I actually meant the dozen or so you have tried and dismissed. They cover a large variety of playing styles within the genre, so if you don't find anything you like among them, there's hardly anything left.komatik wrote:.... such as? So far I've only mentioned three: horizontal, complex bullet pattern memorization, and simplistic gameplay. And in all three cases my opinion is that I don't like the dozen I've tried so far, not that it's impossible for me to like them.Herr Schatten wrote:You have already expressed dislike for such a wide variety of styles within the niche
I think you misunderstood what I was trying to say. Like a lot of us I grew up with euroshmups and enjoyed them quite a bit back in the day. In fact, my very first 1CC was Xenon II, my second one was Wings of Death. The thing with them is, though, that a lot of them are flawed in one way or another, simply because they were usually made by demo coders who were mainly interested in showing off their coding skills and often knew jack about game design. However, that doesn't mean that euroshmups are completely worthless. Some of the ideas their creators inserted were definitely interesting. It's just that I, and I think I speak for a lot of the forum members here, found out after a while that I wasn't necessarily looking for additional things to enhance the shooting and dodging, I was looking for better shooting and dodging.komatik wrote:So prior to WelshMegalodon mentioning them upthread yesterday I've never heard that term before. I'm always leery when I get into a situation along the lines of "you don't like what we like, that must mean you like what we hate" because it's usually just more black and white thinking ("the enemy of my enemy is not necessarily my friend: they could just be another enemy" and all that). Usually if everyone hates something there's a reason for that, but I'll try and take a look at least. Is there a site/thread out there that goes into the history and what the overall themes are?Herr Schatten wrote:Why not try some of those so-called euroshmups?
You seem to be in the other camp, and there's nothing wrong with that. It's just that it's difficult to find games that add additional features to the basic formula and are competent games at the same time. Still, I suggest you try the games I mentioned in my previous post. There's definitely much to enjoy about them if you happen to be part of the target audience. Uridium 2 in particular is actually quite excellent.
As said before, the subgenre was dominated by demo coders, so the games are mostly on Amiga and C64, with a few more on the Atari ST. If you have trouble with emulating the Amiga, you can try X-Out on the C64, although the graphics may be too crude for your taste. The gameplay is largely identical to the Amiga version, though.komatik wrote:Oh ick, no kidding. Is the entire genre all Amiga? That might suck.Herr Schatten wrote:I know it can be a bit fiddly to set up an Amiga emulator