rudyrucker dev resource

A place where you can chat about anything that isn't to do with games!
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ckm
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Posts: 62
Joined: Wed Sep 21, 2005 10:15 am

Post by ckm »

i have no idea how this is for making games, but he sure writes great books and short stories,

there's a lot of examples and downloads availible -


http://www.rudyrucker.com/computergames/


bit of info. -


"Summary

In developing Software Engineering and Computer Games and its accompanying software framework I had four broad goals.

· To teach a lively style of object‑oriented software engineering.

· To show how to bring a complete program to the level of a commercial release.

· To provide a “game engine” framework of linked classes for game development.

· To create programs that are interactive, rapidly executing, and visually beautiful.

Software Engineering and Computer Games was originally developed for use as the primary textbook in undergraduate Software Engineering and graduate Software Projects courses in the Department of Computer Science at San Jose State University (SJSU for short). In these classes we cover the topics of Software Engineering in the context of having student teams design and implement computer games. Depending on the nature of the course, lesser or greater emphasis can be placed on the student projects.

The book is also meant to be suitable for self-study. Readers are encouraged to use the book to create their own games. Software Engineering and Computer Games is specifically designed so as to allow would-be game developers to get their own games running easily and rapidly.

In order to make it feasible for readers of this book to carry out a game project without getting lost in endless details, I’ve created an open source C++ software framework for developing computer games; this is the “Pop Framework,” with source code available for free download from this website.

As well as working as a software engineering text or as a self-study guide for budding game-developers, Software Engineering and Computer Games can also serve as the text for a course on computer games such as the Computer Game Design and Programming such as the one we have at SJSU. The idea of having university Computer Science departments teach computer game programming is a fairly new idea. Software Engineering and Computer Games should serve to show that a course of this nature can be taught in a sound and academically respectable fashion."
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