https://www.analogue.co/pocket/
Optional Docking Station with HDMI output (probably another $100). LCD with 1600x1440px resolution. Fully accessable FPGA for additional cores.

I think they'll be doing an 8-bit system soon, as they had copyrighted "Analogue 8" at the same time as they did the Pocket.Windfish wrote:Also - Analogue - PLEASE PLEASE PLEASE do another run of the Nt Mini. $1200-$2000 for one on the second-hand market is RIDICULOUS.
at this resolution it really doesn't matter. 99% of users won't be able to tell the difference between 5x integer + bilinear scale vs. 10x integer.One thing that is excellent is the screen is an integer multiple of GB, GBA, and GG, so no scaling artifacts.
For GB and GG, yes it’s an integer multiple (10x), but GBA integer scaling will max out at 6x and will leave black borders on all sides.thebigcheese wrote:One thing that is excellent is the screen is an integer multiple of GB, GBA, and GG, so no scaling artifacts.
Wow. That's really, really unfortunate to hear about the GBA. I am going to have to see how this looks, then, before I commit to it.awe444 wrote:For GB and GG, yes it’s an integer multiple (10x), but GBA integer scaling will max out at 6x and will leave black borders on all sides.
1440x960 (6X GBA) bi-linearly scaled to 1600x1068? That scale looks perfect on a much larger screen, on a 3.5" screen you will not be able to tell.Windfish wrote:Wow. That's really, really unfortunate to hear about the GBA. I am going to have to see how this looks, then, before I commit to it.awe444 wrote:For GB and GG, yes it’s an integer multiple (10x), but GBA integer scaling will max out at 6x and will leave black borders on all sides.
Just to make a quick clarification: if you read through the posts, you won't find a single person saying it is going to suck.BazookaBen wrote:Man there are some butthurt Analogue haters in here.
This device is going to be amazing!
Agreed, the integer scale followed by bilinear interpolation to fill would look good enough. It’s the same reason, by the way, that we don’t really need a 4K version of the OSSC, in my opinion.ZellSF wrote:I'm impressed by the sanity of going with a high resolution display rather than trying to source some ridiculous low resolution display to display games at "native resolution".1440x960 (6X GBA) bi-linearly scaled to 1600x1068? That scale looks perfect on a much larger screen, on a 3.5" screen you will not be able to tell.Windfish wrote:
Wow. That's really, really unfortunate to hear about the GBA. I am going to have to see how this looks, then, before I commit to it.
It will look perfect and vastly better than any official GBA or DS system, which all use completely shit screens. I doubt Analogue could source worse screens than Nintendo if they tried.
fuck yeah I'm saving up for the shipping already!BazookaBen wrote:Man there are some butthurt Analogue haters in here.
This device is going to be amazing!
maxtherabbit wrote:fuck yeah I'm saving up for the shipping already!
It's a 1600x1440 screen, that's exactly 10x on both axis.Guspaz wrote:It's not completely certain that GB/GBC will allow integer scales either, since it's not clear that the screens have the same pixel aspect ratio.
It doesn't matter, though. At 615 PPI, you'll never be able to tell the difference between an integer scale and an interpolated scale. Maybe even a nearest-neighbour scale.
That wouldn't have helped had the screen not used square pixels, but looking at the display in teardowns of the Valve Index (which is believed to use two of the same LCD panels), it does look like a 11:10 aspect ratio display.thebigcheese wrote:It's a 1600x1440 screen, that's exactly 10x on both axis.Guspaz wrote:It's not completely certain that GB/GBC will allow integer scales either, since it's not clear that the screens have the same pixel aspect ratio.
It doesn't matter, though. At 615 PPI, you'll never be able to tell the difference between an integer scale and an interpolated scale. Maybe even a nearest-neighbour scale.