I've already talked about this project here a while ago, when it was still called REDSHIFT. Well, development went strong, and now I wanted to invite you all to try out Radiant LUX!
Download the alpha prototype demo from itch.io! https://starlightgs.itch.io/radiantlux
If you like it, please vote for us at Steam Greenlight:
http://steamcommunity.com/sharedfiles/f ... =861441384
Check out also the links!
Facebook: http://www.facebook.com/radiantluxgame
Youtube Channel: https://www.youtube.com/channel/UCLn23E ... ty6H_S6bxA
IndieDB: http://www.indiedb.com/games/radiantlux
Website: http://www.starligthgamestudio.com.br/en/radiantlux
Twitter: http://twitter.com/starlightgs
VIDEOS
Alpha Release Trailer: https://www.youtube.com/watch?v=SP_IE4xoQZY
Radiant LUX trailer 2017: https://www.youtube.com/watch?v=rcIgc5WPDC8
Magna Shots trailer: https://www.youtube.com/watch?v=j-HhGVScs04

*** CLASSIC MODE ***
Based on feedback from the SHMUP community, Radiant LUX features Classic mode!
Made to be a faithful gameplay experience to the SHMUPS of old, In Classic mode you can ditch the modern
physics-based inertial movement of your ship in favor of classic 1:1 digital precision movement, and we
also did away with the shield bar! Your precious prism energy is now only one mistake from dissipating, and every
time you let something bad touch you, you LOSE AN ENTIRE POWER LEVEL, becoming weaker and weaker as your
precious energy is dissipated back into the prism, until the only part left is your very being, and then not even that!
Watch the trailer for Classic Mode here: https://www.youtube.com/watch?v=4zqjW3G0LqA&t=25s
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The core concept to Radiant LUX, this abstract-themed 2D shooter is simple: destroy enemies of a color, and you level up
your shot of that color. You also deal more damage to enemies of the same color as your shot.
You start out in the Red refraction, which spawns red enemies. However, occasionaly an enemy of a different color will
appear. Kill that intruder, and a portal will spawn that leads to his refraction, which spawns enemies of that other
color. That way you can get a new attack from that color and level it up (oh yeah, leveling up each color provides
different attacks and passive abilities to your vessel).
Also, after gathering a few levels in different colors, a boss will appear. These bosses are made of several,
multi-colored parts. And, remember, you deal more damage hitting stuff with shots of the same color. So, make use of
that in your advantage!

Oh yeah, and all content is randomly generated. enemies, bosses and movement paths are all generated on-the-fly, so each
time you play, the experience is unique
