now? I have problems carrying over when you go from the torso to the right arm, and then the left arm back to the torso. Up to the right arm, I always lose most of my counter. About 25,000 down to 10,000. And my best from the left arm is down to almost zero again.

Still not off of Galuda 2 yet... my hospital trip last week really screwed up my gaming schedule. I still can't gather very much concentration.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

GaijinPunch wrote:TWE: Are you able to chain all of stage 3 now? I have problems carrying over when you go from the torso to the right arm, and then the left arm back to the torso. Up to the right arm, I always lose most of my counter. About 25,000 down to 10,000. And my best from the left arm is down to almost zero again.
I can chain most of the level fine though I still have a counter drop when going from the post-left arm segment (whatever that thing is called) to the torso leading up to the scorpion head, usually drops down to 15-10K, but then rockets back up by slow tapping A. I get something like 20-25K after the first torso segment, I'll often (but not always) lose maybe 5k here so let's say I have 15-20K when I start the right arm fight, after this I have a counter between 45-60k (EDIT-just got 65K in a practice run :D ), and I sustain this until after the left arm fight, when it drops a little (35k-ish). Overall it's not that hard with some practice (I use formation for most of the level, only switching to Trace towards the end, just like the DVD player). Well, a lot of practice. :wink: If I get everything right I score about 140 mil in Stage 3 with my current strats, I think I had 120 mil on my last run. I'd like to improve this to at least a consistent 200-250 mil though.
Still not off of Galuda 2 yet... my hospital trip last week really screwed up my gaming schedule. I still can't gather very much concentration.
Sorry to hear this. Well, not about you still playing Galuda 2, but about your hospital trip.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

LUNardei wrote:[About the autohack, I think the whole 110077 thing was on click's board. I remember of BER talking about that (first hit theory). If I'm correct, the point about a "yellow" auto is that you can't do the same with your hands at that speed.
Off course we can close an eye on your score, if you say that you used A+ only a little bit there's no problem to me.

If you want to gain more in stage 5 by autohack you should use A+ at something like 5 (referring to PS2) in combination with C. A+ alone and so high (low frequency) is unhelpful! At that point as you say is better to smash manually. And this is what I do when I practice stage 5 ULTRA with that shitty 14. Damn, I guess TGA use something like 5 or maybe a little less.
Ok, this is the last thing I'll post on this whole rapid fire business because I'm beginning to sound like a broken record. It really does not matter if the Rapid fire is assymetric or not (BER's posts here never mention 'assymetric' btw). The results of the YELLOW rapid fire settings are basically the same (or worse) than that of fast manual human tapping, while those of the RED rapid fire settings are far greater than what a human can do, and they have a marked impact on your score. This is why the division is necessary and useful. There is nothing wrong with using the YELLOW rapids, it is not cheating, and in principal you are not getting a better score than without using them. You are simply reducing hand fatigue. The YELLOW rapid A+ settings do NOT work properly with the formation option either (as the lasers do not center), so I have to manually tap A from the stage 1 boss until the end of stage 3 (this is what tires me out, and why I start using A+ 12 in stage 5).

The YELLOW rapids are akin to using the rapid fire button on the Saturn port of Batsugun (C button), for example. The arcade PCB of Batsugun has no rapid fire (C) button. Does anyone consider using the Saturn rapid fire button 'cheating'? Is it even mentioned on the Batsugun high score ranking here? The answer is no to both questions.

Anyway, I am keeping the RED and YELLOW divisions. They are useful in showing us those who use rapids for higher than normally possible scores from those who use rapids simply to reduce fatigue. If you don't want to use any rapid settings, then don't use them.

Ok, enough of that. Post some scores people. :D
User avatar
BulletMagnet
Posts: 14148
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Perhaps it'd help if you differentiated between "rapid fire" (the "regular" hold-the-button-down-to-shoot-without-getting-arthritis button) and "full auto" (the buttons which emulate the autofire hack, aka the "A+" and "C+" buttons). Using the former, I don't think, is even worth mentioning, since Cave programmed that in from the beginning, while using the hack, imo, is another story, even though Cave saw fit to include such settings in the home port (by popular request, I'm sure). Of course, I tend to be in favor of listing "full auto" and "non-full auto" scores separately, but that sort of thing isn't very popular around here for some reason, heh heh.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

BulletMagnet wrote:Perhaps it'd help if you differentiated between "rapid fire" (the "regular" hold-the-button-down-to-shoot-without-getting-arthritis button) and "full auto" (the buttons which emulate the autofire hack, aka the "A+" and "C+" buttons). Using the former, I don't think, is even worth mentioning, since Cave programmed that in from the beginning, while using the hack, imo, is another story, .
Well, you've got those backwards. Full-auto is the C button, A+ is Rapid Shot and C+ is Rapid Full Auto (the latter two are not in the default PCB configuration, while the full-auto C button is). I do differentiate between these (Rapid fire is only the use of A+ and/or C+), as I've stated many,many times in this thread.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

BulletMagnet wrote: Of course, I tend to be in favor of listing "full auto" and "non-full auto" scores separately, but that sort of thing isn't very popular around here for some reason, heh heh.
Well, if enough people submit 'rapid fire' scores, I'll open a new hi score thread for them (maybe just for Maniac). Right now there are only 2 or 3 scores with rapid fire in maniac, so there's not much point.
User avatar
BulletMagnet
Posts: 14148
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Hmm...guess I oughta mull over the button config screen a bit more, heh heh. But hey, screwing basic stuff up is what I'm here for, right? :mrgreen:
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

BulletMagnet wrote:Hmm...guess I oughta mull over the button config screen a bit more, heh heh. But hey, screwing basic stuff up is what I'm here for, right? :mrgreen:
Don't worry about the terms, why don't you play some runs and try to post a new score. :wink:
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

No luck in Maniac mode tonight, but I did improve my Arrange mode score:

ARRANGE

427,208,769 - TWE - Stage 5 - No Rapid Fire

Died in the usual place. Had 200 mil at the end of stage 3. :D

EDIT: Very next run! :D

ARRANGE

437,965,311 - TWE - Stage 5 - No Rapid Fire
Last edited by EOJ on Sun Jun 11, 2006 8:56 am, edited 1 time in total.
kotaro
Posts: 72
Joined: Wed Feb 22, 2006 8:00 pm
Location: Italy
Contact:

Post by kotaro »

TWE: Are you able to chain all of stage 3 now? I have problems carrying over when you go from the torso to the right arm, and then the left arm back to the torso. Up to the right arm, I always lose most of my counter. About 25,000 down to 10,000. And my best from the left arm is down to almost zero again.
@Gaijinpunch: what do you mean With "Torso"?!?Maybe you mean the first part of the big body that appears at the beginning of the stage till the end of this(when you catch the extra life)?!?If this is the part, you have to tape with C when you moving from the right part to left part of the body.for destruct the the left and riht part of the body I used to hold C tapping A rapidly..in this stage you have to use tapping C sometimes to reduces the damages caused to enemies..I can chain all the stage with a counter of 60.xxx..in the part where you can catch the extra life i CAn reach 222.xxx of my counter..
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

twe wrote: Well, if enough people submit 'rapid fire' scores, I'll open a new hi score thread for them (maybe just for Maniac). Right now there are only 2 or 3 scores with rapid fire in maniac, so there's not much point.
Not necessary, in my opinion. All you need is to clearly divide scores with alternate or default fire settings, as already said. I suggest to put in evidence even the first default score (at least in maniac/ULTRA), but always keeping every score in the same table.

Sorry to be a pain and to insist on this strong division, but it's what Arcadia do. Also, to have a proof on what I say about A+/C+, set your A+ on 20 (PS2) and watch its behaviour (stage 1, without power-ups). You can clearly see the pattern fire-fire-pause. To explain this I'm going to quote a paragraph from BER/Icarus:
THE "FIRST HITS" THEORY:
During a discussion on theories for Mushi's scoring system, BER theorised:

BER wrote:
Suppose you are battling a mid-boss. If you use no auto-fire hacks and you simply hold down the A button so that your shots maintain contact with the enemy, then your first shot will add, say, 200 to your shooting counter and, say, 10 for every frame (or about 600 for every second) your shots maintain contact with the enemy. Once you lose contact for, say, four frames, then the counter decreases rapidly, but once you regain contact, then your first hit will add 200 again.

But if you can somehow regain contact the frame after you lost contact with the enemy, then you can increase your counter by 200 for every five frames (or about 2,400 for every second). You can achieve this with auto-fire hacks. Even if your counter drops a little each time you lose contact with the enemy, getting a little less than 2,400 per second is better than 600 per second.


We can assume that the parent counter will jump in value whenever the parent counter itself changes from the RED (decreasing) to WHITE (increasing), and the child counters themselves are RED. This is to allow you to recover some of your lost counter value if you manage to miss your attacks, therefore enabling you to continue with a good chain: the "first hits" theory. However, players can exploit this by using a special autofire setup which creates a rapid "flickering" of the parent counter, allowing you to jump the value of the parent counter quickly.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

LUNardei wrote:All you need is to clearly divide scores with alternate or default fire settings, as already said.
Sorry to be a pain and to insist on this strong division, but it's what Arcadia do.
Um, I already did this, from the beginning. I really have no idea why you guys keep saying this over and over again. No Rapid Fire is clearly marked in contrast to Rapid Fire (the latter is even colored!). What is the problem really?
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

twe wrote: Um, I already did this, from the beginning. I really have no idea why you guys keep saying this over and over again. No Rapid Fire is clearly marked in contrast to Rapid Fire (the latter is even colored!). What is the problem really?
Uhm, the wrong thing is to believe that a score achieved with a "yellow" A+/C+ belongs to "default" category. Your hybrid score doesn't help...
kotaro
Posts: 72
Joined: Wed Feb 22, 2006 8:00 pm
Location: Italy
Contact:

Post by kotaro »

Quote Lun...the score is not obatained with default setting..you only push a button to do what i do with a rapid tapping breaking my hand....also Arcadia write near the score of the Ultra mode for example: "Sōchi ari" that means that there is something like a mechanism that allowed the player to do the score!! :?
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

LUNardei wrote: Uhm, the wrong thing is to believe that a score achieved with a "yellow" A+/C+ belongs to "default" category.
I label the "yellow" rapid fire settings as RAPID FIRE, and those without rapid fire as NO RAPID FIRE. Obviously I divide the two, I do not list them in the same way. I'm sorry that's too difficult for you and Kotaro to understand. :?
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Improved my maniac score tonight, with my all-time best Stage 4 (60 mil! I had a 90,000 counter after the midboss). :D

Maniac / Arcade

232,220,246 - TWE - Stage 5 - PS2 - No Rapid Fire

There, I tapped out this run all on my own (I actually just held C most of Stage 5 and got good results).
Locked