harborline765 wrote:
The emulation on the original Astro City Mini wasn't bad, it was more accurate than Mame for many of the games.
That's not saying much if 32bit games are included like in that case.
harborline765 wrote:The problem was the image quality was really quite bad, lacking both integer scaling and interpolation, leading to distracting pixel crawl on both the Mini's 480p display and the HDMI out. The scanlines option didn't help either, one of the worst implementation of virtual scanlines I've seen. It really will depend on how sensitive your eyes are to it, and whether you swear by filters or don't mind raw pixels with pixel crawling artifacts all over the place.
The worry with this new unit, beyond them repeating the same mistakes with the image quality, is some of the games are more ambitious and there are a lot of them, so Sega Toys are likely to be spread thinly again working on reproducing them. I hope they do a good job and the display options are significantly better.
As I've read elsewhere, most games here use originally 320x240 (240x320, to be precise) and that should simplify the matter a lot for both - the device's monitor and the TV ouput, in comparison with the first ACM (which had even a 25khz game), but the problem is that it doesn't seem these people care enough, even for Japanese developers standards. It doesn't seem there's nothing more ambitious here than say Virtua Fighter or GA Revenge of Death Adder and most have glitches-free emulation in Mame, but these developers are not reliable and it's indeed a shame this likely implies we won't get say, an M2 Batrider on a proper system in many years now. But as this thread shows, people are happy with anything, so we'll get more of this instead of more of the other as it's been happening for some time now.