Space Mayhem 2000, A Close Combat Retro Spaceship Video Game

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EmYiKay
Posts: 3
Joined: Thu Jul 30, 2015 3:34 am

Space Mayhem 2000, A Close Combat Retro Spaceship Video Game

Post by EmYiKay »

First of all, i'm sorry for my bad English, since it not the language that I used in my everyday activity.

So, Space Mayhem 2000 is a 2.5D vertical Shoot ‘em Up and fighting video game set in a colorful, stylistic 1950-1960 sci-fi universe for PC. You, the player, control a spaceship that fights another spaceship using lasers or doing a series of close combat moves. You could fill a special meter (the yellow bar) by inflicting damage to the enemy. When the player successfully fills up the meter, he can initiate a special attack that does more damage than basic attacks. You also need to keep track on the blue bar that limit you from using long-range weapon and shield for too long.

Concept Art:
https://imgur.com/a/cL4Hq#0

What you seen there is just the concept art of this project, which is a individual Bachelor Degree project made by a 3D artist (that's me, for those who wondering :mrgreen: ).

Unfortunately, I might not going to make it into a videogame, since my lecturer wants me to just make the prototype of the game, not the playable version of the project.

But, if you could help me make this into a game, and convince my lecturer to made this made into a video game, then there's a chance for it to become an actual videogame.

How, you ask?

Participate in this survey by click the link below:
https://www.surveymonkey.com/r/HW6JP5T

Vote whether you want this project to be a game or not, and give feedback of the concept art.

And, last but not least,
share this to your friends!
The more people know this project, the bigger chance that this project became a videogame.

Thanks for taking your time to look at my project.
Comments, critique, and feedback are all welcome!
Creator & Developer of Space Mayhem 2000
https://www.facebook.com/spacemayhem200 ... page_panel
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Lord Satori
Posts: 2061
Joined: Thu Jul 26, 2012 5:39 pm

Re: Space Mayhem 2000, A Close Combat Retro Spaceship Video

Post by Lord Satori »

I couldn't for the life of me find "United States of America" or any alternate form of it in the "select your country" option. Ended up choosing UK because I might be a distant descendant of the original colonists or something? Idk.

Anyway, this looks interesting. I hope you refine and pursue this project further.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
EmYiKay
Posts: 3
Joined: Thu Jul 30, 2015 3:34 am

Re: Space Mayhem 2000, A Close Combat Retro Spaceship Video

Post by EmYiKay »

Lord Satori wrote:I couldn't for the life of me find "United States of America" or any alternate form of it in the "select your country" option. Ended up choosing UK because I might be a distant descendant of the original colonists or something? Idk.

Anyway, this looks interesting. I hope you refine and pursue this project further.
Whoops, sorry about about that, I going to fix it now.
And thanks for the support, I appreciate it!

EDIT: I've added "Other countries" as a option on that question, since I can't change the answer on it for some reason.
Creator & Developer of Space Mayhem 2000
https://www.facebook.com/spacemayhem200 ... page_panel
EmYiKay
Posts: 3
Joined: Thu Jul 30, 2015 3:34 am

Space Mayhem 2000 Update (08/27/2015)

Post by EmYiKay »

NEW UPDATE!!!
I've put 3 new concept art to show you a game mechanic called Limit Break.

Limit Break is a yellow-colored meter that unlock special attacks, which can be used with basic attacks. It also deals more damage than the basic attacks, or even a series of it.

Image
Image

You could also use it to get a special KO screen, by using Limit Break for the final blow on your enemy.

Image

Here's 2 other concept art:

Image
Image
Creator & Developer of Space Mayhem 2000
https://www.facebook.com/spacemayhem200 ... page_panel
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