Maze game appreciation thread

Anything from run & guns to modern RPGs, what else do you play?
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1000Eyes
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Maze game appreciation thread

Post by 1000Eyes »

For a given definition of a maze game, I'll be lax and let you be the judge. I guess we are stretching it if we start including stuff like Nethack in here, but an unrelated good game is still a good game, so recommend away!

I'm also not a master of nor have a 1cc of any of these yet, so take with a grain of salt :)

Pre(r)amble: Pac-man, the iconic granddaddy of the genre, never did much for me. However, my first taste of appreciation for these game came with Universal's Lady Bug. It had a really nice set of scoring systems: timed "medals" à la Raiden DX or Psikyo games, letter collection to get extends, and doors that can be used to alter the flow of the maze.

What really cemented my interest, however, is Konami's Amidar. It introduced to me what I felt is the core appeal of these games to me: omniscient information but localized action. Amidar is based on an old folk randomization method, Amidakuji, that works from completely deterministic behavior: your enemy will always turn if possible. Yet, the sheer number of them combined with the increasingly twisted layouts means that while you can formulate a strategy and predict them, in practice you can't memo the game and have to keep revising as you go. This combo of planning and improvisation makes the genre a good halfway between stealth and action, that flow of in-control helplessness and bursts of payoff is very different from stuff like shooter or brawler games.

A brief summary of other good stuff:

- Mr. Do! (1982, Universal): Once you learn how to dig zig zag, which im still bad at, getting the highly situational apples to fall on your enemies at the right time is intoxicating scoring.

- Toy Pop (1986, Namco): Is a shooter as well, but still makes the maze relevant because of an element shot system. Basically, enemies in the game are only vulnerable to a specific shot type (car & tires, balloons & pins, etc.), and those shot types are scattered around the maze. The scoring encourages quick extermination of all enemies, and you can really get yourself in a bad position if you just shoot everything willy nilly and not have the correct shot type at hand

- Rompers (1989, Namco): Using the walls of the maze to crush multiple enemies at once for score is great. Trying to milk this while the timeout enemy chases seems pretty fun. ETA: so i played a bit more and it turns out the scoring is much simpler than that: try to finish as fast as possible, and occasionally set up wall that crushes multiple enemies + collect treasure by knocking walls in a certain way. I misunderstood a replay where someone milked only in 1 level :oops:

- Don’t Pull (1991, Capcom, from Three Wonders) & Pengo (1982, Coreland): The block pushing games. I like the raw difficulty of Pengo, but I must admit the smaller screen size and more robust score-given levers in Don't Pull allow for a quicker, more aggressive game.

- Tinkle Pit (1994, Namco): The unusual ball and chain attack, where you plant your weapon and try to get as many enemies to be hit by it at once, combined with item collection, is wonderful.

Some games I don't vibe with personally, but is interesting enough to be someone else's favorite:

- Mouse Trap (1981, Exidy): Another gate-manipulation game like Lady Bug. This time your are given on-demand but limited power pellets, so scoring involves both item-chaining and enemy chaining. To balance this out, there is an invincible hawk enemy that you can only shake off if you enter a teleporter at the center, which is easier said than done once the speed of the enemies increase along with the overload of the gate system.

- Haunted House (1982, Atari): Also proto-survival horror, but has enough elements of maze games to qualify. It's a multi-screen affair where you navigate a haunted house to retrieve items. The main challenge is the roaming monsters and the omnipresent darkness, and the fact that you can carry only an item at a time. This means you frequently have to choose between defense and progress, and to spice things up there is an enemy that can shuffle your items if you drop them!

- Pepper II (1982, Exidy): Amidar, but zipper nodes that can allow for areas to be completed piecemeal or whole, also has a pac pellet. Uses a different AI for enemies from Amidar.

- Intrepid (1983, Nova Games): Another multiscreen affair. This time you are infiltrating an embassy to collect various items to break into a vault in the top floor. One of the more straightforward enemy-manipulation games: you can't attack the guards at all, and have to shape their path via the maze and your own movements to escape.

- Girl's Garden (1984, Sega): An item collection game with some very interesting systems. You need to collect 10 flowers and bring it to the center, but those flowers bloom in a cycle that affects what they give you depending on the stage they are on, from giving you nothing to halving your collection! What complicates this is that they seem to grow randomly across the terrain, and hunting you are bears that behave like proto-stealth goons, having an aggro-range that can be disable via a limited use item, or scrolling them off-screen. Rocks can block you, and lakes actually kill you, so you have to determine if it's worth it to go for a particular flower or not, whether taking the risk means a perfect storm of stuff blocking you.
Last edited by 1000Eyes on Fri Oct 10, 2025 11:25 pm, edited 1 time in total.
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Lord British
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Re: Maze game appreciation thread

Post by Lord British »

A-Maze-ing thread idea!

Pettan Pyu (Sun) is like an iso Rompers.

Kitten Kaboodle is a good Konami take on Pengo.

Booby Kids (Nichibutsu) is like a top down Lode Runner.

Exvania is a Namco take on Bomberman.

Pop Flamer (Jaleco) is interesting but it's taking me a while to get good at it.

I'm Sorry (Sega) is a good weird one but might be more weird than good.

Spatter (also Sega) I haven't spent much time with but I like it so far

Tutankham (Konami) is terribly difficult but I got hooked and put tons of hours into it
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Re: Maze game appreciation thread

Post by PC Engine Fan X! »

There's the maze-like 2-D puzzler of "Splash Lake" on the PC Engine/TurboGrafx-16 as a CD-Rom2 disc release. In the higher stages, it seems that there's a certain method to clear said stage to move on to the next one. I've noticed that the SP front cover leads the potential SP buyer to think that it's a CG-rendered game when in fact, it uses traditional 2-D sprites for the actual game itself -- the ol' "gotcha" switcharoo trick.

NEC could've easily did a CG-rendered version of SP running on the PC Engine CD-Rom2 interface just to showcase what the CD-Rom2 platform was capable of pulling off -- ala Schibbinman 3 (aka Shockman 3) is absolutely incredible despite it being a CD-Rom2 release.

PC Engine Fan X! ^_~
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Re: Maze game appreciation thread

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Just picked up Bob DeCrecenzo's Pac-Man Collection: Ultimate POKEY Edition for the Atari 7800 and I feel like it is the ultimate home Pac- / Ms. Pac / etc. port. It has tons of options for all the games: fast mode, plus mode, random mazes, etc. Really breathes a lot of life into these classics and plays just as well if not better than the arcade originals.

Additionally, shout out to Sunsoft's Batman for the PC Engine. It's a weird take on the license for sure, but it's pretty cool that they developed a unique game for each system and that all of them are pretty decent. The PC Engine game might be the weakest of the lot, but it's still good fun with cool music and neat top-down graphics. I feel the game gets a little too tough in later levels, but the first couple of tilesets are pretty fun.
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Re: Maze game appreciation thread

Post by Marc »

I think Tinkle Pit is one of the greatest games of all time. Incredible fun.
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Re: Maze game appreciation thread

Post by dan76 »

Mr. Do! is hands down one of the greatest games ever made. The scoring depth is crazy given how old it is. Also, the handheld version by TOMY is amazing. I have a soft spot for DoRunRun, it seems to have more in common with the original than Do's Castle or Wild Ride. It's like a mix of original Mr. Do! and Tron, sorta, but not really a maze game.
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Re: Maze game appreciation thread

Post by aak »

I think Mappy definitely counts and I think it's the best one :mrgreen:
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it290 wrote: Mon Oct 13, 2025 11:58 pm Just picked up Bob DeCrecenzo's Pac-Man Collection: Ultimate POKEY Edition for the Atari 7800 and I feel like it is the ultimate home Pac- / Ms. Pac / etc. port. It has tons of options for all the games: fast mode, plus mode, random mazes, etc. Really breathes a lot of life into these classics and plays just as well if not better than the arcade originals.
Picked up? AFAIK, it's not sold anywhere officially. The rom is available on the AtariAge forums, but I wasn't aware of it being sold (which is unlikely since Atari is releasing the officially licensed Pac-Man Double Feature, which was also done by Bob DeCrecenzo). Definitely a nice collection, though. I have it on my Dragonfly cart and MiSTer.
dan76 wrote: Wed Oct 15, 2025 5:19 pm Mr. Do! is hands down one of the greatest games ever made. The scoring depth is crazy given how old it is. Also, the handheld version by TOMY is amazing. I have a soft spot for DoRunRun, it seems to have more in common with the original than Do's Castle or Wild Ride. It's like a mix of original Mr. Do! and Tron, sorta, but not really a maze game.
I hope Mr. Do makes it to Arcade Archives. I love that game and I have the SNES port. The Datasoft home computer ports are nice too. CV version is odd since it's based off a prototype, but I still like the port.
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Re: Maze game appreciation thread

Post by 1000Eyes »

dan76 wrote: Wed Oct 15, 2025 5:19 pm Mr. Do! is hands down one of the greatest games ever made. The scoring depth is crazy given how old it is
Hell yeah, I played this based on one of your old posts on this forum actually. You got any good strategy guides? I find it hard to get consistent at those big apple kills, and those chompers that spawn once you collect cakes keep eating my apples.
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Re: Maze game appreciation thread

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1000Eyes wrote: Thu Oct 16, 2025 8:01 am
Hell yeah, I played this based on one of your old posts on this forum actually. You got any good strategy guides? I find it hard to get consistent at those big apple kills, and those chompers that spawn once you collect cakes keep eating my apples.
It's tricky! There are a lot of different strategies, this one is pretty good:
https://www.aussiearcade.com/topic/6747 ... -and-tips/

I always play for extra lives. Every 5000 points a letter comes out, so you should time your kills / cherries for when a letter you need will pop. You should be able to get an extra every 2 or 3 sheets.

Once I get to around sheet 25 the game becomes so fast that I switch to just playing for survival. You end up getting loads of letters anyhow because you will mainly be killing enemies with apples. By that point the main strategy is to get above the centre where the enemies spawn, sit on top of an apple, face down and the enemies will dig under it. The linked strategy guide goes into more detail.
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Re: Maze game appreciation thread

Post by it290 »

BrianC wrote: Thu Oct 16, 2025 5:07 am Picked up? AFAIK, it's not sold anywhere officially. The rom is available on the AtariAge forums, but I wasn't aware of it being sold (which is unlikely since Atari is releasing the officially licensed Pac-Man Double Feature, which was also done by Bob DeCrecenzo). Definitely a nice collection, though. I have it on my Dragonfly cart and MiSTer.
Yes, I got an officially sanctioned 'not for resale' cart.
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Re: Maze game appreciation thread

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it290 wrote: Thu Oct 16, 2025 8:02 pm
BrianC wrote: Thu Oct 16, 2025 5:07 am Picked up? AFAIK, it's not sold anywhere officially. The rom is available on the AtariAge forums, but I wasn't aware of it being sold (which is unlikely since Atari is releasing the officially licensed Pac-Man Double Feature, which was also done by Bob DeCrecenzo). Definitely a nice collection, though. I have it on my Dragonfly cart and MiSTer.
Yes, I got an officially sanctioned 'not for resale' cart.
nice!
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Re: Maze game appreciation thread

Post by 1000Eyes »

Lord British: I'm slowly working my way through the recs, but Tutankham is great! When it suddenly threw a giant yard at me, completely changing how I should approach the game... that's why I play games man. A real sink or swim moment.

dan76: big thanks, will study!
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Re: Maze game appreciation thread

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dan76 wrote: Thu Oct 16, 2025 4:48 pm It's tricky! There are a lot of different strategies, this one is pretty good:
https://www.aussiearcade.com/topic/6747 ... -and-tips/

I always play for extra lives. Every 5000 points a letter comes out, so you should time your kills / cherries for when a letter you need will pop. You should be able to get an extra every 2 or 3 sheets.

Once I get to around sheet 25 the game becomes so fast that I switch to just playing for survival. You end up getting loads of letters anyhow because you will mainly be killing enemies with apples. By that point the main strategy is to get above the centre where the enemies spawn, sit on top of an apple, face down and the enemies will dig under it. The linked strategy guide goes into more detail.
Do you feel that any of the other Mr. Do games (such as Neo Mr. Do) in any way manage to live up to the original?
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Re: Maze game appreciation thread

Post by Marc »

Was playing it this weekend, and have to say Pac-Man 256 is an absolutely underrated fucking gem.

Also I just decided I wanted a SNES / SFC copy of Mr Do!

Ouch.
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Sumez wrote: Fri Oct 24, 2025 7:05 am Do you feel that any of the other Mr. Do games (such as Neo Mr. Do) in any way manage to live up to the original?
Not really. My favourite of the others is probably Do!RunRun. Not a fan of the NeoGeo one, or Wild Ride. Mr. Do's Castle is ok, but yeah, they're all really different.
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Re: Maze game appreciation thread

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Is Do!Run Run the one with a mostly open playing field, where you gobble bits up like Qix? I need to play more of that, remember loving it a few decades ago.
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Re: Maze game appreciation thread

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Marc wrote: Fri Nov 07, 2025 11:41 am Is Do!Run Run the one with a mostly open playing field, where you gobble bits up like Qix? I need to play more of that, remember loving it a few decades ago.
yes. For some reason, it was called Super Pierrot in Japan and actually got a MSX1 port.
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Re: Maze game appreciation thread

Post by 1000Eyes »

Been silently building up a sort of maze game canon, because despite being the most prolific type of game on par with shmups for a decent chunk of the 80s, there's never been a concentrated maze game fandom. It's really unfortunate because it has the general stigma of pre-85 games, where even us arcade fans have a hard time understanding it. IMO they represent very economical design that did not have the luxury of fancy audiovisuals or narrative to fall back on, so it's either elegant or it's not.

I came up with some criteria on what separates an action maze game from stuff like sokoban-likes, or any game that happens to include a maze:

1) The Maze is the primary tool. Your attacks must be contextual, or if you do have an innate ability, it must be unreliable and not be the main point. You must rely on the structure of the maze itself to manipulate and outmaneuver your enemies. Spacing away the ghosts in pac man, using tunnels and apples in Mr Do, escaping flanks in Rally X qualify as this.

2) Locomotion is the goal. The game must have a mandate for you to travel the majority if not all of its structure. It could be through dot-eating, or if it has a kill everything condition, it still must make you move around the maze to do so. Enemies must be actively pursuing you at all times. This imo disqualifies Berzerk, because that game is more like a multidirectional arena shooter (like Robotron or Asteroids) that just happens to be built like a maze. This also distinguishes it from stealth game, which is about managing detection.

3) (Near-)Omniscience is guaranteed. You must be given enough information to plan several steps ahead from your pursuers. No Roguelike-style fog of war.

Feel free to nitpick it. TLDR it's the chase that should matter. I feel like once I get better at these types of games I could probably write a maze 101 type article.

To close, i've been collecting maze games in a text document :D This article, along with the JP and EN wikipedia pages plus the dot-eat page have been my main sources, plus some that I remember here and there.

Stuff I vibe with:
Spoiler
Head On (1979)
Rally-X (1980)
Tranquilizer Gun (1980)
Targ (1980)
Crush Roller (1981)
Ali Baba and 40 Thieves (1981)
Mouse Trap (1981)
Lock ‘N Chase (1981)
The Adventures of Robby Roto (1981)
Route 16 (1981)
Amidar (1982)
BurgerTime (1982)
Mr. Do! (1982)
Bagman (1982)
Q*bert (1982)
Pepper II (1982)
Rootin’ Tootin’ (1983)
Mappy (1983)
Elevator Action (1983)
Bomb Jack (1984)
Lode Runner (1984–1986 Irem Arcade Series, four entries)
High regarded / Important games, but not in my favorites
Spoiler
Heiankyo Alien (1979)
Pac-man (1980)
Wizard of Wor (1980)
Lady Bug (1981)
Pengo (1982)
Dig Dug (1982)
Ms. Pac-Man (1982)
Flicky (1984)
Tinkle Pit (1993)
Interesting, but not yet a favorite / respect but don’t love / not enough time played
Spoiler
Jungler (1981)
Sindbad Mystery (1982)
Anteater (1982)
Haunted House (1982)
Guzzler (1983)
Pettan Pyu (1984)
Spatter (1984)
Girl’s Garden (1985)
Toy Pop (1986)
Rompers (1989)
Don’t Pull (1991)
Interesting, but not my thing / flawed in some way:
Spoiler
Tutankham (1982)
Intrepid (1983)
Pirate Ship Higemaru (1984)
Raimais (1988)
Yet to play, but looks interesting:
Spoiler
Monster Bash (1982, Sega)
Pop Flamer (1982)
Calorie Kun vs. Moguranian (1986)
Pac-Man Championship Edition (2007)
The Last Guy (2008)
Carrie's Order Up! (2016)
Annalynn (2021)
I don’t get it / not good:
Spoiler
005 (1981)
Trog (1990)

My taste has shifted a lot from the OP list, and will continue to shift once I spend more time with these games. Don't be surprised when it's drastically different weeks or months from now :lol: Don't have time to write impressions right here, but feel free to ask for any specific game.
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Re: Maze game appreciation thread

Post by m.sniffles.esq »

It took 18 posts, but The Guzz finally gets a mention...

(I also find it a little weird that the OP is named "1000eyes", yet never gives a shout-out to --y'know-- Eyes)
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Re: Maze game appreciation thread

Post by Lord British »

m.sniffles.esq wrote: Mon Nov 24, 2025 10:23 am It took 18 posts, but The Guzz finally gets a mention...

(I also find it a little weird that the OP is named "1000eyes", yet never gives a shout-out to --y'know-- Eyes)
Eyes is a good one! They got the tabletop version @ Galloping Ghost.
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Re: Maze game appreciation thread

Post by 1000Eyes »

m.sniffles.esq wrote: Mon Nov 24, 2025 10:23 am It took 18 posts, but The Guzz finally gets a mention...

(I also find it a little weird that the OP is named "1000eyes", yet never gives a shout-out to --y'know-- Eyes)
Haha, the name comes from the Fritz Lang movie, but good eye :wink:

Also yeah, now I know where your avatar comes from. Pretty neat combo of arena shooter with just enough limiting elements to be called a maze game.
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Re: Maze game appreciation thread

Post by Lord British »

My go-to pick-up line is "Guzzler or Pop-Flamer?"
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Re: Maze game appreciation thread

Post by m.sniffles.esq »

Eyes is a good one! They got the tabletop version @ Galloping Ghost.
A cocktail of Eyes exists??? :shock: :shock:
I may have found a new life's ambition...

(If there's ever an award for 'weirdest/most terrifying maze game', Eyes HAS to be at least a nominee)
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Re: Maze game appreciation thread

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m.sniffles.esq wrote: Tue Nov 25, 2025 10:14 am
Eyes is a good one! They got the tabletop version @ Galloping Ghost.
A cocktail of Eyes exists??? :shock: :shock:
I may have found a new life's ambition...

(If there's ever an award for 'weirdest/most terrifying maze game', Eyes HAS to be at least a nominee)
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Re: Maze game appreciation thread

Post by Randorama »

Excellent article and thread, 1000Eyes. I have answered your related post in the RRR thread, in which I also explain about my long silence (read here, please). I believe that you basically have covered all the relevant games in the genre and have also nailed a key point about the genre ("they're well designed or they're dead", I believe).

Some musings:

I believe that once scrolling became an option, maze games already mutated in style and started blending with other genres. The point you make about City Connection's design strikes me as pointing out this change in design philosophy, in quite a precise manner. Here I would add that Berzerkr (no scrolling?), Teddy Boy Blues (limited scrolling) and a few other similar titles may be considered as arena shooters with maze elements, rather than bona fide maze games. From 1983-1984 onwards, maze games apparently faded away because hardwarer and design advances simply permitted game designers to go beyond the strict constraints of the genre, thus not being forced to "play virtuoso" with design choices. By the way, Raimais was an early but absolutely brilliant sawn song for the genre. Highly suggested if only for the brilliant OST.

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I am having a lot of trouble with CloudFlare, so accessing the forum has become a nightmare. I am inviting you guys to follow my musings at my WordPress blog, even if personal life has become non-existent, thanks to work. If you send messages over there, I promise that I will find the motivation to clean-up new material and post it, though. P
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Re: Maze game appreciation thread

Post by davyK »

Not a big Pacman fan but Pacman CE and CE Deluxe are superb games.
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