We are finally getting closer to release and I want to update you on the release info for Dimension Drive. If you have any question I'll be happy to help
- A new type of shoot’em up: Fast Dual-Screen vertical shoot’em up with teleportation.
- Rich science fiction adventure: Teleport your way across the multiverse fighting the ultimate threat, meet new races and allies. Unfold the secrets of your past and the creators of the Dimension Drives. Become a legendary space pilot.
- Clever mix of three mechanics: A seamless combination of levels focusing on strategic shooting and real-time puzzles will make you question what you know about shoot'em ups.
- 2 games on your screen: Multitask and single-handedly fight 2 shoot’em ups side-by-side.
- 4 difficulty modes: Normal, Hard, Extreme and WTF! Offer different challenges for different play styles. Play with shields in Normal, or go to the old-school route with one hit kills in Hard and Extreme. If you are up for the challenge try WTF! and try your luck at beating the game with one single hit.
- Single player and local co-op: Play solo or enjoy our unique take on 2 player mode: total cooperative where both players share everything down to their lives, play as a team or die.
- The Multiverse: Finished the story mode? Don't worry, we got you covered. One new level releases every 2 weeks for you to challenge your friends and claim the highest score. Become the best pilot in The Multiverse!
- Comicbook art style: Video game meets comic. Experience the story of Jack through the motion comics and awe at the colour rich in-game comic art style. Who said space was black?
- Energy management: The Manticore is powered by the Dimension Drive energy. Carefully strategize and decide when and where are the best places to teleport.
- Advanced scoring system: Obtain the best score in the leaderboards.
- Teleportation! (We said that already, didn't we?)
Dimension Drive is now available on Steam. Hope you like it
We have also announced a new game mode called The Multiverse. Basically, we release a new level every 2 weeks (a bi-weekly challenge) to compete on the leaderboards. After the 2 weeks period is finished The Multiverse level changes and the leaderboard resets so the competition can start again.
Thanks a lot for your support! We also hope people here enjoy the game.
Right now you can only play in a single monitor. The way the game is implemented it uses a the full width of a panoramic monitor to present you 2 vertical shoot'em ups. That way we remove completely the need for TATE. Having said that if we split the game across two monitors we would have to implement some kind of dual TATE setup or add some backgrounds on the sides. I think the option of putting backgrounds would not be a good idea in terms of gameplay as you really need to have the two games really close and always pay attention to both. Separating them in two monitors would make the game harder and maybe hurt your neck after so much head twisting
It's something we can consider if enough people want it though. We have a roadmap where players can request new features and vote/comment on the ones that are already planned:
I got the game but the soundtrack and Polish left me underwhelmed. I like the overall game tho. Really good. I wish enemies and danmakuness were stronger
Hi Puyopuyomayo! Thanks for your feedback. Glad you are enjoying the game and you find it good
Can you elaborate a bit more on what you would like that we improve about the soundtrack? Any particular track? I ask because so far we received only positive remarks on the soundtrack even some people asking to buy it (not yet available as it's not complete) so I'm not sure what you mean.
Regarding danmakuness, we plan to add more enemies to the game but I have to say that Dimension Drive is not meant to be a bullet hell shmup with tons of slow moving bullets. We have some enemies and patterns that throw many bullets at you but the game is designed around the more strategic shooting concept that comes from having 2 games at once. If what you are asking is instead more difficulty we have that planned for the Extreme and WTF difficulty modes. Again if you have any more specific feedback I'll be happy to hear it (that goes to all players here by the way)
Stilghar wrote:Hi Puyopuyomayo! Thanks for your feedback. Glad you are enjoying the game and you find it good
Can you elaborate a bit more on what you would like that we improve about the soundtrack? Any particular track? I ask because so far we received only positive remarks on the soundtrack even some people asking to buy it (not yet available as it's not complete) so I'm not sure what you mean.
Regarding danmakuness, we plan to add more enemies to the game but I have to say that Dimension Drive is not meant to be a bullet hell shmup with tons of slow moving bullets. We have some enemies and patterns that throw many bullets at you but the game is designed around the more strategic shooting concept that comes from having 2 games at once. If what you are asking is instead more difficulty we have that planned for the Extreme and WTF difficulty modes. Again if you have any more specific feedback I'll be happy to hear it (that goes to all players here by the way)
Hey - thanks for the reply
My comment was based on a very short time with the game, so let me dig deeper and I'll breakdown my feedback.
The mechanics you implemented is truly brilliant and unique, refreshing!
Stilghar wrote:Thanks a lot for your support! We also hope people here enjoy the game.
Right now you can only play in a single monitor. The way the game is implemented it uses a the full width of a panoramic monitor to present you 2 vertical shoot'em ups. That way we remove completely the need for TATE. Having said that if we split the game across two monitors we would have to implement some kind of dual TATE setup or add some backgrounds on the sides. I think the option of putting backgrounds would not be a good idea in terms of gameplay as you really need to have the two games really close and always pay attention to both. Separating them in two monitors would make the game harder and maybe hurt your neck after so much head twisting
It's something we can consider if enough people want it though. We have a roadmap where players can request new features and vote/comment on the ones that are already planned:
By the way, we published last Thursday our 1st update that includes a new Multiverse level, Leaderboards enabled in all levels, secret Data Cubes in each level and general bug-fixing. We are also going to be at PAX East as part of the Indie MEGABOOTH line-up, so if anybody plans to be there would love to meet
Finally, we made a feedback form to gather a bit what people think so far of the game. If you have a couple of minutes to spare and have already played the game here it is: