Poll: best 16-Bit style mech game?

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Which is the best 16-Bit style mech game?

Poll ended at Sat Sep 30, 2017 2:35 am

01. Jūsō Kihei Leynos / Target Earth (Masaya, Megadrive 1990)
1
3%
02. Wolf Fang: Kuhga 2001 / Rohga: Armor Force (Data East, Arcade 1991)
1
3%
03. Jūsō Kihei Valken / Cybernator (Masaya, Snes 1992)
12
40%
04. Walker (DMA Design, Amiga 1993)
0
No votes
05. Ex-Ranza (Gau Ent., Megadrive 1993)
3
10%
06. Metal Warriors (Lucasarts, Snes 1995)
3
10%
07. Front Mission Series: Gun Hazard (Squaresoft, Snes 1996)
5
17%
08. Assault Suit Leynos II (Masaya, Saturn 1997)
0
No votes
09. Kisou Ryouhei Gunhound EX (Dracue, PSP 2013)
2
7%
10. None of the above! How could you forget [------]. Or also "I didn't like mechs until 1997's Armored Core"
3
10%
 
Total votes: 30

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Turrican
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Poll: best 16-Bit style mech game?

Post by Turrican »

Here's September poll: cast your preference! :)
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Re: Poll: best 16-Bit style mech game?

Post by Mischief Maker »

How could you forget Battletech for the Genesis?
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Re: Poll: best 16-Bit style mech game?

Post by Kino »

.
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Re: Poll: best 16-Bit style mech game?

Post by Sumez »

Metal Warriors is surprisingly cool. It might not be the best game on the list, but it really scratches all my itches in regards to what I feel constitutes the full "mech" experience, much more than any of the Assault Suit games do.
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Re: Poll: best 16-Bit style mech game?

Post by Immryr »

You forgot gigantic army!
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Immryr wrote:You forgot gigantic army!
That's the one I didn't forget, thanks to HG101 really (haven't tried it myself), but eventually I only had 9 slots, and remembered Wolf Fang, I thought it was cool to add at least one arcade entry. :)
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Mischief Maker wrote:How could you forget Battletech for the Genesis?
Final Zone as well, has a the "feel" you're controlling a mech. I had to make choices though, so I really focused on Leynos' spawn.
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Re: Poll: best 16-Bit style mech game?

Post by Mischief Maker »

Immryr wrote:You forgot gigantic army!
I was thinking the list was limited to actual games of the 16-bit era. If we're expanding the list to modern games that mimick 16-bit style then this contest is already over because...

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...Brigador is clearly the winner!
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Re: Poll: best 16-Bit style mech game?

Post by Despatche »

Seeing as most of the choices are Assault Suits titles or direct derivatives (Gun Hazard is AS people, Gigantic Army is a fangame, Gunhound is... AS people? I forget), I'm going with Brigador.
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Re: Poll: best 16-Bit style mech game?

Post by Deadliar »

I'm legit sad about not being able to select two on this one.

Heck even three.

There's so many good ones, and separate genres too!

Guess i'll take gun hazard.
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Re: Poll: best 16-Bit style mech game?

Post by CIT »

Well, Valken set the bar really high and is still the best, imo.

Second and third I'd give to Gunhound EX and Ex-Ranza respectively.
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

What's the best PCE / DUO has to offer to the theme?

Spriggan Mark 2...?
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Re: Poll: best 16-Bit style mech game?

Post by TransatlanticFoe »

Valken. What it lacks in challenge, it makes up for in awesome. The control really gives you the impression you're chucking around several tonnes of heavy armour and conversely, not when it's zero gravity. The opening stage is the only negative really, seeing as there's little threat from anything and not much to destroy beyond turrets - almost like you're supposed to speedrun through it and snag napalm.... but then the game gets far too easy.

It's very different but is an actual 16 bit mech game - Mechwarrior on the SNES. Tries to be a bit simmy but is too simplistic, yet not fast-paced or exciting enough to be arcadey. Story progression is nice though.
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Re: Poll: best 16-Bit style mech game?

Post by Xyga »

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Re: Poll: best 16-Bit style mech game?

Post by CIT »

Turrican wrote:What's the best PCE / DUO has to offer to the theme?

Spriggan Mark 2...?

Blood Gear. Although it's an Action-RPG with a lot of plot and hasn't been translated yet. But all the action segments play like Valken, etc.
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Re: Poll: best 16-Bit style mech game?

Post by Immryr »

Mischief Maker wrote:
Immryr wrote:You forgot gigantic army!
I was thinking the list was limited to actual games of the 16-bit era. If we're expanding the list to modern games that mimick 16-bit style then this contest is already over because...

Image

...Brigador is clearly the winner!
well, the list is limited to the 16 bit era.......... other than the saturn game and gunhound ex on the psp.....
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Yes, it's 16-bit and I stand in my decision to include those two: the Saturn as a direct sequel that is very close to the age (1997 saw one megadrive release and quite a bit of Snes last minute offerings). Gunhound EX is far removed, but it is so clearly created in that vein that it basically has all the qualities to be there.

You know, I've rapidly come to conclusion that this poll would have been A LOT more exciting if only I had titled it: "what's the best aside from Valken" :mrgreen:

P.s. nice Brigador gif, but to my 16-bit sensibility this looks sexier (thanks to BIL for the gif!) :mrgreen:


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Re: Poll: best 16-Bit style mech game?

Post by Vludi »

Turrican wrote:You know, I've rapidly come to conclusion that this poll would have been A LOT more exciting if only I had titled it: "what's the best aside from Valken"
I'll go with Wolf Fang, solid game that will satisfy both shooting and melee bloodlust
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Good choice! Also one of the first to satisfy a supreme need for mecha fans: exchangeable parts. It even has the totally cool four-legged option. :mrgreen:
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Re: Poll: best 16-Bit style mech game?

Post by Ruldra »

Metal Warriors is genuinely awesome. Love the variety of mechs and missions, and it's pretty tough to beat as well. So I'm voting for that.

Big fan of Gigantic Army too.
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Re: Poll: best 16-Bit style mech game?

Post by Specineff »

I suppose that Armored Warriors doesn't count because it's a beat-'em-up, right?
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Specineff wrote:I suppose that Armored Warriors doesn't count because it's a beat-'em-up, right?
Heh it does, the poll could only have 10 options though, and in my view the whole mech thing was also generated by a strive for "realism", at least reflected in a complication of controls. Armored Warriors (as Wolf Fang, if you want) loses a bit of points in my scale because you're doing things you could do with any other sprite, only with a mech flavor painted over it.

That's why such a list would be so difficult for the 8Bit systems: sure you have plenty of robotic characters, but do they "feel" like you're controlling a mech? Or are they just platformers and action games that happen to have a sci-fi setting... (*)

With 16bit having more buttons did the trick... but it also comes down to animation, and choices like weapons that do overheat, or anti-gravity stages...

You could even argue that the reason why Valken is reaping all the votes, while Target Earth doesn't get any, is due to the implementation of the Snes controller. :mrgreen:

(*) that's what keeps most (all?) shmups out of list, I guess. I mean, the Metallic Uniframe Super Hybrid Armor Ellinor is a wonderful mecha. Control-wise though, you could replace it with a pink panda and not notice the difference...
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Re: Poll: best 16-Bit style mech game?

Post by Sumez »

One day I really need to try figuring out why people like valken at all.
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Sumez wrote:One day I really need to try figuring out why people like valken at all.
it's a case of being there at the right time (*). Offering the interactive conterpart to space opera drama, with colonies, the mandatory "re-enter the atmosphere" scene, basically giving a chance to players to live the "real robots" phenomenon in videogames, long after Gundam and the likes had betrayed it.

It's not a case why there's not a Gundam game on the list. The series that sparkled the "realism" thing in mechas degenerated as a franchise with stupidity such as G Gundam (fighting tournaments)... Arguably the Super Robot Taisen series in games is the antithesis of what is being represented here.

(*) like, being available for the system at the height of popularity (1993) in all three regions, compare that to Metal Warriors, released late in 1995 and in one region only.
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Re: Poll: best 16-Bit style mech game?

Post by Sumez »

I'm talking about the way the game plays though. :P I think I'm missing something.
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

Sumez wrote:I'm talking about the way the game plays though. :P
Maybe it strikes right in the middle between giving the impression to pilot a mech, while still being arcade-y enough for the casual, to just go and blow up stuff?


p.s. I'm genuinely surprised that Gun Hazard is doing that well in the poll.
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Re: Poll: best 16-Bit style mech game?

Post by Sumez »

Yeah, Gun Hazard is like a poor man's Metal Warriors. It's fun for a while, but then it gets extremely samey.
At least the box art is amazingly cool.

I still can't believe that LucasArts of all people made Metal Warriors. It feels like it should be Japanese made, but it's completely USAian.
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Re: Poll: best 16-Bit style mech game?

Post by CIT »

Sumez wrote:I still can't believe that LucasArts of all people made Metal Warriors. It feels like it should be Japanese made, but it's completely USAian.
It may look Japanese because of the mechs and anime cutscenes, etc. but the game design is thoroughly euroshmups territory, with large, needlessly meandering levels and segments with unavoidable enemy spam. Plus it's way to long for its own good.

I'm not saying Metal Warriors is a bad game (the presentation is top-notch), but Valken has an underlying arcade design philosophy that just makes for a much more clear-cut (as in: you can actually no-miss it if you're skilled enough) and enjoyable experience. On top of that it's a great example of "storytelling through action." There's so many neat, dramatic set-pieces, like the re-entry into the atmosphere, halting the rocket launch, or the final showdown in the president's office. I think if you play both games through to the end it should be obvious why Valken is held in such high regard.



EDIT:

Let's not forget about the excellent Night Slave.
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Re: Poll: best 16-Bit style mech game?

Post by Turrican »

CIT wrote:or the final showdown in the president's office.
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CIT wrote:I think if you play both games through to the end it should be obvious why Valken is held in such high regard.
I agree, is has a great arcade feel. It's not the only one on the list that can sports that though, and when it comes to challenge, Target Earth has more.
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Re: Poll: best 16-Bit style mech game?

Post by Sumez »

You could convince me anything about Valken. I can't beat the second stage for some reason.
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