r type 3 vs. thunderforce 4
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tizerist
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r type 3 vs. thunderforce 4
which , out of these 2 great games do you consider to be the ultimate 16-bit shooter, considering they are the snes's and megadrives best shoot em ups respectively?
they are very much ying and yang to each other, while R3 looks better and has better audio, TF4 has a more arcadey pacing.
i aint got very far into R3, but the similarities (to look at them) always hits me.
definately both worth owning.
what do you reckon??
they are very much ying and yang to each other, while R3 looks better and has better audio, TF4 has a more arcadey pacing.
i aint got very far into R3, but the similarities (to look at them) always hits me.
definately both worth owning.
what do you reckon??
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Turrican
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"They are their respective systems best shooters" - questionable, even if you're talking of best horizontal shooters.
"R3 has better audio" - I completely disagree, R3 music is subpar and its weakest point.
But I give you it's an hard call - honestly they're both great games. If I'd be forced to pick up just one, I'd probably go for TFIV.
"R3 has better audio" - I completely disagree, R3 music is subpar and its weakest point.
But I give you it's an hard call - honestly they're both great games. If I'd be forced to pick up just one, I'd probably go for TFIV.
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FRO
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Of course, I would agree!Turrican wrote:But I give you it's an hard call - honestly they're both great games. If I'd be forced to pick up just one, I'd probably go for TFIV.
I can't speak about R-Type 3's music because it's been a while since I played the game. However, TF4's music is pretty darn hard to beat. If you're strictly a graphics person, TF4 still holds its own (despite no mode 7 stuff). If you're talking about challenge, well, TF4 again holds its own.
I would put TF4 on top because I think it pushes the Genesis/Megadrive to its limits, while R-Type 3 doesn't have as much going on as, say, Space Megaforce or Axelay.
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sven666
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ill give you axelay is a damn fine game,but dude, space megaforce barley makes par? 
anyways, its a hard call.. TF4 is brilliant but im a big r-type fan so i guess it inches its way past.. not by much tho.
anyways, its a hard call.. TF4 is brilliant but im a big r-type fan so i guess it inches its way past.. not by much tho.
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Sly Cherry Chunks
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The only thing R-Type III has gong for it is the interesting and fun-to-use weapon system. TF4 beats it in every other respect - visuals, audio, pacing, gameplay and the amount of cool set-pieces. The "Blade" weapon lets it down a bit, being mostly useless - as do the annoying voice samples.
R-Type III is as dull as dishwater until you reach the final boss.
TF4 > R-Type III.
R-Type III is as dull as dishwater until you reach the final boss.
TF4 > R-Type III.
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Ganelon
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Despite TFIV being technically inferior to R-Type III's graphics, I think the visuals were designed a lot better (maybe because R-Type has to maintain its grimy look in every game while TF has always been about flash). I'd easily go for TFIV and its much smoother pace as a huge Tecno Soft fan myself...
However, I think Macross is a better horiz shooter with the innovative enemy stealing on the SFC and Gaiares the same for the MD.
However, I think Macross is a better horiz shooter with the innovative enemy stealing on the SFC and Gaiares the same for the MD.
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captain ahar
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SFKhoa
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ghibli99
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Tough call. Although I ranked RT3 above TF4/LF in the Top 25 thread, they were *right* next to each other, so I guess subjectively, I rank them at the very top for their respective platforms.
RT3 is a much more frustrating game, but at the time, just playing through that first level was such an experience that it left a greater impression on me than TF4. I could tell that Irem had a blast with the effects, but man, does the game get hard later.
That's not to say that TF4's absolutely rockin' intro and parallax insanity wasn't mind-blowing, either, and the differences and strides Technosoft made between TF3 and TF4 is dramatic.
My rankings change from day to day, but thinking about both of them now, I would have to give the nod to TF4 today, which may have to do with the fact that I'm listening to the Stage 1 Boss music right now
, which is and always will be some of the most adrenaline-pumping 16-bit music ever created.
RT3 is a much more frustrating game, but at the time, just playing through that first level was such an experience that it left a greater impression on me than TF4. I could tell that Irem had a blast with the effects, but man, does the game get hard later.
That's not to say that TF4's absolutely rockin' intro and parallax insanity wasn't mind-blowing, either, and the differences and strides Technosoft made between TF3 and TF4 is dramatic.
My rankings change from day to day, but thinking about both of them now, I would have to give the nod to TF4 today, which may have to do with the fact that I'm listening to the Stage 1 Boss music right now
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raiden
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well, R-Type III is my favourite R-Type game, while Thunderforce 4 is my least favourite Thunderforce game (only counting parts 3,4 and 5). That´s why in this case, I tend to prefer R-Type III, although I generally prefer the Thunderforce series.
I don´t like TF4´s excessive vertical scrolling, but I like RT3´s variation in level design. But regarding music, RT3 can´t even begin to compare to TF4.
I don´t like TF4´s excessive vertical scrolling, but I like RT3´s variation in level design. But regarding music, RT3 can´t even begin to compare to TF4.
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captain ahar
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LSU
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it290
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TF4, although I prefer TF3 in general.
R-Type 3 isn't that bad in this department, but I really hate games that overuse mode 7. I don't want to sit there and wait for the damn to screen to rotate, and it looks ugly anyway. TF4, aside from its superior gameplay, also has more speed, more sprites, and more parallax. Blast processing.
R-Type 3 isn't that bad in this department, but I really hate games that overuse mode 7. I don't want to sit there and wait for the damn to screen to rotate, and it looks ugly anyway. TF4, aside from its superior gameplay, also has more speed, more sprites, and more parallax. Blast processing.

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nZero
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Ko.oS
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+1
not to sound negative, but TFIV is too long, and RTIII is too slow.
i only creditfeed shumps to see the ending anyway, so TFIV wins (besides, RTIII has stupid checkpoints, and a loop-over. who the fuck invented that crap!??)
i only creditfeed shumps to see the ending anyway, so TFIV wins (besides, RTIII has stupid checkpoints, and a loop-over. who the fuck invented that crap!??)
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Stormwatch
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superhitachi4
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Turrican
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Rob
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I'm sorry it didn't turn out that way, but that's essentially what this thread is. Anyways, limited entertainment value and no possible insights to be made here. This is why I don't make that many topics. A good one is hard to make, and a best TF or TF vs. ___ thread is not that.Turrican wrote: You're the only one here which tried hopelessly to turn this thread into another snes vs md war.
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Keranu
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Specineff
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Oh, finally. QTF. I personally find the music in TF4 to be pretty standard sounding compared to the exceptional job Technosoft did with TF3. Don't believe me? Compare Daser's (desert level TF4) with Seiren's (Water planet on TF3).nZero wrote:God, it's like choosing between being punched in the face or kicked in the nuts. Probably the two games I like least out of their respective series. I'll give a slight nod to Lightening Force (ha ha) because the attract mode is a better presentation, with rockin' music to boot.
Ok. TF4 has better graphics, but not by much.
RType 3 however, beats the crap out of Super R-Type.
So IMHO, it boils down to execution. And I feel that R-Type 3 is better executed than TF4. But given the choice, I'd play none. Because they're both weak. Now, if we compared R-Type Delta VS Thunder Force 5.. that's a fight I look forward to.
Thunderforce has always felt more dynamic, more manic when compared to R-Type. A bad comparison would be TF is Speedy Gonzalez, making noise and running around the place, enjoying what it can do. R-Type is more like Wil E. Coyote: Bides its time, prepares its gadgets.. patiently.. waiting for the moment to strike.
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Specineff
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You mean Sol Feces, Gay Lancer and Elamenate Down?Stormwatch wrote:What is this? An "ultimate 16-bit shmup" thread and no one mentioned Sol Deace, Gley Lancer, or Eliminate Down?! You people disappoint me.
Kidding, kidding. Only Sol Feace feels lame to me.
Sorry for the double post, mods.
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dai jou bu
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Like Specineff said, it's really hard to comare R-Type to anything else since there's not a lot of shmups that have really tried to mimic its style sucessfully. You guys would be better off comparing Gradius 3 (arcade or SNES version) to Thunderforce 4.
I do prefer the new beam shots in R-Type 3 over the "sword" beam attack that pushes you back in Thunderforce 4 though.
In short, Delta doesn't do anything spectacular, other than adding sci-fi horror atmosphere and getting to use a room-clearing "bomb" when your force reaches 100% in damage absorption, which to me, contradicts everything the series emphasized: "Memorization for Game Progression."
Oh, and Delta suffers from slowdown while III doesn't. It should be the other way around, like how Thunderforce 4 suffers from slowdown while Thunderforce 5 doesn't (well, the PSX version anyway).
Delta's not a bad game though. I mean, it is balanced for all three (I MEANT TO SAY FOUR) ships, right?
I do prefer the new beam shots in R-Type 3 over the "sword" beam attack that pushes you back in Thunderforce 4 though.
That's debatable. R-Type III was the plateau of the series' life, since it was the first to introduce two different force types other than the standard one we were used to seeing, something which Delta carried on. Also Delta carried on the tradition of having different beam shot types, just like in III, except it's exclusive to the ship you choose in Delta. The bosses were also a little bit tougher in III and more creative; I still consider the 4th stage boss to be one of the best ever designed in a shmup, which more than makes up for the stage's odd layout.Specineff wrote: So IMHO, it boils down to execution. And I feel that R-Type 3 is better executed than TF4. But given the choice, I'd play none. Because they're both weak. Now, if we compared R-Type Delta VS Thunder Force 5.. that's a fight I look forward to.
In short, Delta doesn't do anything spectacular, other than adding sci-fi horror atmosphere and getting to use a room-clearing "bomb" when your force reaches 100% in damage absorption, which to me, contradicts everything the series emphasized: "Memorization for Game Progression."
Oh, and Delta suffers from slowdown while III doesn't. It should be the other way around, like how Thunderforce 4 suffers from slowdown while Thunderforce 5 doesn't (well, the PSX version anyway).
Delta's not a bad game though. I mean, it is balanced for all three (I MEANT TO SAY FOUR) ships, right?
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JBC
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I'm actually more of a fan of the R-Type series than Thunder Force but i'm still going to go with TFIV on this one. Even aside from the gameplay being more enjoyable, the overall feel of the game is better. R-Type III strayed to far away from the look of the series, and that made it less solid for me. If you notice the actual enemy and environment designs in III are kind of far removed from the rest of the series - with the exception of R-Type Final, which i thought was just wack... uh, yo.
Thunder Force IV is just more intense, gameplay and mood-wise.
Thunder Force IV is just more intense, gameplay and mood-wise.



