Gameplay making secrets from japanese masters or something.

Sure it will be great to have a kind of reference book about shmups.qmish wrote:Gameplay making secrets from japanese masters or something.
i would like to state for the record that i was being 100% sincereSumez wrote:Some of the condescending comments in this thread is a little weird to me...
I 100% understand your question and agree there is certainly game design in shmups. Not sure if there are books about it, but when I made a board game for a class, we had to read several articles and a book specifically on game design (for board games), as well as game theory.qmish wrote:I don't mean programming part of it.
I mean "game design".
Aka, stages' level design things, balance of enemies, situations. Mechanics.
All these things are also learnable.
For non-arcade games like FPS, RPG or even adventures, there are many books and articles of how make it good.
This must be sarcasm.heli wrote:If you play you can see.
It is such a simple genre, all cliche.
If you test your game you change things until it is good, you want a book about that ?
Like in other arts. music, painting, movies...Leander wrote:Yes, it's easy to make a shmup. Making one that is fun to play is a different story.