
You can currently find it on itch.io, right here:
https://lucida.itch.io/astral-panic
I'm trying to get it onto other platforms, though I'm not sure where to go next. An Android port is also in the works. Please, let me know what you think.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
To be blunt, this focus on physics and "realism" guarantees I'll never touch the game again, and I am sure it is an instant turn off for many of the shmup enthusiasts here. It makes movements more difficult for the wrong reasons and because of how complicated even basic movements become due to it, even basic patterns that shouldn't be too tricky become highly lethal threats.juju wrote:As for the inertia and bounce, those are also there so the player has to think a little bit ahead before moving. I planned to do more stuff with it, like gravity wells and such, but the maths got out of hand quite fast
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Thanks for the feedback, man. I'm still hard at work on it. Tuns out that creating touch controllers is way more complicated than I had thought. I'll be sure to notify you once I figure it out thoughblackpawn wrote:Really cool style! Nice work on the trailer video too! I'd love to try it out on Android when that's ready
Thanks for the input, regardless of the bluntnessM.Knight wrote:To be blunt, this focus on physics and "realism" guarantees I'll never touch the game again, and I am sure it is an instant turn off for many of the shmup enthusiasts here. It makes movements more difficult for the wrong reasons and because of how complicated even basic movements become due to it, even basic patterns that shouldn't be too tricky become highly lethal threats.juju wrote:As for the inertia and bounce, those are also there so the player has to think a little bit ahead before moving. I planned to do more stuff with it, like gravity wells and such, but the maths got out of hand quite fast
This will also limit you as a designer. You won't be able to make intricate and tight patterns that require accurate movements and finesse because the players will slide all the way through the screen for every movement so you'll have to dumb down the attacks if you want them to stand a chance.
Some gimmicks such as the gravity well can still work from time to time, if it's one specific boss attack for example. Otherwise, very precise and tight controls are very important in a shmup and you shouldn't mess with that as it's one of the things that make the genre so fun.