Im making a free fan game from scratch

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maru
Posts: 2
Joined: Mon Apr 18, 2016 5:44 am

Im making a free fan game from scratch

Post by maru »

Code Veloci

This is a free fan game trying to capture the style of Raptor: Call of the Shadows.

Download - https://drive.google.com/file/d/0B0uVh- ... sp=sharing

Status
  • Base Project: Movement, Resolution, Shooting
    Update 1: Added Enemies, Enemy Patterns, Level System
    Update 2: Enemy: Movement Functions, Enemy Health, Bullets, Player: Health, Other Menu / Settings, Credits
    Update 3: Menu: Fade, Controls | Basic Pause (F1), Collisions Stuff, Enemies Stuff, Bullets, Basic Sprites, Score
updated May 2 2016

Controls

Arrows / Mouse - Movement
Space / Left Click- Shoot
F1 - Pause

the only difference from classic and new is hitting left and right at the same time in classic stops the ship


To Do:
Spoiler
Player: Sub Gun (Lasers, Swapping)
Add Shadow Sprites

Design WIP: still scribbling down some enemy patterns
Scope

I can consider this done when I get 3-4 Levels, some Basic Sprites. Out of scope would be anything too advance. Raptor was a very simple game and while what is currently in the project looks like it will develop into something crazy, its really just set up that way to test out the code. Getting the feel for things, making the patterns, well the design is probably going to take the longest because the coding itself is something anyone can do.

First Post Msg

Hi everyone, my name is maru, and I'm a fan of "Raptor: Call of the Shadows" and so that's the feel I'm trying to make. if anyone's interested in helping with sprites and music pls do. keep in mind that it is going to be a free game so wont be getting paid for it.

Also I've looked up some things about fan made games so apparently I cant used any sprites from the original game nor the name itself q_q. I think I'll call it "Code Veloci." BTW, I have the base of the project still tweaking it for feel.

Level Designing
Spoiler
Some code for the level system add_enemy(enemy,timer). this means bosses can control the timer so they can last as long as the boss is alive.

switch (Pos) {
case 0:add_enemy(e_raptor_left,1);break;
case 1:add_enemy(e_raptor_right,1);break;
case 2:add_enemy(e_raptor_left,1);break;
case 3:add_enemy(e_raptor_right,2);break;
case 4:add_enemy(e_raptor_right,1);break;
case 5:add_enemy(e_raptor_left,1);break;
case 6:add_enemy(e_raptor_right,1);
add_enemy(e_raptor_left,1);break;
case 7:add_enemy(e_raptor_left,1);break;
case 8:add_enemy(e_raptor_right,1);
add_enemy(e_raptor_left,1);break;
case 9:add_enemy(e_raptor_right,1);
add_enemy(e_raptor_left,5);break;
case 10: room_goto_next();
default:
//game_end();
show_debug_message('This should never happen')
break;
}
Last edited by maru on Mon May 02, 2016 3:41 pm, edited 7 times in total.
User avatar
ptoing
Posts: 1118
Joined: Wed Jan 11, 2006 10:36 pm
Location: Gurmany
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Re: Im making a free fan game from scratch

Post by ptoing »

Don't know if you updated the version. I tried it a couple days ago. One thing that stuck out is your movement code. You should make it so that if you press to opposite directions the ship stops. That is a pretty standard thing and should not be too hard to figure out.

Another thing is, why do you have the Fullscreen on/off option, which is a binary toggle, on 2 buttons? That is like having 2 switches for one lightbulb.

Other than that all I can say is good luck, but you probably wont find too many fans of Raptor on here.
maru
Posts: 2
Joined: Mon Apr 18, 2016 5:44 am

Re: Im making a free fan game from scratch

Post by maru »

The Movement thing isn't that hard to do; actually, i just have to take code out.
And when it comes to the fullscreen think, ^_^ I didnt even think about that lol. I'll do that tho - thanks for the time and checking it out
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