SOME DEVELOPERS NEVER LEARN...

Another example of "Anything for a buck".
AutoSlavic desperate pleas for attention doesn't know limits.
After failing twice in the shmup scene, rather than pulling the plug and try something else, they've decided to bring another "Sequel that No-one asked". That's Space KaBAAM 3.
After two games, you'd probably expect to see some improvement on the main aspects of the game. Sadly, that doesn't happen. The gameplay mechanics remain virtually untouched. Same single straight shot with machine gun-like fire rate. Some of the larger ships have quite more health than before and they will take more hits. The rest is the same as before: 1 life, no continues, Turridamage when you're hit. If you want the perfect testimony of "Some people never learn" then this is the game.
Graphically is the same as before: Unanimated ships that move like a puck sliding on a board, and they're the same cast of enemies from the previous games aside from a couple of new enemy vessels. The music is still being the generic ambient-like song that plays until you're shot down.

We've better go before someone goes nuts and yell "SHUT UP!"
Like its previous entries, Space KaBAAM 3 just exists to prove that trash developers do anything for a buck, even on shmups, offering you a dozen cheap trophies for your cash.
Now I'm starting to appreciate the achievements that I've unlocked on R-Type Final 2. They weren't easy to obtain, but they're far more rewarding than this shit.

A fiery death in a lava lake is what Trash games deserve.
And Space KaBAAM 3 is no exception.