Lemnear wrote: ↑Thu Mar 14, 2024 5:30 pm
Always sensed that, since you suggested Kyukyoku Tiger
Uemura just confirmed.
But even Batsugun that you discredit so much does a similar thing
(without checkpoints).
Batsugun is completely different from all other Toaplan games. Batsugun is a good game, but it lacks the super tight enemy placement and stage design of every other Toaplan game aside from Zero Wing. Batsugun also is contrary to the design of most Toaplan games in that the other Toaplan games were designed with the stages as the main focus of the game and the bosses are a bonus, but Batsugun seems more like the bosses are the main focus. This isn't necessarily a bad thing, but the first three stages are so short that it almost feels like the first half of the game is a boss rush type of thing.
RobHimself wrote: ↑Fri Mar 15, 2024 4:19 am
What makes Hishouzame better than Same! Same! Same! ?
1. It's not borderline insanely difficult in a sinister and sadistic fashion (I like and enjoy the insanity, but most others probably don't)
2. No unwanted powerups to avoid
3. Almost never feels cheap or unfair and recovery is extremely well designed (except for that one section with the two large ships on the second stage on loops where dying is very very bad)
4. It might have a better soundtrack, depending on if you prefer the more energetic music of Hishouzame over the typically more solemn music of Same!, but both are excellent and highly recommended, as usual
5. Almost no randomness, which Same! has a lot of
6. No speed powerups