Strike Gunner

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Macaw
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Strike Gunner

Post by Macaw »

Anyone else here a fan of these games? I first played the super nintendo version and it certainly wasnt the best shooter out there. The only thing that stuck in my head was the awesome music (stage 1 and 2 in particular are frikkin awesome) I also found it to be by FAR the slowest paced shooter i've ever played. Stages drag on for ages and ages with barely any background changes and only with a few enemies coming at you in predictable patterns. I've always called it a 'fishing shooter', just because it literally has the pace of a fishing game in a shooter, hahah.

Anyways, i've recently played the original arcade version of the game, and discovered it was completely different in almost every way. The stages were 100% different from the snes version and even all the bosses and everything were completely different (and it has far less stages than the snes version, for instance there are no naval warship stages like the snes version has). The only thing it shares with the snes version is a few ship designs, the music and some of the weapons. (why didnt Athena just call the snes version a completelty different name? perhaps they should have even called it Strike Gunner 2, as it shows almost no resemblance to the arcade original)

But yeah, the arcade version at first I found to be just as bad as the snes version, but still I played it for some reason. I think its because the arcade version is insanely hard and requires a lot more strategy with the selectable weapons. So now I am addicted to the arcade version of Strike gunner, trying to acheive the seemingly impossible 1cc. Anyone else here played it for more than 2 seconds to realise it can actualy be quite fun?
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DEL
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STG Strike Gunner

Post by DEL »

My solution to the pace of the SNES Strike Gunner was to play it on 'Otaku' skill level. (1CC) - try it :D

You're right about the arcade version being way different. I had very little time on the arcade version though.
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Macaw
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Post by Macaw »

:shock: I had never touched the difficulty before.....damn, this is like the Strike Gunner equivalent of Mushihimesama's Ultra mode... i just barely made it into stage 2 :lol: I wonder if there is any special ending if you finish it on this mode...
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DEL
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OTAKU skill level

Post by DEL »

No there's no special ending when you 1CC OTAKU skill level on the Super Famicom version. It took me 2 weeks to string the positioning together, then I 1CC'd Otaku and left the game alone. Its one of the few SFamicom cartridges I've kept.
Don't ask me why I bothered to give myself that particular challenge? - I suppose its because I'd heard of Otaku Players in Japan & wanted to see whether I was up to it :roll:
PooshhMao
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Post by PooshhMao »

Personally I didn't like the music at all (mainly it goes on for so long).
The game looks like it's been done in Dezaemon (perhaps it has been, it's also done by Athena), but I like the weapons system, there's plenty to choose from, good amount of variety, and most of them are pretty useful.

Back in my Super Famicom days I got to play this game and Super Aleste the same week... needless to say, STG lost bigtime.
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dave4shmups
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Re: Strike Gunner

Post by dave4shmups »

Macaw wrote:Anyone else here a fan of these games? I first played the super nintendo version and it certainly wasnt the best shooter out there. The only thing that stuck in my head was the awesome music (stage 1 and 2 in particular are frikkin awesome) I also found it to be by FAR the slowest paced shooter i've ever played. Stages drag on for ages and ages with barely any background changes and only with a few enemies coming at you in predictable patterns. I've always called it a 'fishing shooter', just because it literally has the pace of a fishing game in a shooter, hahah.

Anyways, i've recently played the original arcade version of the game, and discovered it was completely different in almost every way. The stages were 100% different from the snes version and even all the bosses and everything were completely different (and it has far less stages than the snes version, for instance there are no naval warship stages like the snes version has). The only thing it shares with the snes version is a few ship designs, the music and some of the weapons. (why didnt Athena just call the snes version a completelty different name? perhaps they should have even called it Strike Gunner 2, as it shows almost no resemblance to the arcade original)

But yeah, the arcade version at first I found to be just as bad as the snes version, but still I played it for some reason. I think its because the arcade version is insanely hard and requires a lot more strategy with the selectable weapons. So now I am addicted to the arcade version of Strike gunner, trying to acheive the seemingly impossible 1cc. Anyone else here played it for more than 2 seconds to realise it can actualy be quite fun?
Interesting! I LOVE the SNES port, but I'll have to give the Arcade port a go sometime. I too love the music in the SNES game, and I love the graphics and gameplay as well. Easily my second fav. SNES/SFC shmup after Super Aleste. I wonder if the SFC port is any different.
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iatneH
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Post by iatneH »

I found the music in the SNES game to be extremely irritating... each stage having only 2 or 3 very short sequences that are repeated over and over for the duration of the stage...

I did give it a try a while back though and found it somewhat enjoyable to play.
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nZero
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Post by nZero »

The arcade version wasn't bad. Not bad looking for the time, although not exactly pretty either, but at least very smooth. I don't mind dropping a credit on it in emulation now and again for a quick blast fest.

The SNES version on the other hand probably was the second worst shooter I've played on the system. Generally all-around ugly even among its contemporaries and poorly animated, with long repetitive boring stages, and a handful of crappy generic sound effects. On any difficulty level it was largely mind-numbingly easy except for a few cheap patterns later on designed to suck lives. I'll give a slight nod to the music, it wasn't bad and unlike in the arcade you could actually hear it. Still, it's one of the game I have no regrets about selling.
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Twiddle
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Post by Twiddle »

Daioh is undoubtedly a better game

it had the benefit of having more than effectively 1 person on the staff and at least some people that knew what they were doing
so long and tanks for all the spacefish
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