GM x/y vs h/vspeed manipulation

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BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

GM x/y vs h/vspeed manipulation

Post by BPzeBanshee »

https://www.dropbox.com/s/y8y7ncad12k9o ... t.gmk?dl=0

Thought this may be handy for a few folks around here. I just realised after doing these tests that mymes of code to handle manual drawing for GMOSSE's stage 3 boss was a waste of time purely because of how this plays out in GM's order of events.

Any other tests or insights from GM users around here please do speak up! :)
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Rozyrg
Posts: 918
Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: GM x/y vs h/vspeed manipulation

Post by Rozyrg »

Interesting.

I usually just use the h/v speed variables for stuff that doesn't need per-step control (eg bullets) or only needs it set once. If you're doing h or multidirectional scrolling affected by the player's movement or screen positioning, it's kinda out of the question unless you convert or nullify it in some way before the draw step.
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