"Correct" cabinet designs for rare/obscure games

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theclaw
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"Correct" cabinet designs for rare/obscure games

Post by theclaw »

How do you go about determining what a difficult to find game's original cabs looked like, or its most likely style at the time of release (titles often / exclusively sold as conversion kits)?

Harder still if there's a chance of differences outside Japan. It's not like owners grow on trees for overseas versions of Xexex, Sexy Parodious, Let's Attack Crazy Cross, Puyo Puyo, Gundam games, etc.
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Sumez
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Re: "Correct" cabinet designs for rare/obscure games

Post by Sumez »

I'm fairly certain none of the games you mentioned were ever sold with dedicated cabinets. Standard JAMMA games without physical gimmicks from the 90s were almost exclusively just sold as kits (except maybe fighting games, if those even count as jamma), and what cabinet it was played in is a pretty local thing. In Japan you of course had the all purpose candy cabs, such as Sega's "City" series, Taito's Egret, etc. but in the country I'm from we had two major manufacturers of wooden arcade cabinets that pretty much dictated what every publicly accessible arcade game would look like at the time.
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theclaw
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Re: "Correct" cabinet designs for rare/obscure games

Post by theclaw »

Okay. A candy cab makes sense, less huge than the stereotypical upright.
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