LiveWire ports SaiDaiOuJou to the Switch (all regions)

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EmperorIng
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LiveWire ports SaiDaiOuJou to the Switch (all regions)

Post by EmperorIng »

Huge Dodonpachi SDOJ fan Excited to Play the Game for the First Time!

Coming out on December 19

Japanese Trailer

Getting a western digital release, as well albeit with untranslated text (LOL).
International Trailers:
First
Second
Last edited by EmperorIng on Wed Dec 11, 2024 5:18 pm, edited 2 times in total.
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DietSoap
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by DietSoap »

Going off how they handled the Radiant Silvergun port, I'm guessing this will be coming to PC a year later.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by EmperorIng »

I am not so sure about that, as ESPGaluda 2 and DFK never came to steam, and in fact were delisted (delisted the same day this was announced, funnily enough).
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by DietSoap »

Maybe I'm misunderstanding you, but DFK is still on Steam.
https://store.steampowered.com/app/4644 ... urrection/
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by EmperorIng »

That's not Livewire's release of DFK, that's a different publisher though. Cave apparently only gave LiveWire a limited window to allow people to buy their games :?
Which bodes well for this release! Better snatch that physical if you can :roll:
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Steven »

Well at least I can mostly retire my 360 now and use better controllers on Switch.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by DietSoap »

Maybe they just haven't bothered since the game is already on Steam and wouldn't make them any money? I know when City Connection published Deathsmiles on Steam in spite of the already available version, the new port at least added stuff.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by reckon luck »

Live Wire has ported 3 Cave games: Mushi, DFK, and Espgaluda 2. None of them came to Steam. I wouldn't expect SDOJ to get a PC port and considering how much Japanese text is in the 360 version, they might not even want to pay for a translated international release.

I'm prepared to buy it off the JP eShop if I have to.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by NeoStrayCat »

EmperorIng wrote: Wed Dec 04, 2024 4:36 pm That's not Livewire's release of DFK, that's a different publisher though. Cave apparently only gave LiveWire a limited window to allow people to buy their games :?
Which bodes well for this release! Better snatch that physical if you can :roll:
Yeah, though its still technically DFK/Resurrection, regardless of publisher (from then Degica, now Komodo). Still on Steam though at least, lol.

Other than that, yeah, this came out of nowhere and unexpected, lol. At least hopefully Mushihimesama Futari is not that far off if Live Wire does their magic again. Still kinda sucks they had to delist their previous CAVE stuff digitally (where physical versions are readily available if you know where to look). But yeah, if history repeats, get it ASAP (or wait for the inevitable physical release on Switch).
DietSoap wrote: Wed Dec 04, 2024 4:42 pm I know when City Connection published Deathsmiles on Steam in spite of the already available version, the new port at least added stuff.
Not everything though, none of the first print DLC's that was on both Deathsmiles games on the X360, nor the Tsukaima/Familiar Race mode in Deathsmiles 2X is not included in DS I/II. (And yes, I've went back and forth to compare.)

At most, it was more of a multi-text translation work for both games as "added stuff". (Considering DS 1 only had two text supported languages previously [JP/EN], and DS 2 for the longest time with JP text only support until it finally got multi-translated.)
Last edited by NeoStrayCat on Wed Dec 04, 2024 5:34 pm, edited 2 times in total.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Jucksalbe »

If they follow this up with Futari and that Muchi Muchi Pork/Pink Sweets combo release, I can finally retire my 360. I still wonder if there's some problem with porting the 360 version of Futari, you'd think it would be at the top of their list.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by PC Engine Fan X! »

Is the 12/19/2024 release date just for the Japan region Switch eShop site? And will Live Wire release DDP-SDOJ on the USA region Switch eShop site as well? Hmmm.....

Is this DDP-SDOJ port running the Cave SH3 arcade rom through emulation or is it based on the 360 port of the same name?

Tate would be great to have on the Switch indeed. Surely, this upcoming Switch port won't affect the sales of Exa-Arcadia SDOJ (as they're two different titles with different content to begin with). About damn time that SDOJ appeared on the Switch!

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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Jucksalbe »

PC Engine Fan X! wrote: Wed Dec 04, 2024 5:25 pm Is the 12/19/2024 release date just for the Japan region Switch eShop site? And will Live Wire release DDP-SDOJ on the USA region Switch eShop site as well?
This was announced at the same time the eShop updated in Japan, so I guess we'll see tomorrow if it'll come to Western eShops. But since it doesn't include English text, I'd imagine it probably won't. But then again it wouldn't be the first Japanese only release in Western regions.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by NeoStrayCat »

PC Engine Fan X! wrote: Wed Dec 04, 2024 5:25 pm Is the 12/19/2024 release date just for the Japan region Switch eShop site? And will Live Wire release DDP-SDOJ on the USA region Switch eShop site as well?

Is this DDP-SDOJ port running the Cave SH3 arcade rom through emulation or is it based on the 360 port of the same name?

Tate would be great to have on the Switch indeed. Surely, this upcoming Switch port won't affect the sales of Exa-Arcadia SDOJ (as they're two different titles with different content to begin with). About damn time that SDOJ appeared on the Switch!

PC Engine Fan X! ^_~
1. From what it looks like, it seems to be JP only for now. I'd assume, unless otherwise, that an overseas release isn't far off. Considering ESPGaluda 2 did get one, along with an English translation. (That and a possible physical like the other CAVE STG's on Switch had.)

2. Its more or less the X360 version like the other CAVE ports on Switch had. (Don't expect the Exa mode though, since that's excusive to Exa, obvs.)

And yeah, I was thinking that it being locked to Exa with its own port would be exempt from a modern/current gen release, however, to be fair, modern day STG's and non-STG's has since seen releases seperately from each other (Exa and non-Exa) from what I've seen.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by dan76 »

From the trailer it looks just like the 360 port, but as it's on Switch it will probably have more lag.
I'd kill for a new arrange, something inbetween novice expert and arcade difficulty.
Steven wrote: Wed Dec 04, 2024 4:40 pm Well at least I can mostly retire my 360 now and use better controllers on Switch.
Better controllers? I thought the VX-SA was one of the few laggless sticks to buy. Unless you mean a brook board, which can also be used on a 360.
Last edited by dan76 on Wed Dec 04, 2024 6:18 pm, edited 1 time in total.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by mirkvid »

Sweet! Any links to a good guide for buying from the JP shop?
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by XoPachi »

This is probably the best gaming news I've gotten in the past two years. I'm so happy.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Some-Mist »

I was just replaying through SDOJ this year and sunk a lot of time into the arrange mode for the first time.
the arrange mode is a blast
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by beer gas canister »

mirkvid wrote: Wed Dec 04, 2024 5:48 pm Sweet! Any links to a good guide for buying from the JP shop?
1. Make a JP region account and log into it on your Switch
2. Buy JP shop credit from Playasia or similar
3. Apply credit to your JP account via the provided code
4. Purchase via the JP eshop account and enjoy
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Sima Tuna »

I bought every Live Wire cave release and don't intend to stop now. I'm glad that Live Wire are continuing to get licenses for games, even if it is temporary. I thought for a hot minute there that the expiration of their licenses meant they were planning to close up shop for good. I know everyone wants Futari. I'd like to see Ibara, original DDP and Donpachi.
From the trailer it looks just like the 360 port, but as it's on Switch it will probably have more lag.
You would indeed be correct IF we were talking about any other company than Live Waifu. They have an uncanny ability to squeeze the switch lag out of their releases. I don't know about all the games, but Mushi on switch has the same latency as the xbox 360 version (3 frames.)
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Creamy Goodness »

My body is ready...

I assume at some point there will be a physical of this, but FOMO is driving me to bite the bullet and setup a JP eShop account.

And not to possibly jinx things, but this looks like a good sign for Futari and MMP/Pink Sweets.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Tokyo-J »

Although I do welcome this port I do not welcome the nearly $20 dollar markup compared to previous releases. This might be the first digital release of a Switch Cave shooter I skip unless it goes on sale. I usually double dip but only to keep the physicals Sealed.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Ms. Tea »

It's also worth noting that SDOJ on 360 has notoriously high input lag - given that previous LiveWire ports have been pretty low input lag, it wouldn't surprise me if this port is lower input lag than the 360 version was.

Really glad to see this port; I know SDOJ hasn't been accessible to too many people. It's too bad there's no hope of the exa label mode ever getting a home port, because I think it's great, but the original game and the 360 arrange mode are both a lot of fun.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Tokyo-J »

Ms. Tea wrote: Wed Dec 04, 2024 7:57 pm It's also worth noting that SDOJ on 360 has notoriously high input lag - given that previous LiveWire ports have been pretty low input lag, it wouldn't surprise me if this port is lower input lag than the 360 version was.

Really glad to see this port; I know SDOJ hasn't been accessible to too many people. It's too bad there's no hope of the exa label mode ever getting a home port, because I think it's great, but the original game and the 360 arrange mode are both a lot of fun.
I have been playing SDOJ on 360 using Controllers wired to a Sega Naomi Net City cabinet panel. I normally get to level 5 on 1 credit and notice little to any lag but maybe that is just me.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Jucksalbe »

Tokyo-J wrote: Wed Dec 04, 2024 7:53 pm Although I do welcome this port I do not welcome the nearly $20 dollar markup compared to previous releases. This might be the first digital release of a Switch Cave shooter I skip unless it goes on sale. I usually double dip but only to keep the physicals Sealed.
The other games were 2500 yen, so it's 1900 yen more, which is about an extra $12. Still, I wonder why it's that much more expensive. This is about what the Japanese physical releases of their games cost.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by harborline765 »

mirkvid wrote: Wed Dec 04, 2024 5:48 pm Sweet! Any links to a good guide for buying from the JP shop?
Log into https://accounts.nintendo.com

Under your profile you can change country to Japan. Reload the eShop on your console, and you get the Japanese eShop.

Revert back when done.

The major advantage to this method is all your games exist under a single account. You also gain access to the Japanese My Nintendo app, which collates your play history for 3DS, Wii U and Switch games on the cloud.

The one disadvantage is while gold coins are saved between each country’s eShop, you forfeit any remaining unspent balance when switching. But not having to spread your games content across multiple accounts is worth losing 164 unspent yen or whatever ends up lying around that you can’t spend on DLC or discounted digital games.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Ms. Tea »

Tokyo-J wrote: Wed Dec 04, 2024 8:23 pm I have been playing SDOJ on 360 using Controllers wired to a Sega Naomi Net City cabinet panel. I normally get to level 5 on 1 credit and notice little to any lag but maybe that is just me.
I always thought it felt fine too, but it's been measured at between 5 and 6 frames - definitely higher than the other Cave 360 games.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Steven »

dan76 wrote: Wed Dec 04, 2024 5:42 pm
Steven wrote: Wed Dec 04, 2024 4:40 pm Well at least I can mostly retire my 360 now and use better controllers on Switch.
Better controllers? I thought the VX-SA was one of the few laggless sticks to buy. Unless you mean a brook board, which can also be used on a 360.
Stick is garbage, and one of the worst controllers for STGs, or anything really. Keyboard and Saturn controller are superior. No keyboard on Switch, but at least I can use a Saturn controller.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by XoPachi »

These days I just use my M30 for STG's. Got my first meaningful Cave clear on it.
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by StrzxgvNuvWvfld »

Jucksalbe wrote: Wed Dec 04, 2024 5:24 pm If they follow this up with Futari and that Muchi Muchi Pork/Pink Sweets combo release, I can finally retire my 360. I still wonder if there's some problem with porting the 360 version of Futari, you'd think it would be at the top of their list.
Unlike all of the others, the Futari port was done by M2. I don't really know how the licensing side usually works, but presumably they don't sign off all the rights to their work, source code and so on, on completion. Maybe an additional party's involvement puts off anyone getting involved with a further port? Maybe M2 won't allow it as they're worried a less than perfect port to the Switch of their 360 port could reflect badly on them? It would be excellent if M2 did the port themselves, but maybe it doesn't fit with their schedule, maybe licensing the game from Cave for a new port is complicated, or they just don't feel it's a worthwhile release at the moment?
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Re: LiveWire ports SaiDaiOuJou to the Switch

Post by Steven »

XoPachi wrote: Thu Dec 05, 2024 2:08 am These days I just use my M30 for STG's. Got my first meaningful Cave clear on it.
Hell yeah M30 is an amazing controller. Of the 8 or so 8BitDo controllers that I've used, it's the only one that doesn't have a completely awful d-pad that renders it worthy of the local landfill, but at least for this one controller they actually got it right. I have the one for the real Mega Drive, so I don't think it works with the Switch, but I have no problem picking up whatever one does work with the Switch.

Of course if this releases on PC I'll just use the Mega Drive one.

Edit: seems the one I have works on Switch wired, which will add an extra frame of lag because lol Switch dock, but at least I don't have to spend any money if I want to use the M30 on Switch.
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