GUN FRONTIER (AC)
Blast off:

BOOM
>Seamless cinema, and a galvanising segue into the rising fury of st1's BGM.
FINAL MISSION (FC)
Attract demo:

ELEGIAC BGM is ESSENTIAL COUNTERPOINT TO HORRIFIC CARNAGE ♫
>Deleted from overseas versions for the sake of Western children. I ain't surprised! Pretty remorseless pixel genocide.
THE SUPER SHINOBI (MD)
Attract intro, title:

BAKAAAOW
>Spartanly done with thundercrash impact. Won't age.
R-TYPE III: THE THIRD LIGHTNING (SFC)
Blast out:

>Another killer STG kickoff, and a grim reminder of NO REFUGE from unhallowed biofuckery.
MERCENARY FORCE (GB)
Title:

>Powerful title screen! Not only is the pixel art strikingly characterful, its Garegga-esque concept and composition are faultlessly done.
SOLAR STRIKER (GB)
Game Over:

>Shot down in flames.

DEAD CONNECTION (AC)
Attract Intro:

"SADNESS, AND REVENGE"
>"Christine... Christine!" Son of a bitch.


WILD FANG (AC)
ATTRACT:

OVER:

>BEAST WAR OF NO MERCY. Yo you ripped my boy's arm off and ate his head, I gotta whip your ass while my tiger tears your throat out.
MAGNUM KIKI IPPATSU: EMPIRE CITY 1931 (FC)
Game Over:

>Game, and funeral, is over! Out for revenge! Oddball home interpretation of Seibu's 1986 Dynamite Duke precursor.
BATMAN (FC)
Game Over BGM
>Show-stopping downbeat intensity. Naoki Kodaka & co never die.

WOLF FANG (AC)
GREATEST KNIGHTS (Name Entry BGM)
>Galvanic requiem. Instantly remotivating, even moreso than my poor lieutenant's despairing "NAWWW!" whenever I bite the dust!