Hello, I have read about the fix for the problem with the screen flickering (setting the program to run in Windows 95 compatibility mode, running as administrator, ect) and usually this works, but sometimes it just decides not to work and i get screen flickering all over again. Im not sure what causes this, but it is completely random. Is there nothing I can do to fix this problem other than a reinstall and losing all my best scores?
On top of this, I have seen people suggesting to use JoyToKey as a means for an autofire button. Similar to my screen flickering problem, sometimes my joytokey autofire hotkey works (Y on my controller set to press Z seven times every second, D-Pad buttons set to arrow keys rather than the joystick), however sometimes my joytokey simply doesnt work at all with the program, even though it will work with other programs when I try it right after. I have tried opening CRS68k first, then running JoyToKey, as well as trying the opposite (J2K first, CRS68k second) but nothing seems to work consistently other than it randomly working when I want it to. anybody know any solutions to either of these problems?
Cho Ren Sha 68k Inconsistency?
Re: Cho Ren Sha 68k Inconsistency?
What version of Cho Ren Sha are you running? There was an update released in 2017 that fixes sound issues on newer versions of Windows: http://www2.tky.3web.ne.jp/~yosshin/my_ ... nload.html
I'm not sure I've heard of the screen flickering issue you're having, but if you're not using that latest update you should try it (there are no gameplay changes, only compatibility fixes).
I'm not sure I've heard of the screen flickering issue you're having, but if you're not using that latest update you should try it (there are no gameplay changes, only compatibility fixes).
Re: Cho Ren Sha 68k Inconsistency?
I guess ill try to get this update, however I just downloaded the game in 2017 so i may already have the newest version. do you know where my scores are located in the installation folder, in case I want to save them?Shepardus wrote:What version of Cho Ren Sha are you running? There was an update released in 2017 that fixes sound issues on newer versions of Windows: http://www2.tky.3web.ne.jp/~yosshin/my_ ... nload.html
I'm not sure I've heard of the screen flickering issue you're having, but if you're not using that latest update you should try it (there are no gameplay changes, only compatibility fixes).
No other games I play are giving me problems with joytokey like this, and although I like Ikaruga, Crimson Clover, ect a good amount, Cho Ren Sha is by far my favorite so i just wish it would work properly with JoyToKey and not give me screen flickers
Re: Cho Ren Sha 68k Inconsistency?
look like the 2017 version was released in the same month I downloaded the game, I must've downloaded it literally a week or two before the new update! Trying it out now and JoyToKey seems to be working fine, screen flickering is still present albeit it is much less frequent. ill try playing with "compatibility mode" options to get screen flickers to a minimum. thanks for the help!Shepardus wrote:What version of Cho Ren Sha are you running? There was an update released in 2017 that fixes sound issues on newer versions of Windows: http://www2.tky.3web.ne.jp/~yosshin/my_ ... nload.html
I'm not sure I've heard of the screen flickering issue you're having, but if you're not using that latest update you should try it (there are no gameplay changes, only compatibility fixes).
While im at it, does anyone know of any shmups that are a similar speed/style to this game?
I got a freeware shmup called noiz2sa which I enjoy a lot (hitboxes are made very obvious in this game), Warning Forever is another freeware which i have been enjoying (boss rush shmup), as well as Kamui which i dont remember if it was freeware or not
Re: Cho Ren Sha 68k Inconsistency?
Scores are located in the ETC_DAT folder, the file named "SCORE.DAT".
Kamui is not freeware, but it is a good game.
Cho Ren Sha is quite heavily influenced by late Toaplan games, particularly Batsugun, so if you like Cho Ren Sha you may want to check out some of those.
Kamui is not freeware, but it is a good game.
Cho Ren Sha is quite heavily influenced by late Toaplan games, particularly Batsugun, so if you like Cho Ren Sha you may want to check out some of those.
Re: Cho Ren Sha 68k Inconsistency?
Awesome, Ill look into this developer ASAP. I already found screenshots to a game by them called Vimana (https://puu.sh/ySxba/7e97ade5a7.png), with a stage that looks strikingly similar to Cho Ren Sha's backdrop...Shepardus wrote:Scores are located in the ETC_DAT folder, the file named "SCORE.DAT".
Kamui is not freeware, but it is a good game.
Cho Ren Sha is quite heavily influenced by late Toaplan games, particularly Batsugun, so if you like Cho Ren Sha you may want to check out some of those.
thanks for the suggestions and help!
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BareKnuckleRoo
- Posts: 6649
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Cho Ren Sha 68k Inconsistency?
ChoRenSha 68k is a bit tricky to setup autofire with for a controller as it detects plugged in controllers and can be played with them without needing to setup JoyToKey. And there's no setup screen where you can disable the detection of joysticks/controllers so as to handle all input via JoyToKey. The issues with JoyToKey might be stemming from the fact that both it and JoyToKey are fighting for control of handling the controller's inputs? Easiest way to do it is to set autofire in JoyToKey to a button that the game doesn't natively register and use that as the shot key I think (if your controller doesn't have an autofire function available).
I actually play on keyboard though for that as I'm used to playing keyboard for a lot of games. I use an AutoHotkey script in the game directory for it:
Also, seconding the Batsugun recommendation. Very similar in style (and Batsugun Special Version has a similar shield mechanic). I'm also a huge fan of Rapid Hero, which is another non-bullet hell game that's relatively simple to learn but is very satisfying.
I actually play on keyboard though for that as I'm used to playing keyboard for a lot of games. I use an AutoHotkey script in the game directory for it:
Spoiler
RunWait latest.exe
ExitApp
#HotkeyInterval 3000
#MaxHotkeysPerInterval 300
p::q
c::z
$*z::
While GetKeyState("z","P")
{
Send {z down}
Sleep 20
Send {z up}
Sleep 20
}
return
ExitApp
#HotkeyInterval 3000
#MaxHotkeysPerInterval 300
p::q
c::z
$*z::
While GetKeyState("z","P")
{
Send {z down}
Sleep 20
Send {z up}
Sleep 20
}
return
Re: Cho Ren Sha 68k Inconsistency?
interesting! I have since gotten JoyToKet to work (using the most recent 5/23/2017 version of cho ren sha) and having Y button set to press z 7 times per second. Ive had no issues thus far, but if i run into any future issues ill be sure to return to this post to see what to do.BareKnuckleRoo wrote:ChoRenSha 68k is a bit tricky to setup autofire with for a controller as it detects plugged in controllers and can be played with them without needing to setup JoyToKey. And there's no setup screen where you can disable the detection of joysticks/controllers so as to handle all input via JoyToKey. The issues with JoyToKey might be stemming from the fact that both it and JoyToKey are fighting for control of handling the controller's inputs? Easiest way to do it is to set autofire in JoyToKey to a button that the game doesn't natively register and use that as the shot key I think (if your controller doesn't have an autofire function available).
I actually play on keyboard though for that as I'm used to playing keyboard for a lot of games. I use an AutoHotkey script in the game directory for it:
Also, seconding the Batsugun recommendation. Very similar in style (and Batsugun Special Version has a similar shield mechanic). I'm also a huge fan of Rapid Hero, which is another non-bullet hell game that's relatively simple to learn but is very satisfying.Spoiler
RunWait latest.exe
ExitApp
#HotkeyInterval 3000
#MaxHotkeysPerInterval 300
p::q
c::z
$*z::
While GetKeyState("z","P")
{
Send {z down}
Sleep 20
Send {z up}
Sleep 20
}
return
thanks to this topic and the help from everyone i was finally able to get back on the grind for this game and i made it into the top 50 for high scores (according to shmup fourm leaderboards), absolutely love this game and hope to eventually get past stage 2-0 with 1cc. that last part right before the boss with the purple orb spawning enemies is hell though
Ill be sure to look into Rapid Hero as well, thanks for the suggestion!