rgb and hdmi (2) board for gamecube.

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mvsfan
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rgb and hdmi (2) board for gamecube.

Post by mvsfan »

Has anyone heard about the rgb board for gamecube from badassconsoles.com?

It says coming soon on their website and has a demonstration video.

There will also be an hdmi version without rgb.

It will come in 2 versions, internal, replacing the digital port, and external using the gamecube digital port.

I dont know where he found those connectors but looks like he has a plan for it.

Id think the internal version will come out first because it replaces the digital port.
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AndehX
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Re: rgb and hdmi (2) board for gamecube.

Post by AndehX »

The Gamecube supports RGB if you get a PAL console.
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zakruowrath
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Re: rgb and hdmi (2) board for gamecube.

Post by zakruowrath »

mvsfan wrote:Has anyone heard about the rgb board for gamecube from badassconsoles.com?

It says coming soon on their website and has a demonstration video.

There will also be an hdmi version without rgb.

It will come in 2 versions, internal, replacing the digital port, and external using the gamecube digital port.

I dont know where he found those connectors but looks like he has a plan for it.

Id think the internal version will come out first because it replaces the digital port.
Bad Ass Consoles actually just posted a new sample video of what the HDMI Mod looks like in 640x480 earlier today. The internal version will fund the external version apparently, from what I heard from a My Life In Gaming stream a couple of weeks ago.

https://www.youtube.com/watch?v=ICy6GP_gkOc
Ikaruga11
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Re: rgb and hdmi (2) board for gamecube.

Post by Ikaruga11 »

So how does this compare to using the GameCube component cables?
vinnyguy
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Re: rgb and hdmi (2) board for gamecube.

Post by vinnyguy »

A lot of info is available about the project at the below thread and also at the assemblergames forum.
Very interesting but like a lot of interesting things in development who knows when we'll be able to buy a finished version. I'll wait patiently though, after all I'm not doing any work to help the projects along.

http://shmups.system11.org/viewtopic.php?f=6&t=51450
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zakruowrath
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Re: rgb and hdmi (2) board for gamecube.

Post by zakruowrath »

GeneraLight wrote:So how does this compare to using the GameCube component cables?
My Life In Gaming did a wonderful comparison video showing what the mod can do. It's lossless digital audio and video so no analogue picture loss occurs:

https://www.youtube.com/watch?v=hVX81e6Ig-s
vinnyguy wrote:A lot of info is available about the project at the below thread and also at the assemblergames forum.
Very interesting but like a lot of interesting things in development who knows when we'll be able to buy a finished version. I'll wait patiently though, after all I'm not doing any work to help the projects along.

http://shmups.system11.org/viewtopic.php?f=6&t=51450
Wonderful link vinnyguy :D
vinnyguy
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Re: rgb and hdmi (2) board for gamecube.

Post by vinnyguy »

I just bought the Pluto IIx HDMI board, preprogrammed for GC Video-DVI. (KNJ sells them pre programmed!!!) I'm going to go ahead and install one myself. The board was 69.95usd shipped from the KNJN website. I have a GameCube with a digital port and I'm itching to try this out.
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bobrocks95
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Re: rgb and hdmi (2) board for gamecube.

Post by bobrocks95 »

The original thread is probably a better place to keep general conversation, but I will say regarding badassconsoles' board in particular, that it's been delayed for so long that at this point I'm much more interested in meneerbeer's board. I'd rather keep my digital port intact, even if it means a hole in the back of the case.
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yxkalle
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Re: rgb and hdmi (2) board for gamecube.

Post by yxkalle »

Will the analog board support RGB@480p (VGA)?
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bobrocks95
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Re: rgb and hdmi (2) board for gamecube.

Post by bobrocks95 »

yxkalle wrote:Will the analog board support RGB@480p (VGA)?
Badassconsole's analog version replaces the digital port with a Wii multiout, and uses the left and right audio plugs that would be on a Wii component cable for H and V sync to turn it into a RGBHV cable. So essentially yes, but not with a VGA connector by default.

I don't know how you set the output to RGB or YPbPr, probably a jumper on the board.
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BONKERS
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Re: rgb and hdmi (2) board for gamecube.

Post by BONKERS »

zakruowrath wrote:
GeneraLight wrote:So how does this compare to using the GameCube component cables?
My Life In Gaming did a wonderful comparison video showing what the mod can do. It's lossless digital audio and video so no analogue picture loss occurs:

https://www.youtube.com/watch?v=hVX81e6Ig-s
vinnyguy wrote:A lot of info is available about the project at the below thread and also at the assemblergames forum.
Very interesting but like a lot of interesting things in development who knows when we'll be able to buy a finished version. I'll wait patiently though, after all I'm not doing any work to help the projects along.

http://shmups.system11.org/viewtopic.php?f=6&t=51450
Wonderful link vinnyguy :D
The Component out from GCVLite as shown in that video however is slightly off from the rest. The picture is dimmer for some reason.
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zakruowrath
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Re: rgb and hdmi (2) board for gamecube.

Post by zakruowrath »

BONKERS wrote:
zakruowrath wrote:
GeneraLight wrote:So how does this compare to using the GameCube component cables?
My Life In Gaming did a wonderful comparison video showing what the mod can do. It's lossless digital audio and video so no analogue picture loss occurs:

https://www.youtube.com/watch?v=hVX81e6Ig-s
vinnyguy wrote:A lot of info is available about the project at the below thread and also at the assemblergames forum.
Very interesting but like a lot of interesting things in development who knows when we'll be able to buy a finished version. I'll wait patiently though, after all I'm not doing any work to help the projects along.

http://shmups.system11.org/viewtopic.php?f=6&t=51450
Wonderful link vinnyguy :D
The Component out from GCVLite as shown in that video however is slightly off from the rest. The picture is dimmer for some reason.
I think it was because it was in prototype stage, or maybe it's the capture device they were using you would have to ask Bad Ass Consoles, probably an easy fix. :)
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