I'll start with my longtime favorite CPU test of emulating the Atari "Seattle" 3DFX system in MAME. This particular systems games were unplayable in MAME until the Intel E8400 + Win64 combo came to pass circa 2008. Prior to the Core 2 chips it would bring any system to its knees, my old Athlon 64 3000+ used to run it at about 10 fps or less, roughly 30% emulation speed. The E8400 hovered around 100%, my previous i5 2500 around 205%. This game is multithreaded (2 threads) in MAME.
This first batch of tests shows no video emulation % for a 60 second run and an in game snapshot of emulation %. The 60 second run % is always much higher because it contains little 3D graphics, mostly FMV, but I included it because it is how most MAME games are benchmarked. First set of images is stock speed, second set is OC to 3600. Note that at stock speeds, turbo kicks in which is why CPU-Z shows 3100+ MHz as it constantly bounces around with varying loads and temps. When OC'ed, the chip is locked at 3.6 and does not change. Without further ado...








