Is anyone excited about Namco's forthcoming GBA shmup rpg?

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professor ganson
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Is anyone excited about Namco's forthcoming GBA shmup rpg?

Post by professor ganson »

I just recently heard about Namco's Sigma Star Saga, a title for the GBA due in the U.S. in June. It is supposed to include both rpg elements and horizontal shmup action. Any information or opinions? :)
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Blue Lander
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Post by Blue Lander »

I'm intrigued, but I don't know how well it'll work. When I'm shmupping, I don't like the action being broken up by a lot of dialog or RPGing. It seems to break my concentration. I'll give the game a try if it's cheap enough, though. I like RPGs and I like shmups, I'm willing to give the combination a try.
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Frogacuda
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Post by Frogacuda »

Yeah, I'm very interested. I submitted an email interview to Namco a while back. Currently waiting for it to come back. I'll let you guys know when it goes up.
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OptimusPrimeX
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Post by OptimusPrimeX »

i'm interested to see how it comes out. I actually had this idea when i was like 14 or so. For some reason i really wanted to meld the two together. Guess i've been beaten to the puch lol..

sounds cool
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BrianC
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Post by BrianC »

What about The Guardian Legend for NES? That is some good stuff.
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Andi
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Post by Andi »

I'm more excited about the RPG/freelance space game aspects of this title than the shooter part. Most likely it will be probably a mediocre shooter, but a fantastic RPG.
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Post by Melf »

BrianC wrote:What about The Guardian Legend for NES? That is some good stuff.
If it's half as good, then it's a must-buy.
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professor ganson
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Post by professor ganson »

Andi wrote:I'm more excited about the RPG/freelance space game aspects of this title than the shooter part. Most likely it will be probably a mediocre shooter, but a fantastic RPG.
Yes, I'm worried that the shmup-side of the game will be weak. The GBA may very well turn out to be the last system designed for 2D games, and yet it lacks any shmups that really make a mark on the genre. Sure, Iridion II and Gradius Galaxies are decent games, but are no more than that. It would be great if Namco could improve the situation, but I'm not terribly optimistic. I don't really recall the last time Namco made a game to get excited about.
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

When I hear the term "RPG Elements", I cringe, because most of the time the the whole term is totally thrown out of proportion. One could say that Forgotten Worlds has "RPG Elements" to it for the simple fact that it features a "shop" where you can buy life and magics, as well as weapons.
Still, its a shmup, not a shmup with RPG elements.
Same goes for Radiant SilverGun, just because your weapon of choice increases with use; doesn't mean it has RPG elements.

What was so "RPG-ish" about Guardian Legend? Personally I thought that the game VERY BLAND at best.

So, RPG and a Shmup put together? I'm curious now...
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Post by Zhon »

Well, Tyrian was pretty enjoyable, despite it being less of a test of skill, so if this turns out like it, I could see myself liking it.
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FRO
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Post by FRO »

Even though I suck at Guardian Legend I think this one looks interesting. I'd buy it to play on the GB player...
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Andi
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Post by Andi »

TWITCHDOCTOR wrote:What was so "RPG-ish" about Guardian Legend? Personally I thought that the game VERY BLAND at best.
I agree.

On a seperate note: Thinking of this game as a shooter and an RPG combined is really the wrong mentality. Despite the fact that Secret of Mana was real-time battle, no one really thinks of it as an action game. Sigma Star Saga should not even be thought of as a shooter as the shooter element is going to be minimal, and your success in it will be directly proportional to your success in the RPG element.
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Post by Stormwatch »

There's a "shmup RPG" for the Dreamcast, called Armada - and it sucks.
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Frogacuda
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Post by Frogacuda »

BrianC wrote:What about The Guardian Legend for NES? That is some good stuff.
Matt Bozon, the game's creator lists Guardian Legend among his top 10 favorite games, so it's likely a deliberate influence.
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

Stormwatch wrote:There's a "shmup RPG" for the Dreamcast, called Armada - and it sucks.
Oh really? (sarcasm) I always thought of Armada as an "Asteriods with A Purpose".
Still, never cared for it ...even when it was $4.99 bargain bin fodder.
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Andi
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Post by Andi »

Stormwatch wrote:There's a "shmup RPG" for the Dreamcast, called Armada - and it sucks.
Whoa! I rather enjoyed Armada actually. Although, again, the enjoyable part is the exploration/RPG elements, and not the action segments.
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Post by captain ahar »

might be interesting. i've always kind of liked of Wayforwards art style. the shooting portion doesn't look amazing, but to be fair i haven't seen it move yet. :P
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Frogacuda
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Post by Frogacuda »

My interview will be up later today at www.got-next.com.
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Vexorg
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Post by Vexorg »

There's some new screens and videos (E3 stuff) up at gameboy.ign.com for this one, BTW. Should still be up on the front page.
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Post by Ghegs »

Thanks for the tip, Vexorg.

I'm not liking some of the stuff they say, though...
These shooter battles are meant to be short and random
Your ship has multiple hit points in action sequences, as well as multiple lives to get you through the biggest battles, which should make for a shooter less frustrating to regular players just aiming to get through it all (newbies can also hang out and level up until they're ready to handle the tricky shooter stages.)
Meh.
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professor ganson
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Post by professor ganson »

yeah, that's a bit disappointing. I was thinking of preordering this one, but now I may wait for the reviews.
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Post by sjewkestheloon »

yeah but if it handled the shmup sections like the more difficult examples of the genre it would totally alienate the majority of its audience. i wonder whta the ratio of rpgers is to shmupers? as long as the shmup sections are interesting and entertaining i'll be more than happy
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