The Health Benefits of Shoot 'em up Games.

A place where you can chat about anything that isn't to do with games!
Post Reply
Sandrabak
Posts: 1
Joined: Sat Jan 11, 2025 2:40 pm

The Health Benefits of Shoot 'em up Games.

Post by Sandrabak »

We often discuss the technical aspects of shmups on this forum, but have we ever considered the potential health and beauty benefits of playing these games? Could the hand-eye coordination required in games like R-Type or Gradius contribute to improved cognitive function and stress relief, leading to a healthier and more beautiful mind?
User avatar
BulletMagnet
Posts: 14146
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: The Health Benefits of Shoot 'em up Games.

Post by BulletMagnet »

This is obviously a spambot post but I approved it because I want to see your well-considered, good-faith replies. Brighten my weekend.
User avatar
Lemnear
Posts: 1083
Joined: Wed May 31, 2023 9:49 am
Contact:

Re: The Health Benefits of Shoot 'em up Games.

Post by Lemnear »

paradoxically, only when you overcome a difficult part or a very strong boss there is that sense of "well-being", but the accumulated stress is derived from the game itself in the end (SHMUPS//Soulslike/etc.)
Stress-free are other games honestly.

If anything SHMUPS have the "in the zone" effect like Tetris or racing arcades. So more than "relaxing" they are used to get trippy ahah :lol: (at least for me).
I don't know if they are truly stress-relieving at the same time, or if they just put it on hold.
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: The Health Benefits of Shoot 'em up Games.

Post by PC Engine Fan X! »

The obvious positive merits of increased "hand & eye coordination" and "faster reflexes overall" -- has saved me more than once during sudden defensive driving maneuvers to save my ass going home/driving in general.

PC Engine Fan X! ^_~
User avatar
NYN
Posts: 673
Joined: Sun Apr 06, 2014 8:33 am
Location: 0! Akedò

shot them up

Post by NYN »

Incontestable for Man Health, while highly absorbing of morbid influences, and cultivating that special flavour of society outcast this reality strongly favours!

TLDR: Dig'em!!
Tengu 👺 'tude
User avatar
Lander
Posts: 1338
Joined: Tue Oct 18, 2022 11:15 pm
Location: Area 1 Mostly

Re: The Health Benefits of Shoot 'em up Games.

Post by Lander »

We - that is to say, the set of users with >1 posts... :wink:

I see it as a general hand/eye and mental sharpness thing. If we are what we repeatedly do, then repeatedly engaging with immediate, systemically complex challenges is going to have some positive effect in that sense - like the classical view of Sudoku and crossword puzzles, but faster paced and more explosive.
PC Engine Fan X! wrote: Sun Jan 12, 2025 11:16 am The obvious positive merits of increased "hand & eye coordination" and "faster reflexes overall" -- has saved me more than once during sudden defensive driving maneuvers to save my ass going home/driving in general.
Indeed, I've heard some downright harrowing do-or-die highway drivin' stories that end with nobody hurt and a "thank goodness the Burnout player was driving".

Though it's not a hard and fast rule. I've experienced the opposite first-hand - hitched a ride to work in my friend's car (who used to thrash me in most mechanically challenging games,) and he almost rear-ended someone at speed due to daydreaming.
Safe to say, the rest of the ride was deathly silent, and was not repeated in the future :shock:
User avatar
BrainΦΠΦTemple
Posts: 234
Joined: Tue Dec 25, 2018 9:52 pm
Location: ΩΘΔΣδΞΨ
Contact:

Re: The Health Benefits of Shoot 'em up Games.

Post by BrainΦΠΦTemple »

due to the aburdly demanding levels of skill, reflexes, memorizatiOn, strategizing, etc., despite even the possibility of having a genetic predisposition for it, you're probably going to be less likely to develop dementia when you get older, and shmups probably help significantly w/ improving memory in general. also, they're stressful at 1st, but after a while of playing, you eventually can achieve zen meditative experiences while being in the middle of a 1cc/superplay.
i hOpe this helps, mr. spambot ^-^
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: The Health Benefits of Shoot 'em up Games.

Post by PC Engine Fan X! »

BrainΦΠΦTemple wrote: Mon Feb 10, 2025 12:08 pm due to the aburdly demanding levels of skill, reflexes, memorizatiOn, strategizing, etc., despite even the possibility of having a genetic predisposition for it, you're probably going to be less likely to develop dementia when you get older, and shmups probably help significantly w/ improving memory in general. also, they're stressful at 1st, but after a while of playing, you eventually can achieve zen meditative experiences while being in the middle of a 1cc/superplay.
i hOpe this helps, mr. spambot ^-^

The zen meditative experiences of such 1CC attempts back in the 1980s and into the 1990s that world-class arcade gamer superstars describe as "being in the zone" -- a state of over-coming whatever the CPU throws at you type of situation all in real time -- the world-class arcade gamer whom knows said arcade game title forwards & backwards to maximize scores to the hilt & still overcoming the unsurmountable odds of actually "beating the CPU at it's own game" (which is a feat unto itself and still rather impressive, nevertheless and once achieved, consider it "a job well done/a well-deserved triumph completed" as there's nothing else left to do/attempt, gameplaying-wise, when the words of "Game Over" finally appears on-screen).

Of course, there are the many uncountable failures leading unto the "perfect 1CC attempt" as the ugly odds of achieving that ever-so quite elusive 1CC are far greater in reality -- it's a given in this day of age. The major incentive of achieving such a 1CC feat back in the 1980s-1990s, was the glaring fact of spending "real hard-earned money" which forced said arcade gamer to get better at said committed arcade game title with the least amount of money spent as playing arcade games was considered an "expensive hobby/endeavor" back in those days of early arcade gaming lore (not to mention the significant amount of time and dedication spent to master said arcade game title as well). Some world-class arcade gamers even bought said arcade game cabinet to hone their craft at home and return to the local arcade joint to dazzle the local arcade hangout crowds with their expertise, mastery and of course, bragging rights on the local arcade's high score list prominently displayed at the front entrance for all to see/admire/compete against.

Sure, I've been there "in the zone" with several arcade game cabinets during those years many moons ago in my younger days when "hand & eye coordination levels" was at peak form/at it's best (much to the chagrin/loss of "potential earnable profits" with the indie arcade operators/owners with their arcade game cabs out on their usual "street locations" -- "a quarter earned is still a quarter earned, profit-wise" in retrospect/hindsight nowadays). It is what it is.

----------
The old adage/advice of "Practice makes perfect" rings so true these days, especially within the arcade stg genre and arcade game titles in general. So be it.
----------

PC Engine Fan X! ^_~
User avatar
orange808
Posts: 3645
Joined: Sat Aug 20, 2016 5:43 am

Re: The Health Benefits of Shoot 'em up Games.

Post by orange808 »

Anyone else getting their lowest resting heartbeat of the day, besides sleep playing games? I don't know if that's a health benefit. It's not exercise, that's for sure.

My watch counted one session as a nap.
We apologise for the inconvenience
User avatar
To Far Away Times
Posts: 2059
Joined: Tue Sep 11, 2012 12:42 am

Re: The Health Benefits of Shoot 'em up Games.

Post by To Far Away Times »

Playing through Thunderforce III will put a few hairs on your chest.
User avatar
ChurchOfSolipsism
Posts: 1198
Joined: Thu Sep 25, 2008 12:12 am

Re: The Health Benefits of Shoot 'em up Games.

Post by ChurchOfSolipsism »

BrainΦΠΦTemple wrote: Mon Feb 10, 2025 12:08 pm due to the aburdly demanding levels of skill, reflexes, memorizatiOn, strategizing, etc., despite even the possibility of having a genetic predisposition for it, you're probably going to be less likely to develop dementia when you get older, and shmups probably help significantly w/ improving memory in general. also, they're stressful at 1st, but after a while of playing, you eventually can achieve zen meditative experiences while being in the middle of a 1cc/superplay.
i hOpe this helps, mr. spambot ^-^
Good points, though I'd like to add that for me, these games rarely have relaxing effects, nor do I play them to that end - I want to be stressed as fuck when I play bullet hell games, but for that to be a positive thing I have to at least be moderately successful, which again means I can only really play them when I'm already relaxed because my meagre skills virtually disappear when I'm not at a 100%. I've stopped playing at the ends of busy days since it will in most cases lead to rage quitting inside of ten minutes.
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
User avatar
BrainΦΠΦTemple
Posts: 234
Joined: Tue Dec 25, 2018 9:52 pm
Location: ΩΘΔΣδΞΨ
Contact:

Re: The Health Benefits of Shoot 'em up Games.

Post by BrainΦΠΦTemple »

ChurchOfSolipsism wrote: Tue Feb 11, 2025 5:27 pm
BrainΦΠΦTemple wrote: Mon Feb 10, 2025 12:08 pm due to the aburdly demanding levels of skill, reflexes, memorizatiOn, strategizing, etc., despite even the possibility of having a genetic predisposition for it, you're probably going to be less likely to develop dementia when you get older, and shmups probably help significantly w/ improving memory in general. also, they're stressful at 1st, but after a while of playing, you eventually can achieve zen meditative experiences while being in the middle of a 1cc/superplay.
i hOpe this helps, mr. spambot ^-^
Good points, though I'd like to add that for me, these games rarely have relaxing effects, nor do I play them to that end - I want to be stressed as fuck when I play bullet hell games, but for that to be a positive thing I have to at least be moderately successful, which again means I can only really play them when I'm already relaxed because my meagre skills virtually disappear when I'm not at a 100%. I've stopped playing at the ends of busy days since it will in most cases lead to rage quitting inside of ten minutes.
yeee, i agree w/ the stress being a fun aspect. the zen level concentratiOn is still definitely intense. like, if i'm in a gOod run and lose towards the end of it, i'm still gonna shout "FUCK!!!!" it's inevitable =3
PC Engine Fan X! wrote: Mon Feb 10, 2025 4:23 pm
BrainΦΠΦTemple wrote: Mon Feb 10, 2025 12:08 pm due to the aburdly demanding levels of skill, reflexes, memorizatiOn, strategizing, etc., despite even the possibility of having a genetic predisposition for it, you're probably going to be less likely to develop dementia when you get older, and shmups probably help significantly w/ improving memory in general. also, they're stressful at 1st, but after a while of playing, you eventually can achieve zen meditative experiences while being in the middle of a 1cc/superplay.
i hOpe this helps, mr. spambot ^-^
The zen meditative experiences of such 1CC attempts back in the 1980s and into the 1990s that world-class arcade gamer superstars describe as "being in the zone" -- a state of over-coming whatever the CPU throws at you type of situation all in real time -- the world-class arcade gamer whom knows said arcade game title forwards & backwards to maximize scores to the hilt & still overcoming the unsurmountable odds of actually "beating the CPU at it's own game" (which is a feat unto itself and still rather impressive, nevertheless and once achieved, consider it "a job well done/a well-deserved triumph completed" as there's nothing else left to do/attempt, gameplaying-wise, when the words of "Game Over" finally appears on-screen).

Of course, there are the many uncountable failures leading unto the "perfect 1CC attempt" as the ugly odds of achieving that ever-so quite elusive 1CC are far greater in reality -- it's a given in this day of age. The major incentive of achieving such a 1CC feat back in the 1980s-1990s, was the glaring fact of spending "real hard-earned money" which forced said arcade gamer to get better at said committed arcade game title with the least amount of money spent as playing arcade games was considered an "expensive hobby/endeavor" back in those days of early arcade gaming lore (not to mention the significant amount of time and dedication spent to master said arcade game title as well). Some world-class arcade gamers even bought said arcade game cabinet to hone their craft at home and return to the local arcade joint to dazzle the local arcade hangout crowds with their expertise, mastery and of course, bragging rights on the local arcade's high score list prominently displayed at the front entrance for all to see/admire/compete against.

Sure, I've been there "in the zone" with several arcade game cabinets during those years many moons ago in my younger days when "hand & eye coordination levels" was at peak form/at it's best (much to the chagrin/loss of "potential earnable profits" with the indie arcade operators/owners with their arcade game cabs out on their usual "street locations" -- "a quarter earned is still a quarter earned, profit-wise" in retrospect/hindsight nowadays). It is what it is.

----------
The old adage/advice of "Practice makes perfect" rings so true these days, especially within the arcade stg genre and arcade game titles in general. So be it.
----------

PC Engine Fan X! ^_~
mArio
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
Post Reply