
I hooked up with a Japanese artist to design some mecha and started working on a 2d side scrolling beat em up / fighter / character action game.

You play as a genetically engineered dragon girl and her giant mystical super robot knight versus the forces of evil magitech skynet. The story and setting is loosely based on a 2 year TTRPG campaign I was in.



This game is the result of all the ideas I've had brewing from the beat em ups, fighting games, and character action games I've been playing for the past decade. The Ninja Warriors Again also made me realize that having a strong core combat system and cast of enemy types is all you need to make a great game.


Selling points:
Simple controls with fighting game depth
5 buttons! JUMP to soar over attacks and hazards! DASH to abandon precision and rocket around enemies! SLASH to strike and combo! GUARD when your back is against the wall! And when your meter is full, press SUPER to unleash devastating signature moves!
Enemies share the same gameplay mechanics as you
With the exception of zako mooks, bosses and mid tier enemies can guard, dash, and combo just like you. These symmetrical enemy battles wouldn't be worth it without enemy ai that can take advantage of it, so prepare for footsies, mixups, and unpredictable duels!
Reactable attacks, unreactable movement
In some ways, this is the opposite of a traditional beltscroller. Both players and enemies alike have (just barely) reactable windups on their attacks, but absolutely furious mobility options means keeping track of where attacks come from requires sight reading and focus (not unlike a shmup). Which leads into...
Directional blocking
You can block anything, but you have to block in the direction of the attack. Both you and your enemies must use your mobility to constantly zip around and above each other to mix up and break each other's guard!
Clashing
Closely timed attacks deflect each other, but the right move can break through the stalemate: Ground attacks lose to aerials, aerials lose to anti-air, and anti-air loses to ground. Choose your attacks carefully, or use your mobility to dash behind foes and strike at blind spots!
Master unique handling and battle rhythm!
Dashing isn't just a speed boost, it has its own unique handling, timing, and physics that must be learned and controlled! Likewise attacks and combos all have fighting-game esque cancel rules and timings. The more you play, the more you'll go from clumsy to moving and fighting with blazing rocket speed!
Giant super robots!
A titanic clash of mystical god-machines! Wield the power of ultimate destruction and decide the destiny of worlds.
I'm making my waifu real
I NEED more small-breasted (non loli), wide-hipped, leggy heroines in games, and I NEED more highleg leotards. If you want something done, you gotta do it yourself.
