Twilight Parade: Moonlit Mononoke

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Super16bits
Posts: 9
Joined: Wed Aug 28, 2019 2:05 am
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Twilight Parade: Moonlit Mononoke

Post by Super16bits »

Hi guys, I'm creating a shmup inspired by cotton and Japanese folklore, what do you think? Leave a wishlist to help me, ok? :D

https://store.steampowered.com/app/272 ... medium=web

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TerminalInternet
Posts: 34
Joined: Tue Sep 03, 2024 2:50 pm

Re: Twilight Parade: Moonlit Mononoke

Post by TerminalInternet »

The japanese cultures with the strange living creatures, The concept of gameplay design is very neat, Demon Oni can flying like the magical witches girl, Retro aspect pixel art and game design is amazingly details, Glad good to see your personal work and your game development project.
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Super16bits
Posts: 9
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Re: Twilight Parade: Moonlit Mononoke

Post by Super16bits »

TerminalInternet wrote: Fri Sep 13, 2024 2:13 am The japanese cultures with the strange living creatures, The concept of gameplay design is very neat, Demon Oni can flying like the magical witches girl, Retro aspect pixel art and game design is amazingly details, Glad good to see your personal work and your game development project.
thanks :D :D :D
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Verticen
Posts: 92
Joined: Fri Oct 11, 2019 4:57 pm

Re: Twilight Parade: Moonlit Mononoke

Post by Verticen »

I really like what I’ve seen here so far. Very good spritework on display.
The character animations look all good and I like the bouncy breast animations.
The french maid catgirl is my favorite from what I saw in the trailer!
Also idk if the fox girl from the trailer is cutest player char or not but she def has the cutest outfit imo.
In addition to great character visuals, the detail on these backgrounds and other enemies is also commendable.

I sat down and tried the demo for a bit earlier and found it pretty fun. Once I got used to the character’s hitbox the challenge felt good considering this as a ~beginning-midgame stage.
There were occasionally brief moments where the game seemed to give me nothing to do in the stage. (Not to judge a single stage of a beta to harshly)
My Demo Highscore: 000001513300

I do like the animation of the girl falling off the surfboard/broom when hit, though it sometimes felt like it happened so quickly before I could even realize what I was struck by.

I played the demo on my steam deck and did discover one gamebreaking bug: In the pause menu within a game if I press the action button (A) on "START MENU", and then press the action button (A) again before the returning to menu animation completes I get a game crash and a dialogue with this message appears:
Spoiler

Code: Select all

-------------------------
##################################
########
ERROR in
action number 1
of    Step Event0
for object Object_pause1
instance_exists argument 1 incorrect type (unknown) expecting a Number
(YYGI32)##########################
############
gml_Object_Object_pause_Step_0 (line 55)



[ Abort ]

Aside from this bug the game ran smoothly with no noticeable performance struggles.

Btw are there plans for analog stick input support with this title?

I’ll be interested to see how this game turns out - good luck!
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Super16bits
Posts: 9
Joined: Wed Aug 28, 2019 2:05 am
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Re: Twilight Parade: Moonlit Mononoke

Post by Super16bits »

Verticen wrote: Fri Sep 27, 2024 6:12 am I really like what I’ve seen here so far. Very good spritework on display.
The character animations look all good and I like the bouncy breast animations.
The french maid catgirl is my favorite from what I saw in the trailer!
Also idk if the fox girl from the trailer is cutest player char or not but she def has the cutest outfit imo.
In addition to great character visuals, the detail on these backgrounds and other enemies is also commendable.

I sat down and tried the demo for a bit earlier and found it pretty fun. Once I got used to the character’s hitbox the challenge felt good considering this as a ~beginning-midgame stage.
There were occasionally brief moments where the game seemed to give me nothing to do in the stage. (Not to judge a single stage of a beta to harshly)
My Demo Highscore: 000001513300

I do like the animation of the girl falling off the surfboard/broom when hit, though it sometimes felt like it happened so quickly before I could even realize what I was struck by.

I played the demo on my steam deck and did discover one gamebreaking bug: In the pause menu within a game if I press the action button (A) on "START MENU", and then press the action button (A) again before the returning to menu animation completes I get a game crash and a dialogue with this message appears:
Spoiler

Code: Select all

-------------------------
##################################
########
ERROR in
action number 1
of    Step Event0
for object Object_pause1
instance_exists argument 1 incorrect type (unknown) expecting a Number
(YYGI32)##########################
############
gml_Object_Object_pause_Step_0 (line 55)



[ Abort ]

Aside from this bug the game ran smoothly with no noticeable performance struggles.

Btw are there plans for analog stick input support with this title?

I’ll be interested to see how this game turns out - good luck!
Hi, sorry for taking so long to reply.
I'm glad you liked it :D , I'm making some changes and there will be an updated demo soon. Thank you very much for reporting the bug, I'll fix it as soon as possible.
As for the analog control, I'm working on implementing a new input system, it will be much better.
thanks :D
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Super16bits
Posts: 9
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Re: Twilight Parade: Moonlit Mononoke

Post by Super16bits »

some new screnshots 😁

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Super16bits
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Re: Twilight Parade: Moonlit Mononoke

Post by Super16bits »

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