
https://youtu.be/Ue8915qI9Oc
The ship runs on a fusion reactor, and fusion thrusters. You must collect mass particles droppped by destroyed enemies to keep up your mass storage for your fusion thrusters and as well for weapon systems requiring mass such as plasma cannons and homing missiles/Bombs. Based on 3D Printing, the ship has High Rate Mass Fabricators to re-produce missiles etc. using available mass in storage. A recator which is planned to b upgradable will have a standard energy output which will affect weapon chrging. In the video I think the reactor is baseed on producing 5MW of energy with 680kW Compressed Pumped Pulse Lasers for main weapon (Blue), Plasma Cannons (Yellow) and Wide Beam Lasers. I would like to have a large variety of weapons to customize the ship. The ship also has a "G-Burst" with 3 modes of Bursting, which is like an afterburner to allow the pilot to manuever quickly pulling Max-G maneuvers (Which is based on actual human toleraences, that is based on, not exactly). As well, each weapon will have 3 modes of Fire dynamiccally switachable in game with homing weapons switching between some variations of fire or forms of targeting (I am developing a "Smart-Targeting" system which will allow you to auto-target according to Enemy HP, or Range or other variatious targeting methods.
Just curious if this project will have enough attention to continue development. I currently live outside the system, sleeping outside, working in Coffe Shops and Delis and volunteering at a local deli for food. If there is enough interst I will continue development.