Is it for financial reasons (servers costs) or difficulty to control hackers on the boards? Is it hard to implement? Devs don't care/value this? I don't get it

Maybe the replays are just desyncing. That's a common issue with the CAVE games on steam, too.leodash wrote:Steam has leaderboards API. It even has optional storage for associated data for replays. And yes, too many hackers on online leaderboard. Example is in Ikaruga, the scores are insanely high, but when you look at the replays they died at the first wave.
I'm not really sure 50+ replays desynced, seems unreasonable. For the record, getting anything over 40m is borderline impossible. Same with Mushi Original, nobody is going to have over 70m+ but there's scores uploaded way above that margin.OmegaFlareX wrote:Maybe the replays are just desyncing. That's a common issue with the CAVE games on steam, too.