Original PCBs vs Xbox Coinops

The place for all discussion on gaming hardware
Post Reply
robsi22
Posts: 30
Joined: Tue Jan 26, 2016 12:31 pm

Original PCBs vs Xbox Coinops

Post by robsi22 »

Hi Guys,

As i am specialized in collecting Shmups and side scrolling brawlers/beatemups, i still have a lot of games i have to collect.

Anyway i am wondering if it makes sense to get a xbox with coinops for those too expensive or just not attainable.

I know there have been a lot of discussions about this on many forums.

So pls let me say beforehand, that i do not want this to be a generel discussion about "the feeling of owning a pcb is the real thing" or legal topics etc.

I want to keep it completeley technical.

so, we are in 2016 now. an Xboc with coinops 8. How will those emulations actually run against original pcbs?

Given: same setup, both hooked up to a Analogue CRT TV or arcade monitor via RGB, no LCD

what i read often is that there are problems still with sound and tearing. is that actually still the case.

Especially with rare pcbs, cave stuff, say pcbs like fixeight, Truxton 2 , Vimana, GA Death Adder, Punisher, Cadillacs and dinosaurs etc. How does the top set up xbox emulation compare to the responding pcbs.

i am a perfectionist at this, so i want to know if in 2016 it is safe to say that the emulation of scrolling games is at least 99,999% perfect. or are we still stuck here with off sounds and tearing?

Cheers,
Robert
User avatar
theclaw
Posts: 273
Joined: Sat Nov 26, 2011 2:41 pm

Re: Original PCBs vs Xbox Coinops

Post by theclaw »

I haven't personally ran an emulator on an Xbox, but its video output is less than perfect for the most discerning of users.
Microsoft left out standard 240p support.
User avatar
Overkill
Posts: 513
Joined: Mon Aug 22, 2011 6:11 pm
Location: Portugal

Re: Original PCBs vs Xbox Coinops

Post by Overkill »

If you are an perfectionist you want to go with a PC and GroovyMame, using Crt_Emudrivers and a compatible graphic card to connect it to an CRT monitor.

In Xbox you only have 480i, or 480p/720p and fake scanlines, it's a pain in the ass to have pixel perfect and you will have screen tearing in some games.
spmbx
Posts: 647
Joined: Sat Aug 01, 2009 5:22 pm
Location: The Netherlands

Re: Original PCBs vs Xbox Coinops

Post by spmbx »

Forget the xbox and look into crt emudriver and groovymame. To me it's identical to the pcb for the games that are properly emulated in mame.
CaptainCommando
Posts: 90
Joined: Sat Feb 13, 2016 4:34 pm

Re: Original PCBs vs Xbox Coinops

Post by CaptainCommando »

Still some games feel different than mame, like SFIII 3rd Strike which somehow is smoother while on real hardware with no explanation.
User avatar
LEGENOARYNINLIA
Posts: 571
Joined: Thu Mar 08, 2012 6:26 pm
Location: Finland

Re: Original PCBs vs Xbox Coinops

Post by LEGENOARYNINLIA »

CaptainCommando wrote:Still some games feel different than mame, like SFIII 3rd Strike which somehow is smoother while on real hardware with no explanation.
The explanation is simple. The emulated version runs too fast.
~The artist currently known again as TheRedKnight~
Fighting game tournament stuff: ninlia.home.blog
robsi22
Posts: 30
Joined: Tue Jan 26, 2016 12:31 pm

Re: Original PCBs vs Xbox Coinops

Post by robsi22 »

tok guys that makes me not to pursue this xbox coinops route. i jsut thought it would be analternativre for these rare pcbs
CaptainCommando
Posts: 90
Joined: Sat Feb 13, 2016 4:34 pm

Re: Original PCBs vs Xbox Coinops

Post by CaptainCommando »

LEGENOARYNINLIA wrote:
CaptainCommando wrote:Still some games feel different than mame, like SFIII 3rd Strike which somehow is smoother while on real hardware with no explanation.
The explanation is simple. The emulated version runs too fast.
Thanks for specifying, I don't run mame and I don't have personal experince with emulation. There was a forum discussion somewhere comparing all SFIII 3rd S versions and nothing was the same as the real CPS3 hardware
Post Reply