Ghouls 'n' Ghosts epiphany...

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JBC
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Ghouls 'n' Ghosts epiphany...

Post by JBC »

Image

^^^ That ^^^ my friends is a screenshot from the newest Ghouls 'n' Ghosts game coming out for the PSP - which my honeybee put on layaway for me at Wally World for Christmas. That makes two (2) really badass awesome games including the Gradius collection that i will be partaking of this upcoming year.

In my excitment i decided to fire up the ole' MAME and check out the original Ghouls again to give myself a refresher to which i am greeted by the following opening cinematic screen...

Image

Now... correct me if i'm wrong - but isn't that Arthur and his Princess girlfriend alone... in a cemetary... at night... with Arthur in his underoos?

He's in his underwear.

And she's at crotch level! Good Lord how did this pass me by when i was little? I must've played this game a hundred billion million times and never noticed that!

It's one of those things that you just see a thousand times your whole life and never really question until one day... wow! So Sir Arthur and his lady where bonkin' in the graveyard before they got attacked by monsters... Pff! They should have known better! Haven't they ever watched a horror movie!?! Well, i guess not since this takes place in medieval times.

lmao... i can't believe it :)
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undamned
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Post by undamned »

Yay, about a new GNG! Did you ever notice the similarities of Arthur and Viewtiful Joe, I mean body postitioning and all?
-ud
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Moogs
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Post by Moogs »

undamned wrote:Yay, about a new GNG! Did you ever notice the similarities of Arthur and Viewtiful Joe, I mean body postitioning and all?
-ud
Except Arthur's games are a lot more fun than Viewtiful Joe's.
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Post by Ganelon »

Moogs wrote: Except Arthur's games are a lot more fun than Viewtiful Joe's.
Couldn't agree more. VJ and esp. VJ2 was just way too repetitious...
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professor ganson
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Post by professor ganson »

So which is the best in the series? I've played the one on the Genesis and the one on the GBA, which is supposed to be a faithful port of the SNES game. I definitely prefer the Genesis game. There's also one on the NES, which I haven't played. Then there are the Maximo games, which I suppose are not strictly in the series, though they borrow heavily. I really liked the first, Maximo: Ghosts to Glory, which took me quite a while to finish. But the second was a bit easy and boring. No doubt I've left something out.
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Post by UnscathedFlyingObject »

You know, I played Megaman X to death some 8 or more years ago, and I always thought that X's idle sprite had a weird looking X-buster in his background side. It turned out that this weird looking X-buster was his other hand, but I couldn't tell because I used to play the game on a shitty TV with RF connection. Ah, the wonders of crispy RGB displays, gotta love emus.
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...
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Post by sven666 »

..iv'e actually done it at a graveyard once.. no monsters appeared tho (is that a bad thing?, maybe she wasent pretty enogh) 8)

there, ive spilt my share of embarrasing moments for this millenium :P
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Post by dave4shmups »

Ganelon wrote:
Moogs wrote: Except Arthur's games are a lot more fun than Viewtiful Joe's.
Couldn't agree more. VJ and esp. VJ2 was just way too repetitious...
I just didn't get all the combos, and found the bullet-time to be overused and annoying.
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Post by iatneH »

ganson I hear the SuperGrafx one is quite the awesome.

Hehe, at least in the SNES version, the chick was abducted while indoors...
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Post by Neo Rasa »

Super GnG is beyond awesome. One of the rare "ports" where it comes out a billion times better than its source material (though arcade Ghouls 'n Ghosts will always be a classic too).

Ghosts and Goblins I just can't get into. It's not that the graphics are bad per se, but they just lack the personality of the later game sprites. Like they aimed too high for the current technology and lost something in the development process. Ghouls 'n Ghosts and Super GnG still look good today IMO because of the artwork and colors, only the lack of animation gives away their age.
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Post by Bloodreign »

Ghouls N Ghosts moved faster than Super GnG, but I need to rob a rich guy so I can buy a PSP and make two purchases for it (this game and Gradius). :lol:

I've seen videos for this game, it plays remarkably similar to the old school GnG titles, but I swear I saw different types of armor this time other than the original silver, green, and gold armors of old.


I've also noticed the PSP Extreme GnG, whenever Arthur bites the big one, he respawns on the spot, so it looks like checkpoints for this series might be a thing of the past.
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Post by MOSQUITO FIGHTER »

professor ganson wrote:So which is the best in the series? I've played the one on the Genesis and the one on the GBA, which is supposed to be a faithful port of the SNES game. I definitely prefer the Genesis game. There's also one on the NES, which I haven't played. Then there are the Maximo games, which I suppose are not strictly in the series, though they borrow heavily. I really liked the first, Maximo: Ghosts to Glory, which took me quite a while to finish. But the second was a bit easy and boring. No doubt I've left something out.
I heart Super Ghouls 'N Ghosts. One of the few games that I just can't seem to make myself sick of. Something about the game just clicks with me really well. I really enjoy the trick the computer style of play it offers and how the game adds replay value with the 2nd loop. I consider it to be the most well put together game of the series from a level standpoint and control wise. Ghouls 'N Ghosts and Ghosts 'N Goblins both kind of annoy me sometimes because they don't allow turning while crouching and lack the double jump.

The Capcom Classics version is great and fixed the slowdown problems of the SNES version even though the way they resized the game does seem to make jumps different compared to the SNES version (likely not something most people would notice anyway). I found the Genesis version of GNG to be the easiest of the ports. Something to do with the sprite size and the controls makes it easier to fire off more shots while jumping and the enemy placement seems to be different. The arcade version on capcom classics is more difficult and looks better. Ghosts 'N Goblins arcade version is slowly growing on me (likely because I've played Super so much). The NES version of Ghosts N' Goblins is likely the most difficult of all of the ports (because it can be quite buggy, and seems to add more difficulty to the game). While I thought the Maximo games were good for 3D platformers. They just don't hold the appeal for me the 2D platformers do.

That aside I can't wait to play GNG PSP and will be importing it.
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Post by JBC »

I wonder if any cosplayers have ever gone to an E3 or some show dressed as Arthur in his boxer shorts...
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Post by professor ganson »

MOSQUITO FIGHTER wrote: The Capcom Classics version is great and fixed the slowdown problems of the SNES version
Thanks for reminding me about the Capcom Classics version. I'll have to check that out.
MOSQUITO FIGHTER wrote: While I thought the Maximo games were good for 3D platformers. They just don't hold the appeal for me the 2D platformers do.
No doubt. The first Maximo game had really nice atmosphere, music, and was definitely challenging. But it had many of the frustrations that come with 3D gameplay.
iatneH wrote:ganson I hear the SuperGrafx one is quite the awesome.
interesting, thanks iatneH (just noticed: Hentai spelled backwards makes iatneH. I just thought you had a wierd name. :) )
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Post by landshark »

professor ganson wrote:
MOSQUITO FIGHTER wrote: While I thought the Maximo games were good for 3D platformers. They just don't hold the appeal for me the 2D platformers do.
No doubt. The first Maximo game had really nice atmosphere, music, and was definitely challenging. But it had many of the frustrations that come with 3D gameplay.
They aren't bad once you adjust to the controls. There were only a few spots where the 3D platforming became a serious frustration. The rest of the game was great. I loved the music of these games as well as the creativity of the bosses. Especially the last boss of the 1st game; I love how you can see his silouette zipping by the windows in the dark between lightning flashes.

I really disliked the way the main character looked. But that's ok because the Death character made up for it.
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Post by BrianC »

MOSQUITO FIGHTER wrote: The Capcom Classics version is great and fixed the slowdown problems of the SNES version even though the way they resized the game does seem to make jumps different compared to the SNES version (likely not something most people would notice anyway). I found the Genesis version of GNG to be the easiest of the ports. Something to do with the sprite size and the controls makes it easier to fire off more shots while jumping and the enemy placement seems to be different. The arcade version on capcom classics is more difficult and looks better. Ghosts 'N Goblins arcade version is slowly growing on me (likely because I've played Super so much). The NES version of Ghosts N' Goblins is likely the most difficult of all of the ports (because it can be quite buggy, and seems to add more difficulty to the game). While I thought the Maximo games were good for 3D platformers. They just don't hold the appeal for me the 2D platformers do.
The Genesis Ghouls 'n Ghosts is not the easiest of the Ghouls 'n Ghosts ports. The C64 and Sega Master System ports are much easier than the Genesis version.

NES Ghosts 'n Goblins is hard, but I'm not sure if it's the hardest of the Ghosts 'n Goblins ports. In some aspects, it's actually easier than the arcade one. The GBC Ghosts 'n Goblins is probably one of the easier ports. The difficulty was toned down quite a bit. The GBC port is a bit rough around the edges in some areas. Some enemies attack only randomly and the Red Arremer sometimes even attacks out of frame. The GBC version is easy, even on the harder levels, which is why I traded it in.

The GBA Super Ghouls 'n Ghosts supposedly has the slowdown of the SNES one, but it seems to have less slowdown than the SNES version. It's probably the most difficult of the Super Ghouls 'n Ghosts ports due to the extremely hard arrange mode.
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Post by professor ganson »

landshark wrote:
professor ganson wrote:
MOSQUITO FIGHTER wrote: While I thought the Maximo games were good for 3D platformers. They just don't hold the appeal for me the 2D platformers do.
No doubt. The first Maximo game had really nice atmosphere, music, and was definitely challenging. But it had many of the frustrations that come with 3D gameplay.
They aren't bad once you adjust to the controls. There were only a few spots where the 3D platforming became a serious frustration. The rest of the game was great. I loved the music of these games as well as the creativity of the bosses. Especially the last boss of the 1st game; I love how you can see his silouette zipping by the windows in the dark between lightning flashes.

I really disliked the way the main character looked. But that's ok because the Death character made up for it.
A fellow Maximo fan?! Cool. Yeah, the last boss in the dark was amazing. I figured out how to beat him just in the nick of time. 8)
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Post by sjewkestheloon »

after many years of searching i finally found the ps1 pal capcom generations pack so many hours of vulgus, g'n'g, 1943 kai and mercs awaits. i absolutely love these games but i totally suck at them. will be real fun getting aquainted :o
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Post by Andi »

The GBA SGnG arrange mode also has BRAND NEW LEVELS! YAY!

I think there are 3 new levels, but I've only played 2 of them so far. They're actually pretty fun. Nice new location concepts and all new creatures.
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Post by Bloodreign »

Didn't the Genesis GnG game have more checkpoints? Or checkpoints at all?
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Post by Tomtom »

circuitface wrote:I wonder if any cosplayers have ever gone to an E3 or some show dressed as Arthur in his boxer shorts...
The answer is yes.

Don't hurt me...

Anyway, I'll probably never play it, but I've got nothing against GnG. I do like VJ better, though.
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Post by SAM »

Acrade version of Ghouls 'n Ghosts is really. I could recall reaching Stage 3 in one credit for a few times. The game is real hard, usually got killed in Stage 2's mansion.

Until now I don't realize that this game seems quite popular amoung shmups members. How far do you guys reach?
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Post by Bloodreign »

From CCC:

Ghosts N Goblins: Took a few hours and many lives, but I managed to beat the first loop, gave up on the second loop to move around and go to work.

Ghouls N Ghosts: Same as Ghosts, can't get too far in one credit.

Super Ghouls N Ghosts: The inside of the dragon, where the mode 7 kicks in and the screen spins around (first loop). Usually by the time I get there I'm running low on lives, and the blue gas knocks me off my platform I'm riding on (second part of the dragon belly).
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Post by landshark »

I finished Super Ghouls & Ghosts this year ... finally. I did it on the GBA.

Continuing of course ;) I'd say I used upwards of 50 continues to do it over the course of 6 months (not playing that often) to do both loops. That game is friggin hard. And most of the continues consisted of just shutting the machine off and resuming where I had previously saved.
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Post by MJR »

I 1cc'd G'n'G second loop on megadrive 11-12 years ago, same with super G'n'G with supernes.. but I get my ass handed to me completely on G'n'G mame/capcom collection version.. I haven't been able to clear stage 1 even on the easy mode.

and what comes to maximo; I lovelovelove that game to death.. I got 100% on every level, even the mastery level. Army of zin was not quite exciting, but I guess I buy it one day anyway.

This Psp G'nG is probably first title that might really force me to buy psp.. maybe.. I wait and check what you guys got to say about it here..
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Post by Andi »

landshark wrote:I finished Super Ghouls & Ghosts this year ... finally. I did it on the GBA.

Continuing of course ;) I'd say I used upwards of 50 continues to do it over the course of 6 months (not playing that often) to do both loops. That game is friggin hard. And most of the continues consisted of just shutting the machine off and resuming where I had previously saved.
Yeah, I challenged myself to do the same thing. Except, I spent about 50 continues and only got through the first loop.
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Post by Bloodreign »

I just decided to give Ghouls N Ghosts 68K a run, I give myself 9 continues, and managed to make it just to about Beezlebub, but ran out of lives and continues shortly before getting to the giant wasp. Definitely a pretty tough game although I did managed to beat the first quest (loop) on CCC, oddly enough the X68K version ate me for lunch.
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Post by professor ganson »

MJR wrote: and what comes to maximo; I lovelovelove that game to death.. I got 100% on every level, even the mastery level.
:shock: That's dedication! I mostly just tried to survive that game. I doubt I got 100% on any level.
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Post by chtimi-CLA »

SAM wrote:Acrade version of Ghouls 'n Ghosts is really. I could recall reaching Stage 3 in one credit for a few times. The game is real hard, usually got killed in Stage 2's mansion.

Until now I don't realize that this game seems quite popular amoung shmups members. How far do you guys reach?
it isn't harder than the MD port, but the default difficulty is that of the arcade only in the jp version. i've 1cced the 2 loops of both arcade games, and beat the other episodes using continues.
btw the wonderswan was quite good, i liked it better than the gba remix.
maximo doesn't count.
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Post by landshark »

professor ganson wrote:
MJR wrote: and what comes to maximo; I lovelovelove that game to death.. I got 100% on every level, even the mastery level.
:shock: That's dedication! I mostly just tried to survive that game. I doubt I got 100% on any level.
I 100%'d every level of the 1st Maximo as well. I loved that game.

The 2nd one I just played through. A few of them I 100%'d but didn't bother going back. It was a good game and I liked the music better in the 2nd. But the 1st game was slightly better. (2nd is less frustrating)
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