Compendium of console based shooters that have two way Tate modes?

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R79
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Compendium of console based shooters that have two way Tate modes?

Post by R79 »

By console based, I just mean various STG conversions over the years that have appeared on various consoles feating a screen rotate option. So that's largely from the 32bit era onwards AFAIK. By two way Tate mode, I'm referring to a menu setting, where you can flip the image left or right vertically, so the TV could be on either side.

Basically, I fished the Saturn out the other day for some Garegga, Gunbird etc., and not having flipped the telly for a while, quickly realised it was the wrong way round, and there was only one side it would display the arcade original on (TV turned on it's side leftwards). So I started wondering how many games include having it running both ways. I haven't had time to set up my 360 and check any vert shooters from that era (seem to recall a lot of display options by this point though, ie the Cave games), but I have discovered Shikigami no Shiro II on PS2 does indeed allow for rotation either way up.

Can you think of any others?
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Re: Compendium of console based shooters that have two way Tate modes?

Post by PC Engine Fan X! »

Even the JPN PS2 release of Psyvariar has both yoko & tate modes from the get-go. NCSX sold both the JPN only releases of PS2 "Psyvariar Capture Box" and "Psyvariar Sound Box" indeed back in 2002 stateside. The PS2 release of Psyvariar Capture Box set even comes with a cool Region 2 encoded superplay dvd of the awesome Success Reverse Babel Label "Psyvariar Apperciate DVD Vol.1" worth checking out at your disposal/leisure.

The JPN region Psikyo PS1 port of Strikers 1945 Pt. II has both yoko & tate modes (whereas with the PS1 port of S-1945 II released by Agetech themselves, tate mode was removed completely in the USA).

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Even the PS1 port of USA region "The Raiden Project" (released through SCEA themselves as a U.S. PSX launch title) came with a stern warning about tate'ing your old-school CRT-based TV -- it'd be a simple matter of turning off the TV, rotate it to the proper orientation, and turning it back on. Easy as pie! A proper Gameshark code allows your favorite PSX gamepad or arcade stick to be correctly oriented if played in tate mode, of course.
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Last edited by PC Engine Fan X! on Mon Aug 25, 2025 9:16 pm, edited 4 times in total.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by BareKnuckleRoo »

quickly realised it was the wrong way round, and there was only one side it would display the arcade original on
That sounds very annoying. Most modern ports are pretty good about this, such as everything recent M2 has done, but I have no idea how support for it's been going back to PS1 / PS2 / Saturn days.

The arcade releases of many games have options either as a dip switch or a setting in the bios to flip the screen, but I have a copy of Namco Classics Vol 2 which explicitly has none of these things... rather than worry about what other games have only one expected rotation orientation and no settings to flip it, I got some help modding my CRT so you can flip the monitor polarity to rotate the screen. Example of this kind of setup: https://www.arcade-projects.com/threads ... its.30167/

No idea if this is safe of feasible for a TV though since it's different than an arcade monitor!
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Re: Compendium of console based shooters that have two way Tate modes?

Post by neorichieb1971 »

32 bit consoles generally anti clockwise.

The only 32 bit games ive seen that go the other way are the Namco museum games.

I've never seen 32 bit systems go both clockwise and anti clockwise. That shit didn't start until Switch/PS4.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by BulletMagnet »

neorichieb1971 wrote: Mon Aug 25, 2025 9:10 pmI've never seen 32 bit systems go both clockwise and anti clockwise. That shit didn't start until Switch/PS4.
I'd say the ability to rotate either way started to become more commonplace in the 360/PS3 era, though I couldn't give you a list without hooking up the systems and trying them myself. But yeah, back in the 32-bit days it was pretty much always just one direction, usually counter-clockwise if my memory is correct; I remember being frustrated more than once back when I got my first LCD with a rotate-able stand which only went clockwise, and not being able to play a bunch of my library in tate on it.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by R79 »

I'll try test some more soon. I do mean clockwise & anticlockwise once in tate/vert, not referring to any side/yoko modes :wink:

Shikigami no Shiro II/PS2 (anyone know if the DC version has all the same screen options?) = Yes (up or down once flipped either way)
DDP DOJ/PS2 = No (although by this point in time, 2003, you can select between 4:3 or 16:9, and play with the geometry a little bit)
Sengoku Ace/PS2 = No
Strikers 1945 II/PS1 = No
Battle Garegga/SS = No
Gunbird/SS = No
Gunbird 2/DC = No
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Re: Compendium of console based shooters that have two way Tate modes?

Post by R79 »

BulletMagnet wrote: Mon Aug 25, 2025 9:22 pm
neorichieb1971 wrote: Mon Aug 25, 2025 9:10 pmI've never seen 32 bit systems go both clockwise and anti clockwise. That shit didn't start until Switch/PS4.
I'd say the ability to rotate either way started to become more commonplace in the 360/PS3 era, though I couldn't give you a list without hooking up the systems and trying them myself. But yeah, back in the 32-bit days it was pretty much always just one direction, usually counter-clockwise if my memory is correct; I remember being frustrated more than once back when I got my first LCD with a rotate-able stand which only went clockwise, and not being able to play a bunch of my library in tate on it.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by neorichieb1971 »

Shall we move to discord?
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Re: Compendium of console based shooters that have two way Tate modes?

Post by LordHypnos »

IIRC, Radirgy (on the Dreamcast) only rotates in one direction, which I remember specifically because it was the wrong direction for the stand that came with my Dell monitor (now I have a VESA stand that can rotate in both directions, thankfully). When I get a chance, I'll check some other DC games, I think there were quite a few that only supported single direction rotation.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by PC Engine Fan X! »

BulletMagnet wrote: Mon Aug 25, 2025 9:22 pm
neorichieb1971 wrote: Mon Aug 25, 2025 9:10 pmI've never seen 32 bit systems go both clockwise and anti clockwise. That shit didn't start until Switch/PS4.
I'd say the ability to rotate either way started to become more commonplace in the 360/PS3 era, though I couldn't give you a list without hooking up the systems and trying them myself. But yeah, back in the 32-bit days it was pretty much always just one direction, usually counter-clockwise if my memory is correct; I remember being frustrated more than once back when I got my first LCD with a rotate-able stand which only went clockwise, and not being able to play a bunch of my library in tate on it.
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It'd be a matter of unscrewing the LCD monitor off of the rotating stand and rotating the VESA mount "counter-clockwise," re-install the LCD monitor -- viola, problem easily solved with the 32-bit based stg titles that allow for tate.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by PC Engine Fan X! »

R79 wrote: Mon Aug 25, 2025 9:54 pm I'll try test some more soon. I do mean clockwise & anticlockwise once in tate/vert, not referring to any side/yoko modes :wink:

Shikigami no Shiro II/PS2 (anyone know if the DC version has all the same screen options?) = Yes (up or down once flipped either way)
DDP DOJ/PS2 = No (although by this point in time, 2003, you can select between 4:3 or 16:9, and play with the geometry a little bit)
Sengoku Ace/PS2 = No
Strikers 1945 II/PS1 = No
Battle Garegga/SS = No
Gunbird/SS = No
Gunbird 2/DC = No

In fact, it was a dedicated issue article in Gamefan back in 2000 mentioning the JPN DC version of Gunbird 2 having tate (which lead to Capcom USA finally releasing GB2 for the American region DC console in 2001). It was quite a big deal to pre-order a copy of USA region DC GB2 with a pre-paid $5.00 deposit through Software Etc. and when the copies finally showed up, only four copies arrived reserved and spoken for, indeed.

The infamous PS1 USA release of GB1 released under the "Mobile Light Force" moniker from Agetech removed tate completely. Even Agetech's USA PSX release of "Sol Divide" axed the RPG mini SD game portion that was included in the original JPN region PSX port of SD courtesy of Psikyo themselves.

American game publisher Agetech was well-known to butcher perfectly good PSX stg titles with it's budget PSX game lineup releases back in 2001-2002. Heck, even Agetech removed tate from the USA region PSX stg title of Strikers 1945 II whereas with the original JPN region PSX port of S-1945 II released by Psikyo, it has tate from the get-go.

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Re: Compendium of console based shooters that have two way Tate modes?

Post by R79 »

neorichieb1971 wrote: Mon Aug 25, 2025 10:51 pm Shall we move to discord?
No need, unless #shmups has gone under? Retro forum, retro chat :)

UPDATE:

Raiden Project/PS1 = No
Shikigami no Shiro 1/PS2 = No

Both of these 'tate one way only.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by R79 »

Operation confirmed :!:

Espgaluda/PS2 = Yes (has 2 options either way, plus basic geometry adjust).

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Re: Compendium of console based shooters that have two way Tate modes?

Post by R79 »

Ketsui/PS3 = Yes :!:

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Decent screen adjust option as well, which barely any of the 32bit ports seem to have, or the earlier consoles full stop. Both my Neo and Saturn are slightly off-kilter on this TV via RGB :( Daunting to open it up.
Anyone know if the more recent releases of Ketsui kept or expanded upon these settings?

MIght try revisit some of the 360 stuff next week, if can round up all the cables etc., and it still fires up... :idea:
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Re: Compendium of console based shooters that have two way Tate modes?

Post by LordHypnos »

Looks like the following Dreamcast games only support clockwise rotation:
  • Triggerheart Exelica
  • Karous
  • Radirgy
  • Ikaruga
  • Gunbird 2
  • Neo XYX
Both CW and CCW Rotation:
  • Shikigami No Shiro II
  • Psyvariar II
Ikaruga and Neo XYX both have a "hori" mode.

Psyvariar II seems to have the most screen modes of any game. Not really sure what's up with all of them. Probably integer scaling is part of it.

Neo XYX has some weird screen modes.

IIRC, Gunbird 2 had a truncated-screen mode. I do not recommend in a game with that fast of bullets, hahaha.

Triggerheart has "console" and "arcade" screen modes. I think the console ones are supposed to compensate for overscan by shrinking the play area, but I'm not really sure.

Seems like two way rotation was still a pretty rare feature in the DC era.

EDIT: Added some more info and added Gunbird 2 for completion's sake.
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Re: Compendium of console based shooters that have two way Tate modes?

Post by Sloppy_J »

I can confirm that the following two titles have clockwise and anti-clockwise TATE modes.

Raiden Fighters Aces (XBOX 360)
Raiden IV Overkill (PS3)
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