DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
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Squire Grooktook
- Posts: 5969
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Get good, scrub.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
All this time I thought Dariusburst CS was the Project X Zone of shmups. But it's just... Super Smash Bros. ALL OVER AGAIN!
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
xxx1993 wrote:Master the beam module... How?
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Well, first, it's more about the music, honestly. Just my subjective belief.Squire Grooktook wrote:Both games are about blocking bullets from enemies approaching from the left and right.boagman wrote:I didn't vote for R-Type, and I *LOVE* R-type. I just think that the mechanic and, especially, the music, wouldn't fit the DBCS game is all.
DB already has tons of setpieces where careful beam positioning is the key to survival, in a way that almost recalls R-Type's tactical pod placements. It wouldn't take a genius level designer to easily put the Arrowheads signature abilities to use within DB's framework. Just make good use of the zakos and walls in some stages and bang.
With R-Type (or Pulstar, or the like), the whole game is about the pod/unit: as much as I love DBCS, and as important as the Fixed Burst is, it's not as unit/pod-dependent as R-Type.
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Squire Grooktook
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
A bullet blocking pod isn't that different from a laser shooting pod (that also blocks bullets), when you get down to it
At any rate, I don't think Cave/Thunder Force/Gradius music would fit any better.
At any rate, I don't think Cave/Thunder Force/Gradius music would fit any better.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I think that there's a distinctly quantifiable difference between them, actually, but that's because I'm such an R-Type nut.Squire Grooktook wrote:A bullet blocking pod isn't that different from a laser shooting pod (that also blocks bullets), when you get down to it
At any rate, I don't think Cave/Thunder Force/Gradius music would fit any better.
I voted for Thunder Force because I thought the music would best fit. My vote was for the game/series that came in last place. Such is life...at least I voted.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Truly the best DLC ship would be Mambo:
Just think about how awesome it would be to fight fish with fish.
Just think about how awesome it would be to fight fish with fish.
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Squire Grooktook
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
There is, but it's a difference that could be more easily warped around. R-Type and DB are like two books with the same theme (bullet blocking via a manually positioned pod) achieved in different ways...but all of that comes from the level design and enemy placement, which could easily be modified via custom stages to achieve the same goal (or something unique (yay!!!) born from both of them together).boagman wrote:I think that there's a distinctly quantifiable difference between them, actually, but that's because I'm such an R-Type nut.Squire Grooktook wrote:A bullet blocking pod isn't that different from a laser shooting pod (that also blocks bullets), when you get down to it
At any rate, I don't think Cave/Thunder Force/Gradius music would fit any better.
As for the music...heavy metal is the polar opposite of Darius feel to me.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
which AFAIK no custom DLC ship hadSquire Grooktook wrote:which could easily be modified via custom stages to achieve the same goal (or something unique (yay!!!)
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
The official (English) Twitter recently said that the other three "still have a chance"; they "just wanted to hear from [their] players there (sic) favorite choices".
So, how will the DLC be structured? A whole new R-Type pack, or a single ship?
Or maybe a whole new "expansion"? Nah.
"If you could pick any composer to create a remix for a DLC who would you pick & why?", they've also asked. Huh.
So, how will the DLC be structured? A whole new R-Type pack, or a single ship?
Or maybe a whole new "expansion"? Nah.
"If you could pick any composer to create a remix for a DLC who would you pick & why?", they've also asked. Huh.
EmperorIng wrote:lol, the amount of DLC this game receives is getting a little ridonkulous.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Music: but R-Type's music is pretty, I don't know...slow? It's not what I think will mesh well with DBCS. DBCS needs more fluidity to its music than R-Type has.Squire Grooktook wrote:There is, but it's a difference that could be more easily warped around. R-Type and DB are like two books with the same theme (bullet blocking via a manually positioned pod) achieved in different ways...but all of that comes from the level design and enemy placement, which could easily be modified via custom stages to achieve the same goal (or something unique (yay!!!) born from both of them together).boagman wrote:I think that there's a distinctly quantifiable difference between them, actually, but that's because I'm such an R-Type nut.Squire Grooktook wrote:A bullet blocking pod isn't that different from a laser shooting pod (that also blocks bullets), when you get down to it
At any rate, I don't think Cave/Thunder Force/Gradius music would fit any better.
As for the music...heavy metal is the polar opposite of Darius feel to me.
I'm also not sure I can buy into that the difference can be warped around that much. I'd love to be proven wrong, but the pod is just *so* essential.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I've started to find R-Type's music more dreary and creepy than pretty, you know... Stage 5, 6, and 7 of Delta as well as the majority of Final is proof.
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Sly Cherry Chunks
- Posts: 1969
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Finally beat Suriaha on defaults.. on to Kyokkuho, I'm up to GTV. Technically this should be easier with the beam recharge, just need to hold onto some shields from the Gigantic Bite battle.
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Sly Cherry Chunks
- Posts: 1969
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Kyokkuho is done, beat Gigantic Bite with 33 shields left. Really messed up the last 30 seconds of the GTV fight though - missing burst counters and everything. Scraped through with a measly 11 shields. It's been a fun 9 months. Still haven't met any of the Massive Whip variants though .
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Kyokkuho takes place before Suriaha if I recall correctly, yes? Besides, the ending in Suriaha hints that the war with the Belsar is finally over, and Kyokkuho hints that it will continue.
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Sly Cherry Chunks
- Posts: 1969
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- Location: Colin's Bargain Basement. Everything must go.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
^Yes, you're right.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I knew Kyokkuho isn't the true ending.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Phyiscal PS4 edition in both regular and collector's edition announced at TGS stream!
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
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mamboFoxtrot
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Also announced:
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Japan only? Weird that its getting a physical release nowOniros wrote:Phyiscal PS4 edition in both regular and collector's edition announced at TGS stream!
Steam or PS4?mamboFoxtrot wrote:Also announced:
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
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NickPalmerDegica
- Posts: 223
- Joined: Sat Mar 12, 2016 1:50 am
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Yes. (both)Shelcoof wrote:Steam or PS4?mamboFoxtrot wrote:Also announced:
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Sweet......... soo next question Ketsui going to be getting any other enhancements?NickPalmerDegica wrote:Yes. (both)Shelcoof wrote:Steam or PS4?mamboFoxtrot wrote:Also announced:
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
YESSS SPACE LOLImamboFoxtrot wrote:Deathsmiles (play as Windia)
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mamboFoxtrot
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
^ Its some delicious absurdity, even by shmup standards! I was seriously hoping for Space Katanas, but I guess this will do...
I'm wondering how the Raizing stuff's going to be. I mean, Souky's obvious, and BG would at least probably have Option Formations like the Genesis and Murasaki ships, but what is the Mahou crossover going to do? Last I played Sorcer Striker, it didn't seem to really have any unique mechanics to itself, and I doubt they're going to incorporate Kingdom Grand Prix's racing gimmick. No idea what they could pull from Dimahoo, since I seriously don't know anything about that game.
PS: Hopefully the R-Type dream isn't dead!
I'm wondering how the Raizing stuff's going to be. I mean, Souky's obvious, and BG would at least probably have Option Formations like the Genesis and Murasaki ships, but what is the Mahou crossover going to do? Last I played Sorcer Striker, it didn't seem to really have any unique mechanics to itself, and I doubt they're going to incorporate Kingdom Grand Prix's racing gimmick. No idea what they could pull from Dimahoo, since I seriously don't know anything about that game.
PS: Hopefully the R-Type dream isn't dead!
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Dimahoo has a charge attack and a polarity system; I can see them transplanting the charge system into DBCS as a burst laser replacement but I doubt they would retool enemy attacks to implement a polarity system. Honestly, they could just put in Miyamoto with his signature bomb attack on the burst button and that's enough of a Mahou Daisakusen crossover for me.
Funny how R-Type won the Twitter poll but the first DLCs announced afterwards are one of the runner-ups and something that wasn't even in the poll.
Funny how R-Type won the Twitter poll but the first DLCs announced afterwards are one of the runner-ups and something that wasn't even in the poll.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
AHUEHAHHUEHAUEHHHAAAAHEAUAA???????????????mamboFoxtrot wrote:Also announced:
CAVE DLC: Deathsmiles (play as Windia), DFK, and Ketsui
RAIZING DLC: Battle Garegga, Mahoudaisakusen, Soukyugurentai
Holy boomer, it's real.
And if the previous DLC packs are anything to go by, this means MORE ARRANGE TRACKS.
Xyga wrote:Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
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CStarFlare
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
I can't wait to see all of these in action.
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
They're just announcing this NOW? I feel like there's no need for this since I downloaded it for Christmas last year...Oniros wrote:Phyiscal PS4 edition in both regular and collector's edition announced at TGS stream!
Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)
Oooooh, more ships...
I got an e-mail form Degica about the new DLC, apparently development has shifted from Pyriamid Inc to G.Rev. That's... news? I don't know enough to tell if this is good or bad.
I got an e-mail form Degica about the new DLC, apparently development has shifted from Pyriamid Inc to G.Rev. That's... news? I don't know enough to tell if this is good or bad.