Giga Wing DC version
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Fighter17
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Giga Wing DC version
I just play the game again thru the emulator after a long time, and I still love it! I know there's a Dreamcast version of it, but my friend told me the graphics on the DC version is a lot worst than the emulator. What do you think?
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gameoverDude
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professor ganson
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umi
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The music sounds heaps different on the DC, from memory. Maybe it's just the way it's processed? (don't know much about hardware or those formats) I've never played the arcade version, but all the tracks sound completely different on the OST. I guess I have a bias towards the DC version, cuz that's the one I play, but... the last boss theme absolutely has to be DC version. It rocks!
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ST Dragon
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Randorama
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dave4shmups
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Are there extra planes to choose from in the JP release of Giga Wing? I watched the Retro Core Dreamcast Shooting Special last night, and I thought for certain that there were planes on there that I haven't seen on the US port.
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Farewell, tomorrow burns"
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Randorama
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If you 1-cc the DC version (surely the JP one) you will have the ability to play with the stranger (the black plane).
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BulletMagnet
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The Stranger is unlockable in the US version as well.
As for the graphics, as Rob said they're similar to the arcade version but a little less vibrant (sort of like the Saturn port of Gunbird, if you've ever played that)...I wouldn't consider it a big deal, but one thing that makes me wince is that the duller colors also make the bullets a bit harder to see in some cases. It's not a huge deal, but I tend to be pickier than most on the issue of bullet visibility...
As for the graphics, as Rob said they're similar to the arcade version but a little less vibrant (sort of like the Saturn port of Gunbird, if you've ever played that)...I wouldn't consider it a big deal, but one thing that makes me wince is that the duller colors also make the bullets a bit harder to see in some cases. It's not a huge deal, but I tend to be pickier than most on the issue of bullet visibility...
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Rob
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I forgot about this. Especially annoying in a few places. Might not be much better in the arcade version, though. Some of the bullets are just really small (and not offset with the bg colors).BulletMagnet wrote:but one thing that makes me wince is that the duller colors also make the bullets a bit harder to see in some cases.
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BulletMagnet
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I tried GW in MAME for the first time last night just for the heck of it, and I found the bullets generally easier to see, though not super-dramatically. Again, though, I'm very picky about bullet visibility; if anyone's not sure, they can just try both for themselves, the DC port is cheap as it is, and MAME is, well, you know. 
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superhitachi4
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Agreed. Anyone who enjoys shooters, and has a Dreamcast should have a copy of Giga Wing. Great game at a decent price.professor ganson wrote:You can usually get Giga Wing for the DC pretty cheap right now, so get one before they get expensive. This is one of the best games ever made and someday you'll be glad you have a copy.

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Marc
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BulletMagnet
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Knoskoloz
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D wrote:It is not like the Saturn port of Gunbird, but more like Shienryu YOKO mode on the Saturn.
the entire screen is scaled, but not scaled like in emulators, but in an ugly way.
Hard to describe, buy only if you can get it for cheap.
Scaled?
Gigawing was a Verticontal (4:3 vertical shmup) from the begining
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AWJ
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The screen has scaling artifacts because the DC's resolution (640x480?) is not an integer multiple of the PCB's resolution (384x224) All the other CPS2-to-DC ports have the same problem, but it's far less visible in a fighting game than in a shooting game where the screen continuously scrolls in one direction.Knoskoloz wrote:D wrote:It is not like the Saturn port of Gunbird, but more like Shienryu YOKO mode on the Saturn.
the entire screen is scaled, but not scaled like in emulators, but in an ugly way.
Hard to describe, buy only if you can get it for cheap.
Scaled?
Gigawing was a Verticontal (4:3 vertical shmup) from the begining.
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Neon
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You can adjust it to have no rippling but it's still going to be upscaled, as with all CPSII --> DC ports.undamned wrote:There is an adjustment to have the game displayed w/o scaling. I don't remember what the trick is, but I'm sure somebody else here know's... or maybe that was for Mars Matrix...
-ud
I think CPSII GW had better explosion SFX too. Haven't done a comparison in awhile.
But it's $5 for the DC port or $100+ for the B-board. Non-gameplay nitpicks ain't worth $95 to me.
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Accutron
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lewisit
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Ghegs
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Here you go. The thread is still there, the URL just points to the forum's old location.lewisit wrote:sorry for digging out this long-dead-thread, but i just recently noticed the problems concerning the screensize of GW & MM on my DC![]()
sadly the link Accutron posted expired - could anyone pls provide me with the correct parameters for both games?
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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lewisit
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PC Engine Fan X!
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A few questions regarding the CPS2 version of Gigawing:
1.) How many digits can be scored with the CPS2 version of Gigawing?
2.) What is the World Record for CPS2 GW and by whom achieved it?
3.) Are there any Superplay VHS or DVDs of CPS2 GW available?
Thanks for the informative answers as always, fellow shmuppers... ^_~
PC Engine Fan X! ^_~
1.) How many digits can be scored with the CPS2 version of Gigawing?
2.) What is the World Record for CPS2 GW and by whom achieved it?
3.) Are there any Superplay VHS or DVDs of CPS2 GW available?
Thanks for the informative answers as always, fellow shmuppers... ^_~
PC Engine Fan X! ^_~
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