Grab is a top-down intensive and competitive shooter. Inspired by the classics of its genre, Grab reproduce a skill based game while adding a missing feature : network co-op.
- My laptop is admittedly not great, but in fullscreen the frame rate dropped a lot, so at least a windowed mode option would be nice to include.
- I think the overall look of the game is fine, but at the boss I found that smaller bullets could easily sneak "under" the larger ones and thus be tough to keep an eye on; some means of making individual enemy shots easier to make out in situations like that would be appreciated.
- I'd reconsider emptying out the player's shield stock after dying, as this makes it difficult to recover after a mistake, much as reducing one's power level to "pea shooter" did in many older shmups.
- Is there any notable scoring system at work here? If there is it's not obvious...