Know any secrets? Played any obscure Compile MSX/PC-98 games? Want to share your story with the games? Find any interesting articles? Finally complete your collection of Disc Station releases? Here to post the latest fan translation? Wanna share a high score? It all belongs here.
Interviews:
* https://shmuplations.com/compile/ (note: anyone who visits this forum should already know about the amazing blackoak!)
*https://www.lavandeira.net/articles/688 ... ni-compile
* https://fumufumunews.jp/articles/25126/
Fan sites:
* http://www.higenekodo.jp/untiku/u_comp.htm
* http://kelesis.free.fr/hp/compile/index_eng.htm
* https://theguardianlegend.com
Books:
* Aleste History (jp only)
* Complete Compile (jp only)
Videos:
* Yuichi Toyama interview: https://m.youtube.com/watch?v=EnBZvyxTVaU
* Shmup Junkie History of Compile: https://m.youtube.com/watch?v=kA4ZiQmQclQ
Former Saff:
* Masamitsu “Moo” Niitani (President)
* Takayuki “Jemini” Hirono (programmer- Zanac, Aleste)
* Satoshi “Pac” Fujishima (programmer- Guardic, Golvellius)
* Yuichi Toyama (programmer- Musha Aleste, Seirei Senshi Spriggan)
* Kazunari Yonemitsu (creator- Madou Monogatari, Puyo Puyo)
* Ichi (illustrator- Puyo Puyo)
* Toshiaki Sakoda (composer- Devil’s Crush, Musha Aleste)
* Masanobu “Mats” Tsukamoto (sound effects - Gunhed, Gun-nac)
* Yukinori Taniguchi - (designer - Gorby no Pipeline Daisakusen, Xevious: Fardraut Saga)
* Kengo Morita (planner - Puyo Puyo Tsu, Shadowrun)
* Daisuke Nagata & Ko Hayashi (composers- Zanac X Zanac, Waku Waku Puyo Puyo Dungeon)
* Kōji Teramoto (graphics- Super Aleste, Sylphia)
And remember…if you don’t like long stages…mean beans…slowdown free programming…and Randar…you can:
(Shut up Greg, all you ever do is complain!)
