hamfighterx wrote: ↑Thu Jul 11, 2024 8:45 pmI would never call myself a "strong player", but I thought it was pretty good too! I think that part of the lukewarm reception was also due to the intial release being exclusive to Xbox One. A lot of people didn't have or didn't want to get that console, so they somewhat dismissed the game and didn't really give it a fair shake. I'm not sure that reputation (or lack thereof) ever fully went away, even when the game was later ported to other platforms.
Accidental elitism on my part there
Yeah, I seem to remember it doing quite well here back then; at least compared to the grim pre-release runup, as the cod-SDOJ stuff was revealed. Definitely some controversy, but not the whipping boy I'd expected. I didn't have a system for it until years later, but I immediately wanted to look it up again, once I did.
Fingolfin wrote: ↑Thu Jul 11, 2024 10:41 pmHow can anyone enjoy arcade shooters/STGs and yet somehow not enjoy Battlezone, Robotron 2084, Black Widow, Space Dungeon, Ikari Warriors, Smash TV and Total Carnage?
Twinstick arenas (Robotron), push-scrolling topdowns (Ikari), and even topdown seek/destroys (Assault) are all fine in the HS forum, and here.
Been at least fifteen years now. They're informally designated as borderline, that's all. Unlike Gun.Smoke, Elemental Master, and Guwange et al, scrolling STGs that happen to feature ground-based characters and stage designs. Those have been unambiguously on topic as far back I can remember. (2002?)
I still prefer to talk about Ikari and Kiki etc in Other Gaming; just comfier to have the option of jumping straight to Contra and Slug, I suppose.
I grew up with them as a "run/gun" collective, long before really getting into STGs. It was amusing discovering stuff like Bosconian, which is pretty much
Assault In Space, and arguably saw a resurgence in Assault's own spiritual sequel, Metal Hawk.
Subgenres, hours of fun!