Paladin - twin-stick, retro, neon shooter - Greenlight!

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PaulCunningham
Posts: 8
Joined: Wed Jun 29, 2005 11:22 pm
Contact:

Paladin - twin-stick, retro, neon shooter - Greenlight!

Post by PaulCunningham »

Hello everybody!

My name's Paul and I'm a game developer - I've been a hobbyist for ages but just recently decided I'd take the plunge and try this indie thing for a while.

My current project is called Paladin and it looks like this...


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Roots in Defender, with a 360 degree twin-stick control scheme and an upgrade mechanic.

I'm currently trying to get it on Greenlight - if it looks like your sort of thing I'd love to hear from you:
http://steamcommunity.com/sharedfiles/f ... =770545370

If it's not and you just want to chat about game dev in XNA / Monogame / FNA, you can usually find me hanging out on Twitter over at https://twitter.com/PumpkinGames

Thanks for your time.

Regards,
Paul
http://pumpkin-games.net/
Cheers,
Paul Cunningham
Pumpkin Games
PaulCunningham
Posts: 8
Joined: Wed Jun 29, 2005 11:22 pm
Contact:

Re: Paladin - twin-stick, retro, neon shooter - Greenlight!

Post by PaulCunningham »

A brief history of Paladin in pictures. According to Twitter work started around 24th November 2013 - wow, nearly 3 years ago.
The game uses C# / XNA on Windows and FNA (fork of MonoGame utilising SDL2) for OS X and Linux.

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Cheers,
Paul Cunningham
Pumpkin Games
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